combat-tactics

combat-tactics is a skill for Claude Code, Codex from HOPPINZQ/hoppinai-mcp-red95. It costs 25 tokens per session (1,523 once invoked), scanned A, original, MIT.

A Chinese-language guide to combat tactics in Red Alert 95, a real-time strategy game. It covers scouting, unit roles, production requirements, formations, and movement commands.

In plain words
What is it for?
Use it to explore the map, monitor enemy forces, choose infantry, vehicles, or aircraft, plan attacks, and control groups of units.
Why use it?
It helps players decide what to scout, which units to build, and how to move or combine them during battles.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to explore the map, monitor enemy forces, choose infantry, vehicles, or aircraft, plan attacks, and control groups of units.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/hoppinzq/hoppinai-mcp-red95/combat-tactics
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add HOPPINZQ/hoppinai-mcp-red95 --skill combat-tactics
Clone the repo
git clone --depth 1 https://github.com/HOPPINZQ/hoppinai-mcp-red95

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for combat-tactics

README.md
[![agentmods](https://agentmods.dev/badge/skills/hoppinzq/hoppinai-mcp-red95/combat-tactics/github.svg)](https://agentmods.dev/skills/hoppinzq/hoppinai-mcp-red95/combat-tactics)
Your own site
<a href="https://agentmods.dev/skills/hoppinzq/hoppinai-mcp-red95/combat-tactics"><img src="https://agentmods.dev/badge/skills/hoppinzq/hoppinai-mcp-red95/combat-tactics/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for combat-tactics

Your own site · 80×15
<a href="https://agentmods.dev/skills/hoppinzq/hoppinai-mcp-red95/combat-tactics"><img src="https://agentmods.dev/badge/skills/hoppinzq/hoppinai-mcp-red95/combat-tactics.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 25 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,523 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00025 $0.01523
Opus 5 $0.00013 $0.00762
Sonnet 5 $0.00005 $0.00305
Haiku 4.5 $0.00003 $0.00152

Measured 12d ago against content hash c4f8917042bc, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

combat-tactics scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

agent-red95/src/main/resources/skills/combat-tactics/SKILL.md · 129 lines

How it starts

The opening of the file, as written. The whole thing — 129 lines — stays where its author put it; the contents beside it link to each section on GitHub.

红警95 战斗战术指南

侦查——胜利的前提

看不见敌人就无法打赢。 侦查优先级仅次于经济。

侦查手段

  1. 移动镜头巡逻camera_move_dir(direction="北", distance=10) — 按8方向巡视地图
  2. 精确移动镜头camera_move_to(x=50, y=50) — 移到指定坐标
  3. 探索状态查询explorer_query(x=50, y=50) — 该坐标是否曾被探索过
  4. 视野查询visible_query(x=50, y=50) — 该坐标当前是否在我方视野内
  5. 未探索区域get_unexplored_nearby_positions — 获取周围未探索坐标

侦查战术

  • 派1-2个步兵朝四方移动探索地图边缘
  • 发现敌方建筑后用 camera_move_to 锁定位置
  • 持续监控敌方基地动态
  • 定期用 visible_units(type="敌方", range="all") 扫描全地图

兵种选择

步兵类

单位 特点 用途 生产建筑
步枪兵/步兵 便宜量大 早期防御、侦查、人海战术 兵营
火箭兵 反装甲 对付敌方载具 兵营
工程师 可占领建筑 占领敌方/中立建筑 兵营
手雷兵 区域伤害 清理步兵群 兵营

载具类

单位 特点 用途 生产建筑 前置需求
矿车 采矿 经济单位,需保护 车间 矿场
轻型坦克 快速灵活 侦查骚扰、快速突击 车间
防空车 反空 对付飞机 车间
重坦/重型坦克 火力强 主力作战、攻坚 车间 维修厂
V2火箭 远程打击 攻城、摧毁建筑 车间 雷达
猛犸坦克 超重型 终极兵种 车间 维修厂+科技中心

飞行器类

单位 特点 用途 生产建筑
雅克战机 对地攻击 消灭步兵和建筑 机场
米格战机 空战 对付敌方飞机 机场
  • move_units(actorIds, x, y, attackMove=true) — 攻击移动,遇敌自动开火
  • move_units_and_wait(actorIds, x, y, maxWaitTime, toleranceDis) — 移动并等待到达
  • move_units_by_direction(actorIds, direction, distance) — 按方向移动
  • move_units_by_path(actorIds, path) — 沿路径点移动(绕开危险区)

攻击指令

  • attack(attackerId, targetId) — 命令单位攻击目标
    • 需要目标在视野内
    • 返回 false 表示不可见/不可达
    • 返回 true 表示攻击命令已发出

战斗原则

  1. 集中优势兵力:不要零散进攻,攒够部队再出击
  2. 先打高价值目标:电厂 > 矿场 > 生产建筑 > 防御塔
  3. 保持火力优势:坦克群优于步兵群
  4. 利用地形:高地和障碍物能提供战术优势
  5. 及时撤退:用 stop_units 取消不利战斗,保存有生力量

工程师占领

使用 occupy_units(occupierIds, targetIds) 命令工程师占领建筑:

  1. 先把工程师移动到目标建筑附近
  2. 调用 occupy_units 执行占领
  3. 可占领:敌方建筑、中立科技建筑
  4. 占领敌方主基地可瞬间扭转战局

战术提示:用2-3个工程师同时占领,提高成功率

编队管理

使用 form_group(actorIds, groupId) 编组:

  • groupId 范围 1-10
  • 编组后可快速选中多组单位协同作战
  • 推荐编组
    • 1队 = 主力攻击群(重坦)
    • 2队 = 防御群(轻坦+步兵)
    • 3队 = 侦查群(快速单位)
    • 4队 = 工程师群

Read the full file on GitHub · 129 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 129 lines · 25 tokens per session scan A c4f8917042bc

Subscribe to this mod's changes

combat-tactics is a skill published in the GitHub repository HOPPINZQ/hoppinai-mcp-red95 (21 stars, last pushed 1mo ago), licensed MIT. It adds 25 tokens to every session and 1,523 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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