using-game-studio-skills

using-game-studio-skills is a skill for Codex from hoatv2211/GameStudio-CodexKIT. It costs 33 tokens per session (1,974 once invoked), scanned A, original, MIT.

A read-only workflow router for GameStudio-CodexKIT tasks. It gathers project details, chooses the narrowest relevant guide, and labels the planning result as READY, AMBIGUOUS, or BLOCKED.

In plain words
What is it for?
Use it to prepare a task packet, inspect constraints, select a focused workflow, and decide whether the available evidence is sufficient to proceed.
Why use it?
It provides a consistent starting point when work needs project context, safety checks, or a clear owner. A READY result means planning is clear, not that changes are approved.

Skill for Codex

Written for Codex: agents/openai.yaml present. Also seen: mentions AGENTS.md.

Good fit Use it to prepare a task packet, inspect constraints, select a focused workflow, and decide whether the available evidence is sufficient to proceed.

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Install with agentmods
npx agentmods add skills/hoatv2211/gamestudio-codexkit/using-game-studio-skills
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add hoatv2211/GameStudio-CodexKIT --skill using-game-studio-skills
Clone the repo
git clone --depth 1 https://github.com/hoatv2211/GameStudio-CodexKIT

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for using-game-studio-skills

README.md
[![agentmods](https://agentmods.dev/badge/skills/hoatv2211/gamestudio-codexkit/using-game-studio-skills/github.svg)](https://agentmods.dev/skills/hoatv2211/gamestudio-codexkit/using-game-studio-skills)
Your own site
<a href="https://agentmods.dev/skills/hoatv2211/gamestudio-codexkit/using-game-studio-skills"><img src="https://agentmods.dev/badge/skills/hoatv2211/gamestudio-codexkit/using-game-studio-skills/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for using-game-studio-skills

Your own site · 80×15
<a href="https://agentmods.dev/skills/hoatv2211/gamestudio-codexkit/using-game-studio-skills"><img src="https://agentmods.dev/badge/skills/hoatv2211/gamestudio-codexkit/using-game-studio-skills.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 33 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,974 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00033 $0.01974
Opus 5 $0.00016 $0.00987
Sonnet 5 $0.00007 $0.00395
Haiku 4.5 $0.00003 $0.00197

Measured 2d ago against content hash 6b0d447b1ea9, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

using-game-studio-skills scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

The scan reads SKILL.md. This mod also ships 1 executable file (scripts/studio_experience.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/using-game-studio-skills/SKILL.md · 112 lines

How it starts

The opening of the file, as written. The whole thing — 112 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Using Game Studio Skills

Overview

Apply the kit as a workflow router: inspect context, select the narrowest skill, preserve safety gates, and label every claim honestly.

When to use

Use at the start of every kit-guided task and whenever a task changes scope, risk, owner, or verification strategy.

When NOT to use

Do not use this root contract as a substitute for intake, debugging, mutation, review, build verification, or handoff workflows.

Required inputs and context discovery

Collect the workspace and repository paths, current branch or snapshot, user goal, explicit constraints, available tools, project-profile path when present, and any do-not-touch paths.

Safety and risk level

This skill is read-only. It classifies work and routes it; it never authorizes mutation, service control, database changes, publishing, credentials, or destructive cleanup.

Repeated work strategy gate

Before execution, assess whether the selected workflow repeats the same action across records, files, or assets. Three or more similar records, files, or assets, or any high-volume set, requires an explicit choice among manual, reuse, extend, or create-tool. This threshold requires assessment; it does not justify a new tool by itself.

Prefer reuse or extension of an existing tool, converter, validator, or batch workflow. Keep a small one-off task manual when direct handling is clearer and lower risk. A new or extended tool must be deterministic, use bounded scope and bounded output, emit a manifest or structured log, validate results, and quarantine recoverable per-item failures. Mutating tools require report-only or dry-run behavior. Long-running pipelines must be resumable, and repeated operations must be idempotent or detect already completed state. Fail fast instead of quarantining when a failure invalidates shared integrity.

Group failures into a failure cluster by common cause. Repair the owning rule, converter, or pipeline and rerun the affected cluster instead of defaulting to individual record edits. Tool use does not expand authority: commit, service control, database actions, Unity mutation, publishing, credentials, and destructive actions retain the selected workflow's approval gates.

Read the full file on GitHub · 112 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago Changed · +17 lines 6b0d447b1ea9
  2. 9d ago First seen · 95 lines · 33 tokens per session scan A 8af5663b8d09

Subscribe to this mod's changes

using-game-studio-skills is a skill published in the GitHub repository hoatv2211/GameStudio-CodexKIT (3 stars, last pushed 2d ago), licensed MIT. It adds 33 tokens to every session and 1,974 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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