Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add HLND2T/CS2_VibeSignatures --skill init-gamebingit clone --depth 1 https://github.com/HLND2T/CS2_VibeSignaturesWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/hlnd2t/cs2_vibesignatures/init-gamebin)<a href="https://agentmods.dev/skills/hlnd2t/cs2_vibesignatures/init-gamebin"><img src="https://agentmods.dev/badge/skills/hlnd2t/cs2_vibesignatures/init-gamebin/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/hlnd2t/cs2_vibesignatures/init-gamebin"><img src="https://agentmods.dev/badge/skills/hlnd2t/cs2_vibesignatures/init-gamebin.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00043 | $0.01140 |
| Opus 5.5 | $0.00017 | $0.00456 |
| Sonnet 5.5 | $0.00009 | $0.00228 |
| Haiku 4.5 | $0.00004 | $0.00114 |
Grade A, and why
init-gamebin scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 106 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Initialize Game Binaries
Use the repository-root script as the only entry point for downloading, merging, and depot fallback.
Never overwrite an existing binary, substitute an unlisted version, or continue after a failed step. This skill handles
only disposable binary/IDA state: never restore snapshot YAML into bin/ or hydrate tracked bin_artifacts. Source-owned
symbol truth is already versioned under bin_artifacts/<GAMEVER>/.
Select GAMEVER
-
Extract an exact
GAMEVERfrom the user's request. Resolvelatestonly when the user explicitly requests latest. -
If the user did not specify a version, run:
uv run init_gamebin.py versionsTell the user which entry is latest and ask:
Which GAMEVER do you want to initialize?Wait for an explicit version before continuing. -
Reject values absent from
download.yaml; do not guess or silently use latest.
Decide IDB Download
A rebuilt Release also publishes gamebin-with-idb-<GAMEVER>.7z, its warm IDA databases. Downloading
it skips the slow, resource-heavy local warmup. Decide before preparing binaries:
-
Probe whether the selected GAMEVER publishes the archive:
uv run init_gamebin.py check-idb <GAMEVER> -
If the probe exits 0 (available), ask the user whether to download the IDB-bundled gamebin and wait for an explicit yes/no.
- Yes → prepare with
--with-idb. The warm databases are merged intobin/<GAMEVER>and the "Warm Up IDB" step below is skipped (the binaries are already warm). - No → prepare without the flag and keep the "Warm Up IDB" step below.
- Yes → prepare with
-
If the probe exits 1 (unavailable), tell the user which GAMEVER publishes no warm IDB archive and why, then prepare without the flag and keep the "Warm Up IDB" step below. Do not retry.
A tracked (rebuild-free) release is published without any IDA analysis and therefore never carries this
archive; --with-idb also fails loudly for a GAMEVER whose Release declares none.
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago Changed · -53 lines · -11 tokens per session 5a2d4d9a2ac6
- 26d ago Changed · +29 lines 489eaaff29fe
- 1mo ago Changed · +4 lines f3ac4c271e0c
- 2mo ago Changed · -6 lines · -12 tokens per session 13887700db29
- 2mo ago First seen · 132 lines · 66 tokens per session scan A c28e161d3e8f
init-gamebin is a skill published in the GitHub repository HLND2T/CS2_VibeSignatures (67 stars, last pushed today), licensed MIT. It adds 43 tokens to every session and 1,140 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
init-gamebin compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| init-gamebinHLND2T/CS2_VibeSignatures | Skill | 67 | today | MIT | A | 43 | Claude Code, Codex |
| playtest-reportDonchitos/Claude-Code-Game-Studios | Skill | 36k | 18d ago | MIT | A | 20 | Claude Code |
| godot-signals-groupsgamedev-skills/awesome-gamedev-agent-skills | Skill | 6.9k | 9d ago | Apache-2.0 | A | 95 | Claude Code |
| scenario-unreal-gameplayscenario-labs/skills | Skill | 3.2k | yesterday | MIT | A | 121 | Claude Code |
| motionOpenDCAI/GameFactory-3A | Skill | 1.0k | 8d ago | Apache-2.0 | A | 0 | Claude Code, Codex |
| unity-addressablesBesty0728/Unity-Skills | Skill | 1.9k | yesterday | MIT | A | 25 | Claude Code, Codex |
| unity-manual-componentBesty0728/Unity-Skills | Skill | 1.9k | yesterday | MIT | A | 36 | Claude Code, Codex |