Borrowing it
Nothing to install: this file belongs to HLND2T/CS2_VibeSignatures. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/HLND2T/CS2_VibeSignatures/main/.claude/skills/init-gamebin/SKILL.mdgit clone --depth 1 https://github.com/HLND2T/CS2_VibeSignaturesWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/hlnd2t/cs2_vibesignatures/init-gamebin)<a href="https://agentmods.dev/skills/hlnd2t/cs2_vibesignatures/init-gamebin"><img src="https://agentmods.dev/badge/skills/hlnd2t/cs2_vibesignatures/init-gamebin.svg" alt="Measured on agentmods" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00054 | $0.01571 |
| Opus 5 | $0.00027 | $0.00785 |
| Sonnet 5 | $0.00011 | $0.00314 |
| Haiku 4.5 | $0.00005 | $0.00157 |
Grade A, and why
init-gamebin scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 126 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Initialize Game Binaries
Use the repository-root script as the only entry point for downloading, merging, depot fallback, and BinSync recovery setup.
Never overwrite an existing binary, substitute an unlisted version, or continue after a failed step. This skill handles
only disposable binary/IDA state: never restore snapshot YAML into bin/ or hydrate tracked bin_artifacts. Source-owned
symbol truth is already versioned under bin_artifacts/<GAMEVER>/.
Select GAMEVER
-
Extract an exact
GAMEVERfrom the user's request. Resolvelatestonly when the user explicitly requests latest. -
If the user did not specify a version, run:
uv run init_gamebin.py versionsTell the user which entry is latest and ask:
Which GAMEVER do you want to initialize?Wait for an explicit version before continuing. -
Reject values absent from
download.yaml; do not guess or silently use latest.
Decide BinSync
BinSync recovery is opt-in. Decide whether to enable it before preparing binaries:
-
Probe availability from the owning repository root:
uv run init_gamebin.py check-binsync -
If the probe exits 1 (unavailable), tell the user BinSync initialization is skipped and why (
BinSync unavailable: <reason>), then proceed to preparation without enabling BinSync. -
If the probe exits 0 (available), ask the user whether to enable BinSync and wait for an explicit yes/no. Never enable BinSync without explicit consent, and never skip the probe.
- Yes → prepare with
--binsync enable. - No → prepare with
--binsync skip(or omit the flag).
- Yes → prepare with
Prepare Binaries
Run from the owning repository root with the BinSync decision applied:
uv run init_gamebin.py prepare <GAMEVER-or-latest> --binsync <enable|skip>
Never pass --create-missing-binsync-remotes from this manual skill flow. That mutating option is reserved for the
trusted build-on-self-runner workflow.
Without --binsync, BinSync is skipped and never probed. --binsync enable probes first and fails
(instead of skipping) when the environment cannot run BinSync. The script checks existing binaries,
downloads and non-overwritingly merges gamebin-<GAMEVER>.7z when needed, and uses
the Steam depot fallback only for a missing Release asset. After every configured Windows and Linux binary exists, it:
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- yesterday Changed · -6 lines · -12 tokens per session 13887700db29
- 8d ago First seen · 132 lines · 66 tokens per session scan A c28e161d3e8f
init-gamebin is a skill published in the GitHub repository HLND2T/CS2_VibeSignatures (65 stars, last pushed today), licensed MIT. It adds 54 tokens to every session and 1,571 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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