init-gamebin

init-gamebin is a skill for Claude Code, Codex from HLND2T/CS2_VibeSignatures. It costs 43 tokens per session (1,140 once invoked), scanned A, original, MIT.

A repository command for preparing the exact CS2 game binaries and their local recovery files. CS2 is Counter-Strike 2, and BinSync is a tool for recovering shared binary-analysis data.

In plain words
What is it for?
Use it when explicitly initializing or restoring binaries for a game version listed in `download.yaml`, with optional BinSync setup.
Why use it?
It prevents analysis from starting with the wrong game version or incomplete local binary data.

Skill for Claude CodeCodex

Written for Claude Code and Codex: disable-model-invocation in frontmatter, but also agents/openai.yaml present.

Good fit Use it when explicitly initializing or restoring binaries for a game version listed in download.yaml, with optional BinSync setup.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/hlnd2t/cs2_vibesignatures/init-gamebin
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add HLND2T/CS2_VibeSignatures --skill init-gamebin
Clone the repo
git clone --depth 1 https://github.com/HLND2T/CS2_VibeSignatures

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for init-gamebin

README.md
[![agentmods](https://agentmods.dev/badge/skills/hlnd2t/cs2_vibesignatures/init-gamebin/github.svg)](https://agentmods.dev/skills/hlnd2t/cs2_vibesignatures/init-gamebin)
Your own site
<a href="https://agentmods.dev/skills/hlnd2t/cs2_vibesignatures/init-gamebin"><img src="https://agentmods.dev/badge/skills/hlnd2t/cs2_vibesignatures/init-gamebin/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for init-gamebin

Your own site · 80×15
<a href="https://agentmods.dev/skills/hlnd2t/cs2_vibesignatures/init-gamebin"><img src="https://agentmods.dev/badge/skills/hlnd2t/cs2_vibesignatures/init-gamebin.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 43 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,140 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00043 $0.01140
Opus 5.5 $0.00017 $0.00456
Sonnet 5.5 $0.00009 $0.00228
Haiku 4.5 $0.00004 $0.00114

Measured 11d ago against content hash 5a2d4d9a2ac6, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

init-gamebin scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/init-gamebin/SKILL.md · 106 lines

How it starts

The opening of the file, as written. The whole thing — 106 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Initialize Game Binaries

Use the repository-root script as the only entry point for downloading, merging, and depot fallback. Never overwrite an existing binary, substitute an unlisted version, or continue after a failed step. This skill handles only disposable binary/IDA state: never restore snapshot YAML into bin/ or hydrate tracked bin_artifacts. Source-owned symbol truth is already versioned under bin_artifacts/<GAMEVER>/.

Select GAMEVER

  1. Extract an exact GAMEVER from the user's request. Resolve latest only when the user explicitly requests latest.

  2. If the user did not specify a version, run:

    uv run init_gamebin.py versions
    

    Tell the user which entry is latest and ask: Which GAMEVER do you want to initialize? Wait for an explicit version before continuing.

  3. Reject values absent from download.yaml; do not guess or silently use latest.

Decide IDB Download

A rebuilt Release also publishes gamebin-with-idb-<GAMEVER>.7z, its warm IDA databases. Downloading it skips the slow, resource-heavy local warmup. Decide before preparing binaries:

  1. Probe whether the selected GAMEVER publishes the archive:

    uv run init_gamebin.py check-idb <GAMEVER>
    
  2. If the probe exits 0 (available), ask the user whether to download the IDB-bundled gamebin and wait for an explicit yes/no.

    • Yes → prepare with --with-idb. The warm databases are merged into bin/<GAMEVER> and the "Warm Up IDB" step below is skipped (the binaries are already warm).
    • No → prepare without the flag and keep the "Warm Up IDB" step below.
  3. If the probe exits 1 (unavailable), tell the user which GAMEVER publishes no warm IDB archive and why, then prepare without the flag and keep the "Warm Up IDB" step below. Do not retry.

A tracked (rebuild-free) release is published without any IDA analysis and therefore never carries this archive; --with-idb also fails loudly for a GAMEVER whose Release declares none.

Read the full file on GitHub · 106 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago Changed · -53 lines · -11 tokens per session 5a2d4d9a2ac6
  2. 26d ago Changed · +29 lines 489eaaff29fe
  3. 1mo ago Changed · +4 lines f3ac4c271e0c
  4. 2mo ago Changed · -6 lines · -12 tokens per session 13887700db29
  5. 2mo ago First seen · 132 lines · 66 tokens per session scan A c28e161d3e8f

Subscribe to this mod's changes

init-gamebin is a skill published in the GitHub repository HLND2T/CS2_VibeSignatures (67 stars, last pushed today), licensed MIT. It adds 43 tokens to every session and 1,140 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

init-gamebin compared with skills from other repositories

init-gamebin next to 6 skills from other repositories
ModTypeStarsLast pushLicenceScanTokensWorks with
init-gamebinHLND2T/CS2_VibeSignaturesSkill67todayMITA43Claude Code, Codex
playtest-reportDonchitos/Claude-Code-Game-StudiosSkill36k18d agoMITA20Claude Code
godot-signals-groupsgamedev-skills/awesome-gamedev-agent-skillsSkill6.9k9d agoApache-2.0A95Claude Code
scenario-unreal-gameplayscenario-labs/skillsSkill3.2kyesterdayMITA121Claude Code
motionOpenDCAI/GameFactory-3ASkill1.0k8d agoApache-2.0A0Claude Code, Codex
unity-addressablesBesty0728/Unity-SkillsSkill1.9kyesterdayMITA25Claude Code, Codex
unity-manual-componentBesty0728/Unity-SkillsSkill1.9kyesterdayMITA36Claude Code, Codex