godot-director

godot-director is a skill for Claude Code from HubDev-AI/godot-ai-builder. It costs 108 tokens per session (11,039 once invoked), scanned A, original, no licence file.

A project manager for generating games in Godot 4, a game engine for building games. It works only with existing Godot projects and treats web and mobile games as Godot projects with the relevant export or input setup.

In plain words
What is it for?
Use it to create or manage Godot 4 games, including games exported for the web or designed for touch-based mobile input.
Why use it?
It keeps game-generation work focused on Godot 4 and prevents the agent from creating projects for unrelated engines or web technologies.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the godot-ai-builder plugin — 16 skills, 1 hook shipped together

Good fit Use it to create or manage Godot 4 games, including games exported for the web or designed for touch-based mobile input.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/hubdev-ai/godot-ai-builder/godot-director
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add HubDev-AI/godot-ai-builder --skill godot-director
Clone the repo
git clone --depth 1 https://github.com/HubDev-AI/godot-ai-builder

Made for: Claude Code.

Or install godot-ai-builder, the plugin that ships this one along with the rest of its 16 skills, 1 hook.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for godot-director

README.md
[![agentmods](https://agentmods.dev/badge/skills/hubdev-ai/godot-ai-builder/godot-director/github.svg)](https://agentmods.dev/skills/hubdev-ai/godot-ai-builder/godot-director)
Your own site
<a href="https://agentmods.dev/skills/hubdev-ai/godot-ai-builder/godot-director"><img src="https://agentmods.dev/badge/skills/hubdev-ai/godot-ai-builder/godot-director/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for godot-director

Your own site · 80×15
<a href="https://agentmods.dev/skills/hubdev-ai/godot-ai-builder/godot-director"><img src="https://agentmods.dev/badge/skills/hubdev-ai/godot-ai-builder/godot-director.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 108 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 11,039 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 1 finding. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00108 $0.11039
Opus 5 $0.00054 $0.05520
Sonnet 5 $0.00022 $0.02208
Haiku 4.5 $0.00011 $0.01104

Measured 12d ago against content hash 6a7e8c2d4521, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

godot-director scanned grade A with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Makes network callslowCapability

Not a fault in itself. Listed so you know the mod talks to something, and to what.

5. **Use MCP tools** — call `godot_reload_filesystem` → `godot_run_scene` → `godot_get_errors` after EACH phase. NEVER use raw curl.
skills/godot-director/SKILL.md · 952 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 952 lines · 108 tokens per session scan A 6a7e8c2d4521

Subscribe to this mod's changes

godot-director is a skill published in the GitHub repository HubDev-AI/godot-ai-builder (11 stars, last pushed 6mo ago), with no licence file. It adds 108 tokens to every session and 11,039 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 1 finding (makes network calls). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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