Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add HOPPINZQ/hoppinai-mcp-red95 --skill game-strategygit clone --depth 1 https://github.com/HOPPINZQ/hoppinai-mcp-red95Wrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/hoppinzq/hoppinai-mcp-red95/game-strategy)<a href="https://agentmods.dev/skills/hoppinzq/hoppinai-mcp-red95/game-strategy"><img src="https://agentmods.dev/badge/skills/hoppinzq/hoppinai-mcp-red95/game-strategy/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/hoppinzq/hoppinai-mcp-red95/game-strategy"><img src="https://agentmods.dev/badge/skills/hoppinzq/hoppinai-mcp-red95/game-strategy.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00026 | $0.01208 |
| Opus 5 | $0.00013 | $0.00604 |
| Sonnet 5 | $0.00005 | $0.00242 |
| Haiku 4.5 | $0.00003 | $0.00121 |
Grade A, and why
game-strategy scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 13d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
红警95 总体战略规划
三阶段战略
阶段一:开局(0-3分钟)
目标:建立经济基础和基本防御
- 部署基地:
deploy_mcv(开局第一件事,一局只调一次) - 建造基础设施:
try_buy_building_and_build("电厂") // 第1个电厂 try_buy_building_and_build("电厂") // 第2个电厂 try_buy_building_and_build("矿场") // 经济核心 try_buy_building_and_build("兵营") // 生产步兵 - 生产基础步兵:
produce("步兵", 5)— 步枪兵用于早期防御和侦查 - 建造车间:
try_buy_building_and_build("车间")— 解锁载具生产 - 生产矿车:
produce("矿车", 2)— 确保持续采矿
优势:新版本一步建造,系统自动处理前置依赖,无需担心建造顺序。
阶段二:发展(3-10分钟)
目标:扩展经济、攀升科技、组建军队
- 建造雷达:
try_buy_building_and_build("雷达")— 获得地图视野 - 升级电力:
try_buy_building_and_build("核电")— 从基础电力升级到核电 - 扩展军事:
try_buy_building_and_build("维修厂")— 维修受损载具produce("重坦", 5)— 生产主力坦克
- 科技攀升:
try_buy_building_and_build("科技中心")— 解锁高级单位 - 侦查地图:用
camera_move_dir巡逻未探索区域 - 持续采矿:确保矿场和矿车正常运转
阶段三:进攻(10分钟+)
目标:摧毁敌方所有建筑和单位
- 侦查敌方基地:用
visible_units查找敌方位置 - 选择突破口:找到敌方防御薄弱的方向
- 集中攻击:
- 优先级:电厂 > 矿场 > 车间/兵营 > 主基地
- 先打电厂 → 瘫痪敌方电力和防御
- 再打生产建筑 → 阻止敌方补充兵力
- 最后打主基地 → 彻底摧毁
- 持续施压:不断生产单位送往前线,保持攻势
经济策略
资源管理
- 电力优先:始终保持正电力,负电力会拖慢一切
- 矿场核心:开局第一个矿场比第一个兵营更重要
- 矿车保护:矿车是经济命脉,优先保护
- 资金分配:70%军事 + 30%经济建设
扩展时机
- 资金充足(Cash > 2000):可以考虑扩展
- 电力不足:立即建造电厂或核电
- 敌人进攻:暂停扩展,优先防御
胜利判断
通过以下方式判断是否胜利:
- 调用
get_game_state,查看是否还有敌方单位 - 调用
visible_units(type="敌方", range="all")查找敌方单位 - 如果返回空列表或极少量单位,说明即将胜利
- 当确认敌方主基地已摧毁、无可战斗单位时,宣布胜利
攻击优先级
| 目标类型 | 优先级 | 原因 |
|---|---|---|
| 电厂/核电站 | ⭐⭐⭐⭐⭐ | 瘫痪敌方电力和防御 |
| 矿场 | ⭐⭐⭐⭐ | 切断敌方经济 |
| 车间/兵营 | ⭐⭐⭐ | 阻止敌方生产 |
| 雷达/科技中心 | ⭐⭐ | 削弱敌方视野和科技 |
| 主基地 | ⭐⭐ | 最终胜利目标 |
失败恢复
如果遭受攻击或经济崩溃:
- 立即
get_game_state评估损失 - 优先重建电厂恢复电力
- 保护现有矿场和矿车
- 用现有单位进行防御
- 经济恢复后再反攻
防御策略
- 基地防御:在重要建筑周围放置防御塔
- 机动防御:保持2-3个坦克群随时支援
- 侦查预警:定期侦查敌方动向,提前预警
- 反击准备:在敌人进攻路线设伏
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 13d ago First seen · 98 lines · 26 tokens per session scan A 800b98aeb51c
game-strategy is a skill published in the GitHub repository HOPPINZQ/hoppinai-mcp-red95 (21 stars, last pushed 1mo ago), licensed MIT. It adds 26 tokens to every session and 1,208 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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