game-development

game-development is a skill for Claude Code from hoangatg/ai-agent-toolkit. It costs 18 tokens per session (1,151 once invoked), scanned A, a copy of game-development, MIT.

A guide for game development that directs work to more specific guidance based on the target platform, game dimension, and specialty area. It covers browser, mobile, PC, and VR/AR games, as well as design, art, audio, and multiplayer work.

In plain words
What is it for?
Use it to choose a starting point for a game project based on its platform, whether it is 2D or 3D, and the systems you need to build.
Why use it?
It helps identify which kind of game-development guidance fits a project instead of treating every game as the same.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit Use it to choose a starting point for a game project based on its platform, whether it is 2D or 3D, and the systems you need to build.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/hoangatg/ai-agent-toolkit/game-development
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add hoangatg/ai-agent-toolkit --skill game-development
Clone the repo
git clone --depth 1 https://github.com/hoangatg/ai-agent-toolkit

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-development

README.md
[![agentmods](https://agentmods.dev/badge/skills/hoangatg/ai-agent-toolkit/game-development/github.svg)](https://agentmods.dev/skills/hoangatg/ai-agent-toolkit/game-development)
Your own site
<a href="https://agentmods.dev/skills/hoangatg/ai-agent-toolkit/game-development"><img src="https://agentmods.dev/badge/skills/hoangatg/ai-agent-toolkit/game-development/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for game-development

Your own site · 80×15
<a href="https://agentmods.dev/skills/hoangatg/ai-agent-toolkit/game-development"><img src="https://agentmods.dev/badge/skills/hoangatg/ai-agent-toolkit/game-development.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 18 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,151 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 95% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00018 $0.01151
Opus 5 $0.00009 $0.00575
Sonnet 5 $0.00004 $0.00230
Haiku 4.5 $0.00002 $0.00115

Measured 8d ago against content hash 994e2de3a8fd, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

game-development scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

95% identical to game-development — 2 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.agent/skills/game-development/SKILL.md · 168 lines

How it starts

The opening of the file, as written. The whole thing — 168 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Game Development

Orchestrator skill that provides core principles and routes to specialized sub-skills.


When to Use This Skill

You are working on a game development project. This skill teaches the PRINCIPLES of game development and directs you to the right sub-skill based on context.


Sub-Skill Routing

Platform Selection

If the game targets... Use Sub-Skill
Web browsers (HTML5, WebGL) game-development/web-games
Mobile (iOS, Android) game-development/mobile-games
PC (Steam, Desktop) game-development/pc-games
VR/AR headsets game-development/vr-ar

Dimension Selection

If the game is... Use Sub-Skill
2D (sprites, tilemaps) game-development/2d-games
3D (meshes, shaders) game-development/3d-games

Specialty Areas

If you need... Use Sub-Skill
GDD, balancing, player psychology game-development/game-design
Multiplayer, networking game-development/multiplayer
Visual style, asset pipeline, animation game-development/game-art
Sound design, music, adaptive audio game-development/game-audio

Core Principles (All Platforms)

1. The Game Loop

Every game, regardless of platform, follows this pattern:

INPUT  → Read player actions
UPDATE → Process game logic (fixed timestep)
RENDER → Draw the frame (interpolated)

Fixed Timestep Rule:

  • Physics/logic: Fixed rate (e.g., 50Hz)
  • Rendering: As fast as possible
  • Interpolate between states for smooth visuals

2. Pattern Selection Matrix

Pattern Use When Example
State Machine 3-5 discrete states Player: Idle→Walk→Jump
Object Pooling Frequent spawn/destroy Bullets, particles
Observer/Events Cross-system communication Health→UI updates
ECS Thousands of similar entities RTS units, particles
Command Undo, replay, networking Input recording
Behavior Tree Complex AI decisions Enemy AI

Read the full file on GitHub · 168 lines

Files

What ships with it

10 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 168 lines · 18 tokens per session scan A 994e2de3a8fd

Subscribe to this mod's changes

game-development is a skill published in the GitHub repository hoangatg/ai-agent-toolkit (1 stars, last pushed 5mo ago), licensed MIT. It adds 18 tokens to every session and 1,151 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. It is 95% identical to game-development, differing in 2 lines, and is treated as a copy.