pob-mcp: Skill for Claude Code

.claude/skills/analyzing-pob-builds/SKILL.md

analyzing-pob-builds is a skill for Claude Code from ianderse/pob-mcp. It costs 40 tokens per session (2,066 once invoked), scanned A, original, GPL-3.0.

A guide for analyzing Path of Exile character builds through the Path of Building MCP server, a tool that provides build data to an agent.

In plain words
What is it for?
It helps compare upgrades and verify changes to equipment, skill gems, passive skills, and build configuration.
Why use it?
It keeps build comparisons and changes grounded in the character's actual items, gems, passives, and settings.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

This is ianderse/pob-mcp's own configuration. It tells Claude Code how to work on pob-mcp itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything pob-mcp configures →

Reuse

Borrowing it

Nothing to install: this file belongs to ianderse/pob-mcp. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/ianderse/pob-mcp/main/.claude/skills/analyzing-pob-builds/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/ianderse/pob-mcp

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for analyzing-pob-builds

README.md
[![agentmods](https://agentmods.dev/badge/skills/ianderse/pob-mcp/analyzing-pob-builds/github.svg)](https://agentmods.dev/skills/ianderse/pob-mcp/analyzing-pob-builds)
Your own site
<a href="https://agentmods.dev/skills/ianderse/pob-mcp/analyzing-pob-builds"><img src="https://agentmods.dev/badge/skills/ianderse/pob-mcp/analyzing-pob-builds/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for analyzing-pob-builds

Your own site · 80×15
<a href="https://agentmods.dev/skills/ianderse/pob-mcp/analyzing-pob-builds"><img src="https://agentmods.dev/badge/skills/ianderse/pob-mcp/analyzing-pob-builds.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 40 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,066 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00040 $0.02066
Opus 5.5 $0.00016 $0.00826
Sonnet 5.5 $0.00008 $0.00413
Haiku 4.5 $0.00004 $0.00207

Measured 9d ago against content hash 66bf4ed2f2f0, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

analyzing-pob-builds scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/analyzing-pob-builds/SKILL.md · 184 lines

The source is not reproduced here

Licensed GPL-3.0

The repository is licensed GPL-3.0, which this catalogue does not treat as permission to reproduce the file. Read it at the source.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago Changed · +3 lines 66bf4ed2f2f0
  2. 10d ago First seen · 181 lines · 40 tokens per session scan A 23adfe2177fc

Subscribe to this mod's changes

analyzing-pob-builds is a skill published in the GitHub repository ianderse/pob-mcp (50 stars, last pushed 2d ago), licensed GPL-3.0. It adds 40 tokens to every session and 2,066 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-27.

Related

analyzing-pob-builds compared with skills from other repositories

analyzing-pob-builds next to 6 skills from other repositories
ModTypeStarsLast pushLicenceScanTokensWorks with
analyzing-pob-buildsianderse/pob-mcpSkill502d agoGPL-3.0A40Claude Code
playtest-reportDonchitos/Claude-Code-Game-StudiosSkill36k18d agoMITA20Claude Code
godot-signals-groupsgamedev-skills/awesome-gamedev-agent-skillsSkill6.9k9d agoApache-2.0A95Claude Code
scenario-unreal-gameplayscenario-labs/skillsSkill3.2kyesterdayMITA121Claude Code
motionOpenDCAI/GameFactory-3ASkill1.0k8d agoApache-2.0A0Claude Code, Codex
unity-addressablesBesty0728/Unity-SkillsSkill1.9kyesterdayMITA25Claude Code, Codex
unity-manual-componentBesty0728/Unity-SkillsSkill1.9kyesterdayMITA36Claude Code, Codex