IdoCohen560/claude-unity-game-studio

AI-powered Unity game development studio for Claude Code - 49 agents, 120+ skills, and a full studio hierarchy that turns a single AI session into a coordinated game dev team. View more about me in my portfolio.

19Stars on the repository
209Mods indexed here, across every type
2mo agoLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

tools-unity-sentry

85

IdoCohen560/claude-unity-game-studio

Skill Claude Code needs its repo

Sentry Unity SDK integration patterns for error tracking, performance monitoring, transactions, spans, and custom instrumentation.

not rated 19 +2 2mo ago A 27 tokens original MIT

unity-2d

92

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Unity 6 2D game development guide. Use when building 2D games, working with sprites, sprite atlas, SpriteRenderer, tilemaps, 2D physics (Rigidbody2D, Collider2D), 2D lighting, sorting layers, or sorting groups. Based on Unity 6.3 LTS documentation.

not rated 19 +2 2mo ago A 73 tokens copy · 100% MIT

unity-3d-math

93

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Unity 3D math correctness patterns. Catches common mistakes with coordinate spaces, Quaternion, Vector3, Plane, Bounds, Transform hierarchies, raycasting projection, and floating-point precision. PATTERN format: WHEN/WRONG/RIGHT/GOTCHA. Based on Unity 6.3 LTS documentation.

not rated 19 +2 2mo ago A 71 tokens copy · 100% MIT

unity-ai-navigation

94

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Unity 6 AI and navigation guide. Use when working with NavMesh, pathfinding, NavMeshAgent, NavMeshSurface, NavMeshObstacle, off-mesh links, or Unity Sentis (ML model inference). Covers AI navigation package, runtime NavMesh baking, and common AI patterns like state machines and behavior trees. Based on Unity 6.3 LTS…

not rated 19 +2 2mo ago A 80 tokens copy · 100% MIT

unity-animation

95

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Unity 6 animation system guide. Use when working with Animator Controllers, animation state machines, blend trees, animation clips, Avatar system, humanoid rigs, root motion, animation events, Timeline, or Cinemachine. Based on Unity 6.3 LTS documentation.

not rated 19 +2 2mo ago A 57 tokens copy · 100% MIT

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Unity async and coroutine correctness patterns. Catches common mistakes with Awaitable double-await, missing cancellation tokens, thread context after BackgroundThreadAsync, coroutine error swallowing, batch mode WaitForEndOfFrame, and Addressables handle leaks. PATTERN format: WHEN/WRONG/RIGHT/GOTCHA. Based on Unity…

not rated 19 +2 2mo ago A 77 tokens copy · 100% MIT

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