Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add Nice-Wolf-Studio/unity-claude-skills --skill unity-packages-servicesgit clone --depth 1 https://github.com/Nice-Wolf-Studio/unity-claude-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/nice-wolf-studio/unity-claude-skills/unity-packages-services)<a href="https://agentmods.dev/skills/nice-wolf-studio/unity-claude-skills/unity-packages-services"><img src="https://agentmods.dev/badge/skills/nice-wolf-studio/unity-claude-skills/unity-packages-services/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/nice-wolf-studio/unity-claude-skills/unity-packages-services"><img src="https://agentmods.dev/badge/skills/nice-wolf-studio/unity-claude-skills/unity-packages-services.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector warn
SkillSpector: 3 findings, up to high
These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →
- high Privilege Escalation · line 222 Code accesses credential files (SSH keys, AWS credentials, etc.). This could indicate credential theft attempts.Fix: Remove references to credential paths. Use environment variables or secrets managers. For docs, use placeholder paths (e.g., /path/to/config). Never load .env or token files in production code paths.
- high Privilege Escalation · line 234 Code accesses credential files (SSH keys, AWS credentials, etc.). This could indicate credential theft attempts.Fix: Remove references to credential paths. Use environment variables or secrets managers. For docs, use placeholder paths (e.g., /path/to/config). Never load .env or token files in production code paths.
- medium Excessive Agency · line 414 Skill enables autonomous high-impact decisions without human-in-the-loop verification. Critical operations (destructive commands, financial transactions, data deletion) should require explicit user confirmation.Fix: Add human-in-the-loop confirmation for destructive, irreversible, or high-impact operations. Never auto-execute commands that modify files, send data, or alter system state.
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00066 | $0.03313 |
| Opus 5 | $0.00033 | $0.01656 |
| Sonnet 5 | $0.00013 | $0.00663 |
| Haiku 4.5 | $0.00007 | $0.00331 |
Grade A, and why
unity-packages-services scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
Copies of this mod
1 near-identical copy found in the catalogue:
- unity-packages-services — 100% identical, 0 lines differ
How it starts
The opening of the file, as written. The whole thing — 451 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Unity Packages and Services Skill
Package Manager Workflow
The Package Manager window (accessed via Window > Package Manager) manages UPM packages, feature sets, and asset packages.
Core Components
- Navigation panel: Select package contexts (Unity Registry, In Project, My Assets)
- Search box: Locate packages by name
- Sort menu: Sort by name or date
- Filter menu: Narrow results by category or status
- Details panel: View package info, version, dependencies, and changelog
- Action buttons: Install, remove, update, and customize packages
Package States
- Released: Fully tested and verified for the current Unity version
- Pre-release: Available but not yet fully verified
- Experimental: Unstable, indicated by a warning badge
- Built-in: Core Unity features that can be toggled on/off to reduce build size
- Deprecated: No longer maintained
Installing and Managing Packages
Via Package Manager UI
- Open Window > Package Manager
- Select Unity Registry to browse available packages
- Select a package and click Install
- To update: select installed package, choose new version, click Update
- To remove: select installed package, click Remove
Via manifest.json
Edit Packages/manifest.json directly to add dependencies:
{
"dependencies": {
"com.unity.addressables": "2.9.1",
"com.unity.cinemachine": "3.1.0",
"com.unity.inputsystem": "1.19.0"
}
}
Via Git URL
Add packages from Git repositories:
{
"dependencies": {
"com.example.package": "https://github.com/user/repo.git#v1.0.0"
}
}
Or via the Package Manager UI: click the + button > Add package from git URL.
Package Customization
- Copy to project: The Manage dropdown allows copying UPM packages to project folders for modification
- Mutable packages: Local and embedded packages can have their manifests edited directly
- Built-in toggle: Disable unused built-in packages to reduce build size
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 451 lines · 66 tokens per session scan A 80b8e8fb0849
unity-packages-services is a skill published in the GitHub repository Nice-Wolf-Studio/unity-claude-skills (30 stars, last pushed 1mo ago), licensed MIT. It adds 66 tokens to every session and 3,313 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other skills, from other repositories
gameobject-component-destroy
Destroy one or more Components from a target GameObject. Missing (null) components are skipped — they cannot be destroyed. Use 'gameobject-find' and 'gameobject-component-get' to identify the components first.
unity-version-split
Split a C# file into Unity 6.5+ and pre-Unity 6.5 variants. Use when a file needs different implementations for different Unity versions due to API changes (e.g., EntityId vs int, GetEntityId vs GetInstanceID).
unity-addressables
Manage Addressables groups, entries, profiles and content builds (com.unity.addressables, reflection-based).
playtest-report
Generates a structured playtest report template or analyzes existing playtest notes into a structured format. Use this to standardize playtest feedback collection and analysis.
motion
How an agent turns a character mesh into a usable animated FBX — and how to judge whether the result is shippable.
unity-manual-component
Manually add, configure, reorder, and copy components on GameObjects using Unity Editor UI. For one-off Inspector workflows that do not need REST automation.