Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add IdoCohen560/claude-unity-game-studio --skill unity-packages-servicesgit clone --depth 1 https://github.com/IdoCohen560/claude-unity-game-studioWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/idocohen560/claude-unity-game-studio/unity-packages-services)<a href="https://agentmods.dev/skills/idocohen560/claude-unity-game-studio/unity-packages-services"><img src="https://agentmods.dev/badge/skills/idocohen560/claude-unity-game-studio/unity-packages-services.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00066 | $0.03313 |
| Opus 5 | $0.00033 | $0.01656 |
| Sonnet 5 | $0.00013 | $0.00663 |
| Haiku 4.5 | $0.00007 | $0.00331 |
Grade A, and why
unity-packages-services scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
100% identical to unity-packages-services — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 451 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Unity Packages and Services Skill
Package Manager Workflow
The Package Manager window (accessed via Window > Package Manager) manages UPM packages, feature sets, and asset packages.
Core Components
- Navigation panel: Select package contexts (Unity Registry, In Project, My Assets)
- Search box: Locate packages by name
- Sort menu: Sort by name or date
- Filter menu: Narrow results by category or status
- Details panel: View package info, version, dependencies, and changelog
- Action buttons: Install, remove, update, and customize packages
Package States
- Released: Fully tested and verified for the current Unity version
- Pre-release: Available but not yet fully verified
- Experimental: Unstable, indicated by a warning badge
- Built-in: Core Unity features that can be toggled on/off to reduce build size
- Deprecated: No longer maintained
Installing and Managing Packages
Via Package Manager UI
- Open Window > Package Manager
- Select Unity Registry to browse available packages
- Select a package and click Install
- To update: select installed package, choose new version, click Update
- To remove: select installed package, click Remove
Via manifest.json
Edit Packages/manifest.json directly to add dependencies:
{
"dependencies": {
"com.unity.addressables": "2.9.1",
"com.unity.cinemachine": "3.1.0",
"com.unity.inputsystem": "1.19.0"
}
}
Via Git URL
Add packages from Git repositories:
{
"dependencies": {
"com.example.package": "https://github.com/user/repo.git#v1.0.0"
}
}
Or via the Package Manager UI: click the + button > Add package from git URL.
Package Customization
- Copy to project: The Manage dropdown allows copying UPM packages to project folders for modification
- Mutable packages: Local and embedded packages can have their manifests edited directly
- Built-in toggle: Disable unused built-in packages to reduce build size
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 4d ago First seen · 451 lines · 66 tokens per session scan A 80b8e8fb0849
unity-packages-services is a skill published in the GitHub repository IdoCohen560/claude-unity-game-studio (18 stars, last pushed 2mo ago), licensed MIT. It adds 66 tokens to every session and 3,313 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to unity-packages-services, differing in 0 lines, and is treated as a copy.
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