game-strategy

game-strategy is a skill for Claude Code, Codex from HOPPINZQ/hoppinai-mcp-red95. It costs 26 tokens per session (1,208 once invoked), scanned A, original, MIT.

An MCP server that connects a coding agent to ToolJet, a platform for building internal business applications. It runs through a Node.js program and requires a ToolJet URL, app URL, and personal access token.

In plain words
What is it for?
Use it when configuring an agent to connect to ToolJet apps through its MCP server.
Why use it?
It provides the connection details needed for an agent to work with a ToolJet installation instead of leaving those settings unspecified.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it when configuring an agent to connect to ToolJet apps through its MCP server.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/hoppinzq/hoppinai-mcp-red95/game-strategy
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add HOPPINZQ/hoppinai-mcp-red95 --skill game-strategy
Clone the repo
git clone --depth 1 https://github.com/HOPPINZQ/hoppinai-mcp-red95

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-strategy

README.md
[![agentmods](https://agentmods.dev/badge/skills/hoppinzq/hoppinai-mcp-red95/game-strategy/github.svg)](https://agentmods.dev/skills/hoppinzq/hoppinai-mcp-red95/game-strategy)
Your own site
<a href="https://agentmods.dev/skills/hoppinzq/hoppinai-mcp-red95/game-strategy"><img src="https://agentmods.dev/badge/skills/hoppinzq/hoppinai-mcp-red95/game-strategy/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for game-strategy

Your own site · 80×15
<a href="https://agentmods.dev/skills/hoppinzq/hoppinai-mcp-red95/game-strategy"><img src="https://agentmods.dev/badge/skills/hoppinzq/hoppinai-mcp-red95/game-strategy.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 26 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,208 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00026 $0.01208
Opus 5 $0.00013 $0.00604
Sonnet 5 $0.00005 $0.00242
Haiku 4.5 $0.00003 $0.00121

Measured 13d ago against content hash 800b98aeb51c, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

game-strategy scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 13d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

agent-red95/src/main/resources/skills/game-strategy/SKILL.md · 98 lines

What it actually says

红警95 总体战略规划

三阶段战略

阶段一:开局(0-3分钟)

目标:建立经济基础和基本防御

  1. 部署基地deploy_mcv(开局第一件事,一局只调一次)
  2. 建造基础设施
    try_buy_building_and_build("电厂") // 第1个电厂
    try_buy_building_and_build("电厂") // 第2个电厂
    try_buy_building_and_build("矿场") // 经济核心
    try_buy_building_and_build("兵营") // 生产步兵
    
  3. 生产基础步兵produce("步兵", 5) — 步枪兵用于早期防御和侦查
  4. 建造车间try_buy_building_and_build("车间") — 解锁载具生产
  5. 生产矿车produce("矿车", 2) — 确保持续采矿

优势:新版本一步建造,系统自动处理前置依赖,无需担心建造顺序。

阶段二:发展(3-10分钟)

目标:扩展经济、攀升科技、组建军队

  1. 建造雷达try_buy_building_and_build("雷达") — 获得地图视野
  2. 升级电力try_buy_building_and_build("核电") — 从基础电力升级到核电
  3. 扩展军事
    • try_buy_building_and_build("维修厂") — 维修受损载具
    • produce("重坦", 5) — 生产主力坦克
  4. 科技攀升try_buy_building_and_build("科技中心") — 解锁高级单位
  5. 侦查地图:用 camera_move_dir 巡逻未探索区域
  6. 持续采矿:确保矿场和矿车正常运转

阶段三:进攻(10分钟+)

目标:摧毁敌方所有建筑和单位

  1. 侦查敌方基地:用 visible_units 查找敌方位置
  2. 选择突破口:找到敌方防御薄弱的方向
  3. 集中攻击
    • 优先级:电厂 > 矿场 > 车间/兵营 > 主基地
    • 先打电厂 → 瘫痪敌方电力和防御
    • 再打生产建筑 → 阻止敌方补充兵力
    • 最后打主基地 → 彻底摧毁
  4. 持续施压:不断生产单位送往前线,保持攻势

经济策略

资源管理

  1. 电力优先:始终保持正电力,负电力会拖慢一切
  2. 矿场核心:开局第一个矿场比第一个兵营更重要
  3. 矿车保护:矿车是经济命脉,优先保护
  4. 资金分配:70%军事 + 30%经济建设

扩展时机

  • 资金充足(Cash > 2000):可以考虑扩展
  • 电力不足:立即建造电厂或核电
  • 敌人进攻:暂停扩展,优先防御

胜利判断

通过以下方式判断是否胜利:

  1. 调用 get_game_state,查看是否还有敌方单位
  2. 调用 visible_units(type="敌方", range="all") 查找敌方单位
  3. 如果返回空列表或极少量单位,说明即将胜利
  4. 当确认敌方主基地已摧毁、无可战斗单位时,宣布胜利

攻击优先级

目标类型 优先级 原因
电厂/核电站 ⭐⭐⭐⭐⭐ 瘫痪敌方电力和防御
矿场 ⭐⭐⭐⭐ 切断敌方经济
车间/兵营 ⭐⭐⭐ 阻止敌方生产
雷达/科技中心 ⭐⭐ 削弱敌方视野和科技
主基地 ⭐⭐ 最终胜利目标

失败恢复

如果遭受攻击或经济崩溃:

  1. 立即 get_game_state 评估损失
  2. 优先重建电厂恢复电力
  3. 保护现有矿场和矿车
  4. 用现有单位进行防御
  5. 经济恢复后再反攻

防御策略

  1. 基地防御:在重要建筑周围放置防御塔
  2. 机动防御:保持2-3个坦克群随时支援
  3. 侦查预警:定期侦查敌方动向,提前预警
  4. 反击准备:在敌人进攻路线设伏
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 13d ago First seen · 98 lines · 26 tokens per session scan A 800b98aeb51c

Subscribe to this mod's changes

game-strategy is a skill published in the GitHub repository HOPPINZQ/hoppinai-mcp-red95 (21 stars, last pushed 1mo ago), licensed MIT. It adds 26 tokens to every session and 1,208 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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