Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add Hmbown/Wizards-of-the-Ghosts --skill otto-s-irresistible-dancegit clone --depth 1 https://github.com/Hmbown/Wizards-of-the-GhostsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/hmbown/wizards-of-the-ghosts/otto-s-irresistible-dance)<a href="https://agentmods.dev/skills/hmbown/wizards-of-the-ghosts/otto-s-irresistible-dance"><img src="https://agentmods.dev/badge/skills/hmbown/wizards-of-the-ghosts/otto-s-irresistible-dance/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/hmbown/wizards-of-the-ghosts/otto-s-irresistible-dance"><img src="https://agentmods.dev/badge/skills/hmbown/wizards-of-the-ghosts/otto-s-irresistible-dance.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00099 | $0.00748 |
| Opus 5 | $0.00049 | $0.00374 |
| Sonnet 5 | $0.00020 | $0.00150 |
| Haiku 4.5 | $0.00010 | $0.00075 |
Grade A, and why
otto-s-irresistible-dance scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 66 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Otto’s Irresistible Dance
Make something so engaging it becomes impossible to ignore or put down.
What This Skill Does
Otto's Irresistible Dance forces a creature to dance uncontrollably. The real-world version is compulsive engagement: designing something so compelling that people cannot stop interacting with it. This is virality mechanics, "just one more" loops, and the craft of making content or products that command attention beyond what the user intended to give. The ethical tension is inherent — irresistible engagement is a feature when bounded and a dark pattern when not. In this grimoire, Otto’s Irresistible Dance is treated as a metaphorical spell with a prototype delivery profile. Canonical reference input: Otto’s Irresistible Dance (spell).
When To Use
- You want to understand what makes something genuinely compelling vs. merely addictive.
- A product or content piece needs to be significantly more engaging but you want to stay on the right side of the engagement/addiction line.
Prerequisites
- No extra runtime dependencies beyond Hermes Agent and the normal toolset for this session.
Procedure
- Restate the target, the success condition, and any no-touch boundaries before taking action.
- Identify the target experience and its current engagement level.
- Analyze what makes similar experiences irresistibly engaging: novelty, variable reward, social proof, mastery loops.
- Design engagement mechanics that increase compulsion within ethical bounds.
- Draw the explicit line: where does "irresistible" become "addictive"? Define the off-ramp.
- Package the result as the deliverables below, with confidence, assumptions, and unresolved risk called out explicitly.
Deliverables
- Engagement mechanics designed to increase compulsive interaction.
- An explicit addiction audit: which mechanics cross the line and where the off-ramp should be.
Pitfalls / Guardrails
- Call out the glue, permissions, or missing infrastructure before you imply this is fully operational.
- Irresistible engagement without an off-ramp is an addiction loop. Always design the exit.
- Refuse to optimize engagement metrics that measure time-spent without corresponding value-delivered.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 66 lines · 99 tokens per session scan A 8a9bc8ff3f1e
otto-s-irresistible-dance is a skill published in the GitHub repository Hmbown/Wizards-of-the-Ghosts (107 stars, last pushed 5mo ago), licensed CC0-1.0. It adds 99 tokens to every session and 748 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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