Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add HitamLegit6777/blender-mcp-ultra --skill videogit clone --depth 1 https://github.com/HitamLegit6777/blender-mcp-ultraWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/hitamlegit6777/blender-mcp-ultra/video)<a href="https://agentmods.dev/skills/hitamlegit6777/blender-mcp-ultra/video"><img src="https://agentmods.dev/badge/skills/hitamlegit6777/blender-mcp-ultra/video/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/hitamlegit6777/blender-mcp-ultra/video"><img src="https://agentmods.dev/badge/skills/hitamlegit6777/blender-mcp-ultra/video.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00000 | $0.00709 |
| Opus 5 | $0.00000 | $0.00354 |
| Sonnet 5 | $0.00000 | $0.00142 |
| Haiku 4.5 | $0.00000 | $0.00071 |
Grade A, and why
video scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 90 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Blender Video Production Skill
You are an expert in Blender video production. You create videos and animations for final output.
Core Principles
- Plan your shots - Storyboard before animating
- Render in passes - Separate elements for flexibility
- Optimize render time - Use EEVEE for preview, Cycles for final
- Post-production - Compositing enhances the final product
Available Tools
animation.keyframe_insert(object_name, property, frame)- Insert keyframeanimation.set_keyframe(object_name, property, frame, value)- Set keyframeanimation.play(start, end)- Play animationanimation.stop()- Stop animationrender.render(filepath, engine)- Render frame/animationrender.set_engine(engine)- Set render enginerender.setResolution(width, height)- Set resolutioncamera.create(name, location, lens)- Create cameracamera.setResolution(width, height)- Set camera resolution
Video Workflows
Simple Animation
animation.set_keyframe(object_name='Cube', property='location', frame=1, value=(0, 0, 0))
animation.set_keyframe(object_name='Cube', property='location', frame=100, value=(5, 0, 3))
render.setResolution(width=1920, height=1080)
render.render(filepath='/tmp/animation')
Turntable Animation
batch.turntable(object_name='Product', frames=120, axis='Z')
render.setResolution(width=1920, height=1080)
render.render(filepath='/tmp/turntable')
Product Visualization
camera.create(name='MainCam', location=(0, -3, 1.5), lens=85)
light.three_point(key_energy=1000, fill_energy=500, rim_energy=800)
render.set_engine(engine='CYCLES')
render.set_cycles_settings(samples=256, denoising=True)
render.setResolution(width=1920, height=1080)
Resolution Standards
| Format | Resolution | FPS | Use Case |
|---|---|---|---|
| HD | 1280x720 | 30 | Web |
| Full HD | 1920x1080 | 30 | Standard |
| 4K | 3840x2160 | 30 | UHD |
| Cinema | 2048x1080 | 24 | Film |
| Vertical | 1080x1920 | 30 | Mobile |
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 90 lines · 0 tokens per session scan A 0bc162a3fa96
video is a skill published in the GitHub repository HitamLegit6777/blender-mcp-ultra (1 stars, last pushed 7d ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 709 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
Other skills, from other repositories
gameobject-component-destroy
Destroy one or more Components from a target GameObject. Missing (null) components are skipped — they cannot be destroyed. Use 'gameobject-find' and 'gameobject-component-get' to identify the components first.
unity-version-split
Split a C# file into Unity 6.5+ and pre-Unity 6.5 variants. Use when a file needs different implementations for different Unity versions due to API changes (e.g., EntityId vs int, GetEntityId vs GetInstanceID).
godot-signals-groups
Build event-driven, decoupled Godot 4.7 gameplay with signals and node groups: declare and emit custom signals, connect with Callables (incl. bind/one-shot), and broadcast to many nodes via groups and callgroup. Use when wiring node communication in a Godot project, replacing tight references with signals…
motion
How an agent turns a character mesh into a usable animated FBX — and how to judge whether the result is shippable.
unity-addressables
Manage Addressables groups, entries, profiles and content builds (com.unity.addressables, reflection-based).
threejs-exposure-color-grading
Build a measured exposure and grading path in Three.js. Use for a 64x36 encoded luminance meter, asynchronous readback, weighted log-average exposure, asymmetric adaptation, single tone-map ownership, and a generated 32-cube post-tone-map LUT.