Borrowing it
Nothing to install: this file belongs to HLND2T/CS2_VibeSignatures. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/HLND2T/CS2_VibeSignatures/main/.claude/skills/find-CNetworkGameServerBase_CreateFakeClient/SKILL.mdgit clone --depth 1 https://github.com/HLND2T/CS2_VibeSignaturesWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/hlnd2t/cs2_vibesignatures/find-cnetworkgameserverbase_createfakeclient)<a href="https://agentmods.dev/skills/hlnd2t/cs2_vibesignatures/find-cnetworkgameserverbase_createfakeclient"><img src="https://agentmods.dev/badge/skills/hlnd2t/cs2_vibesignatures/find-cnetworkgameserverbase_createfakeclient/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/hlnd2t/cs2_vibesignatures/find-cnetworkgameserverbase_createfakeclient"><img src="https://agentmods.dev/badge/skills/hlnd2t/cs2_vibesignatures/find-cnetworkgameserverbase_createfakeclient.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00087 | $0.01063 |
| Opus 5 | $0.00044 | $0.00531 |
| Sonnet 5 | $0.00017 | $0.00213 |
| Haiku 4.5 | $0.00009 | $0.00106 |
Grade A, and why
find-CNetworkGameServerBase_CreateFakeClient scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 89 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Find CNetworkGameServerBase_CreateFakeClient (final-guarantee fallback)
Recover the concrete CNetworkGameServerBase_CreateFakeClient function in CS2 engine2.dll / libengine2.so
using IDA Pro MCP tools. This is an Agent fallback: it runs only when
ida_preprocessor_scripts/find-CNetworkGameServerBase_CreateFakeClient.py cannot resolve the target.
Realworld Function References
The finder has no dedicated predecessor reference YAML. Use these related references for the class and calling conventions; their addresses and offsets are reference-build values and must be verified against the current binary.
ida_preprocessor_scripts/references/engine/CNetworkGameServerBase_Init.windows.yamlida_preprocessor_scripts/references/engine/CNetworkGameServerBase_Init.linux.yamlida_preprocessor_scripts/references/engine/CNetworkGameServerBase_ConnectClient.windows.yamlida_preprocessor_scripts/references/engine/CNetworkGameServerBase_ConnectClient.linux.yaml
Semantic fingerprint
CNetworkGameServerBase_CreateFakeClient is a member of CNetworkGameServerBase that creates and initializes a
fake network client. The deterministic finder anchors it with both exact string references 30000 and rate.
Those literals identify the rate initialization in the target or in a small helper it calls; do not identify the
function from either literal alone.
The first argument is the server object (rcx on Windows, usually rdi/r12 on Linux). Confirm that the
candidate allocates or initializes a client and that the 30000/rate values belong to that initialization path,
not to an unrelated command or diagnostic routine.
Step 0. Skip an existing output
If CNetworkGameServerBase_CreateFakeClient.<platform>.yaml already exists in the active artifact module
directory and parses to a non-empty mapping, skip that platform. Never derive the artifact path from bin.
Step 1. Locate the target in IDA
- Search the current binary for the exact string literals
30000andrate(including command-table or format string variants), then enumerate their code xrefs. - Decompile each function that references both anchors. Prefer the candidate whose first parameter is the
CNetworkGameServerBaseobject and whose body creates a client, sets its connection/rate state, or calls the client initialization helper. - If the two strings occur in a helper, follow callers and callees one level in each direction until the
containing
CNetworkGameServerBasemember is identified. The helper may be inlined or outlined on either platform, so use the client-construction and rate-initialization semantics rather than a fixed address. - Reject candidates that only register a console command, format a message, or initialize an unrelated rate.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 3d ago First seen · 89 lines · 87 tokens per session scan A a3fdf7c8dfdf
find-CNetworkGameServerBase_CreateFakeClient is a skill published in the GitHub repository HLND2T/CS2_VibeSignatures (65 stars, last pushed today), licensed MIT. It adds 87 tokens to every session and 1,063 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-06.
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