unity-batchmode-build-verification

unity-batchmode-build-verification is a skill for Claude Code, Codex from hoatv2211/GameStudio-CodexKIT. It costs 33 tokens per session (779 once invoked), scanned A, original, MIT.

A verification guide for Unity batchmode builds, which run Unity without its normal editor interface. It checks the command, environment, logs, exit code, and produced build file.

In plain words
What is it for?
Use it for Unity CI jobs, local automated builds, platform player generation, build-script regressions, or missing output.
Why use it?
A successful process exit alone does not prove that a usable build was created.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/hoatv2211/gamestudio-codexkit/unity-batchmode-build-verification
Any agent
npx skills add hoatv2211/GameStudio-CodexKIT --skill unity-batchmode-build-verification
Clone the repo
git clone --depth 1 https://github.com/hoatv2211/GameStudio-CodexKIT

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-batchmode-build-verification

README.md
[![agentmods](https://agentmods.dev/badge/skills/hoatv2211/gamestudio-codexkit/unity-batchmode-build-verification.svg)](https://agentmods.dev/skills/hoatv2211/gamestudio-codexkit/unity-batchmode-build-verification)
Your own site
<a href="https://agentmods.dev/skills/hoatv2211/gamestudio-codexkit/unity-batchmode-build-verification"><img src="https://agentmods.dev/badge/skills/hoatv2211/gamestudio-codexkit/unity-batchmode-build-verification.svg" alt="Measured on agentmods" height="20"></a>
Per session 33 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 779 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00033 $0.00779
Opus 5 $0.00016 $0.00390
Sonnet 5 $0.00007 $0.00156
Haiku 4.5 $0.00003 $0.00078

Measured 5d ago against content hash 98215506c029, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

unity-batchmode-build-verification scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

The scan reads SKILL.md. This mod also ships 1 executable file (scripts/build_evidence.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/unity-batchmode-build-verification/SKILL.md · 79 lines

How it starts

The opening of the file, as written. The whole thing — 79 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Unity Batchmode Build Verification

Overview

Verify Unity batch builds by command, environment, log, exit code, and observable artifact rather than treating process success as a complete build verdict.

When to use

Use for Unity CI, local batchmode builds, platform player generation, build-script regressions, or missing output despite exit code zero.

When NOT to use

Do not use to claim gameplay, visual, performance, store, or network correctness that the batch build did not exercise.

Required inputs and context discovery

Collect Unity executable/version, project path, build method, target platform, output path, log path, timeout, package snapshot, expected artifact properties, and safe cache policy.

Safety and risk level

Build outputs and caches are low-risk file side effects. Do not upgrade packages, save scenes, modify project settings, or overwrite release artifacts without approved scope.

Workflow

  1. Define the build claim, command, target, and expected artifact before execution. Completion criterion: success and failure signals are explicit.
  2. Verify Unity version, license availability, project lock state, and output ownership. Completion criterion: unavailable prerequisites are BLOCKED.
  3. Run the narrowest batchmode build and capture complete output. Completion criterion: exit code, duration, stdout/stderr, and log path are recorded.
  4. Inspect the expected artifact and relevant log errors or warnings. Completion criterion: exit zero without the artifact is FAIL.
  5. Issue PASS, FAIL, or BLOCKED with limitations and cleanup information. Completion criterion: the verdict does not imply untested runtime behavior.

Evidence and output contract

Produce unity-build-verdict.json with command, Unity version, target, exit code, log, artifact path/properties, verdict, limitations, and generated side effects.

Handoff contract

Record the failing command, first actionable log error, Unity/package snapshot, output path, generated caches, and next verification action.

Read the full file on GitHub · 79 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 79 lines · 33 tokens per session scan A 98215506c029

Subscribe to this mod's changes

unity-batchmode-build-verification is a skill published in the GitHub repository hoatv2211/GameStudio-CodexKIT (3 stars, last pushed 2d ago), licensed MIT. It adds 33 tokens to every session and 779 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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