patch-notes

patch-notes is a skill for Claude Code, Codex from HolyMonkey/youtube-example-ai-studio. It costs 33 tokens per session (928 once invoked), scanned A, a copy of patch-notes, MIT.

A tool for turning developer changes into player-facing release notes. It explains code changes in language that game players can understand.

In plain words
What is it for?
It helps prepare patch notes for a specific game version using git history, sprint reports, balance documents, and bug records.
Why use it?
It saves time when converting technical commit history and internal changelogs into clear notes about new content, gameplay changes, fixes, and known issues.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/holymonkey/youtube-example-ai-studio/patch-notes
Any agent
npx skills add HolyMonkey/youtube-example-ai-studio --skill patch-notes
Clone the repo
git clone --depth 1 https://github.com/HolyMonkey/youtube-example-ai-studio

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for patch-notes

README.md
[![agentmods](https://agentmods.dev/badge/skills/holymonkey/youtube-example-ai-studio/patch-notes.svg)](https://agentmods.dev/skills/holymonkey/youtube-example-ai-studio/patch-notes)
Your own site
<a href="https://agentmods.dev/skills/holymonkey/youtube-example-ai-studio/patch-notes"><img src="https://agentmods.dev/badge/skills/holymonkey/youtube-example-ai-studio/patch-notes.svg" alt="Measured on agentmods" height="20"></a>
Per session 33 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 928 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00033 $0.00928
Opus 5 $0.00016 $0.00464
Sonnet 5 $0.00007 $0.00186
Haiku 4.5 $0.00003 $0.00093

Measured yesterday against content hash 5ebd5b076b6a, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

patch-notes scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to patch-notes — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.claude/skills/patch-notes/SKILL.md · 121 lines

How it starts

The opening of the file, as written. The whole thing — 121 lines — stays where its author put it; the contents beside it link to each section on GitHub.

When this skill is invoked:

  1. Parse the arguments:

    • version: the release version to generate notes for (e.g., 1.2.0)
    • --style: output style — brief (bullet points), detailed (with context), full (with developer commentary). Default: detailed.
  2. Gather change data from multiple sources:

    • Read the internal changelog at production/releases/[version]/changelog.md if it exists
    • Run git log between the previous release tag and current tag/HEAD
    • Read sprint retrospectives in production/sprints/ for context
    • Read any balance change documents in design/balance/
    • Read bug fix records from QA if available
  3. Categorize all changes into player-facing categories:

    • New Content: new features, maps, characters, items, modes
    • Gameplay Changes: balance adjustments, mechanic changes, progression changes
    • Quality of Life: UI improvements, convenience features, accessibility
    • Bug Fixes: grouped by system (combat, UI, networking, etc.)
    • Performance: optimization improvements players might notice
    • Known Issues: transparency about unresolved problems
  4. Translate developer language to player language:

    • "Refactored damage calculation pipeline" → "Improved hit detection accuracy"
    • "Fixed null reference in inventory manager" → "Fixed a crash when opening inventory"
    • "Reduced GC allocations in combat loop" → "Improved combat performance"
    • Remove purely internal changes that don't affect players
    • Preserve specific numbers for balance changes (damage: 50 → 45)
  5. Generate the patch notes using the appropriate style:

Brief Style

# Patch [Version] — [Title]

**New**
- [Feature 1]
- [Feature 2]

**Changes**
- [Balance/mechanic change with before → after values]

**Fixes**
- [Bug fix 1]
- [Bug fix 2]

**Known Issues**
- [Issue 1]

Detailed Style

# Patch [Version] — [Title]
*[Date]*

## Highlights
[1-2 sentence summary of the most exciting changes]

## New Content
### [Feature Name]
[2-3 sentences describing the feature and why players should be excited]

## Gameplay Changes
### Balance
| Change | Before | After | Reason |
| ---- | ---- | ---- | ---- |
| [Item/ability] | [old value] | [new value] | [brief rationale] |

### Mechanics
- **[Change]**: [explanation of what changed and why]

## Quality of Life
- [Improvement with context]

## Bug Fixes
### Combat
- Fixed [description of what players experienced]

### UI
- Fixed [description]

### Networking
- Fixed [description]

## Performance
- [Improvement players will notice]

## Known Issues
- [Issue and workaround if available]

Read the full file on GitHub · 121 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 121 lines · 33 tokens per session scan A 5ebd5b076b6a

Subscribe to this mod's changes

patch-notes is a skill published in the GitHub repository HolyMonkey/youtube-example-ai-studio (11 stars, last pushed 5mo ago), licensed MIT. It adds 33 tokens to every session and 928 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to patch-notes, differing in 0 lines, and is treated as a copy.

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