build-order

build-order is a skill for Claude Code, Codex from HOPPINZQ/hoppinai-mcp-red95. It costs 21 tokens per session (1,020 once invoked), scanned A, original, MIT.

A build-order guide for Red Alert 95, a real-time strategy game. It explains which base buildings to construct, what each one does, and which earlier buildings they require.

In plain words
What is it for?
Use it to deploy the starting base, build power plants, mines, barracks, vehicle factories, radar, repair facilities, airports, and technology buildings in a workable order.
Why use it?
It removes the need to remember construction dependencies and the recommended opening sequence. The guide also describes a single command that buys, waits for prerequisites, and places a building.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to deploy the starting base, build power plants, mines, barracks, vehicle factories, radar, repair facilities, airports, and technology buildings in a workable order.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/hoppinzq/hoppinai-mcp-red95/build-order
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add HOPPINZQ/hoppinai-mcp-red95 --skill build-order
Clone the repo
git clone --depth 1 https://github.com/HOPPINZQ/hoppinai-mcp-red95

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for build-order

README.md
[![agentmods](https://agentmods.dev/badge/skills/hoppinzq/hoppinai-mcp-red95/build-order/github.svg)](https://agentmods.dev/skills/hoppinzq/hoppinai-mcp-red95/build-order)
Your own site
<a href="https://agentmods.dev/skills/hoppinzq/hoppinai-mcp-red95/build-order"><img src="https://agentmods.dev/badge/skills/hoppinzq/hoppinai-mcp-red95/build-order/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for build-order

Your own site · 80×15
<a href="https://agentmods.dev/skills/hoppinzq/hoppinai-mcp-red95/build-order"><img src="https://agentmods.dev/badge/skills/hoppinzq/hoppinai-mcp-red95/build-order.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 21 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,020 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00021 $0.01020
Opus 5 $0.00010 $0.00510
Sonnet 5 $0.00004 $0.00204
Haiku 4.5 $0.00002 $0.00102

Measured 12d ago against content hash 796f7ca644dc, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

build-order scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

agent-red95/src/main/resources/skills/build-order/SKILL.md · 103 lines

What it actually says

红警95 建造顺序指南

核心规则:一步建造流程

建造建筑现在非常简单,只需一步即可完成:

try_buy_building_and_build(building="<建筑类型>")
→ 自动购买建筑
→ 等待前置依赖完成
→ 自动放置到合适位置
→ 返回 true 表示建造完成

重要:新版本已简化建造流程,try_buy_building_and_build 会自动完成所有步骤,无需手动放置。

建筑类型速查

中文名称 英文配置 功能 前置依赖
电厂 powr 提供基础电力
兵营 tent/barr 生产步兵 电厂
矿场 proc 矿石加工,经济核心 电厂
车间 weap 生产载具 矿场
雷达 dome 雷达视野,揭示地图 矿场
维修厂/修理厂/维修站 fix 维修载具 车间
核电站/核电/核电厂/大电 apwr 提供高级电力 雷达
科技中心 stek 高级科技,解锁猛犸坦克 车间+雷达
机场 afld 生产飞机 雷达

推荐开局建造顺序

1. deploy_mcv — 展开基地车(开局第一件事)
2. try_buy_building_and_build("电厂") — 第一个电厂
3. try_buy_building_and_build("电厂") — 第二个电厂(电力充足)
4. try_buy_building_and_build("矿场") — 建立经济基础
5. try_buy_building_and_build("兵营") — 生产步兵
6. produce("步兵", 5) — 生产5个步枪兵
7. try_buy_building_and_build("车间") — 解锁载具生产
8. try_buy_building_and_build("雷达") — 获得地图视野
9. produce("矿车", 2) — 生产2辆矿车

建筑名称支持

系统支持多种中文别名,你可以使用最自然的说法:

电厂相关

  • 电厂、小电、小电厂、基础电厂、发电厂

核电相关

  • 核电、核电站、核电厂、大电、大电厂、高级电厂

维修相关

  • 维修厂、修理厂、维修站、维修中心

前置依赖自动处理

系统会自动处理前置依赖:

  • 智能检查:只建造缺失的前置建筑
  • 避免重复:已存在的建筑不会重复建造
  • 支持多实例:可以建造多个相同建筑(如多个电厂)

电力管理

使用 query_player_info 监控电力状态:

  • Cash — 当前资金
  • Resources — 矿石储备
  • Power — 当前剩余电力
  • PowerDrained — 电力消耗量
  • PowerProvided — 总供电量

铁律:始终保持 Power > 0。电力为负时所有建筑减速运转。

建议电力配置:

  • 开局:2个电厂(基础建筑)
  • 中期:3-4个电厂+核电站(高级电力)
  • 后期:根据需求调整

经济优先原则

  1. 矿场第一:开局尽快建造矿场
  2. 矿车保护:确保至少2辆矿车持续采矿
  3. 电力保障:电力不足立即建造电厂
  4. 避免浪费:资金优先用于军队,建筑够用即可

快速扩展

当经济充足时,可以批量建造相同建筑:

// 快速建造多个电厂
try_buy_building_and_build("电厂") // 第3个电厂
try_buy_building_and_build("电厂") // 第4个电厂
try_buy_building_and_build("核电")  // 升级到核电
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 103 lines · 21 tokens per session scan A 796f7ca644dc

Subscribe to this mod's changes

build-order is a skill published in the GitHub repository HOPPINZQ/hoppinai-mcp-red95 (21 stars, last pushed 1mo ago), licensed MIT. It adds 21 tokens to every session and 1,020 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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