IdoCohen560/claude-unity-game-studio
Skill Claude Code
Unity animation patterns including Animancer, state machines, and performance optimization.
AI-powered Unity game development studio for Claude Code - 49 agents, 120+ skills, and a full studio hierarchy that turns a single AI session into a coordinated game dev team. View more about me in my portfolio.
IdoCohen560/claude-unity-game-studio
Skill Claude Code
Unity animation patterns including Animancer, state machines, and performance optimization.
IdoCohen560/claude-unity-game-studio
Skill Claude Code
Behavior Designer patterns for AI behavior trees including task creation, shared variables, conditionals, and debugging.
IdoCohen560/claude-unity-game-studio
Skill Claude Code
Unity Cinemachine camera system patterns including virtual cameras, blending, and state-driven cameras.
IdoCohen560/claude-unity-game-studio
Skill Claude Code
FlowCanvas visual scripting patterns for abilities, custom nodes, and graph execution.
IdoCohen560/claude-unity-game-studio
Skill Claude Code
Gameplay Ability System patterns for abilities, effects, attributes, and tags including recursion safety and lifecycle management.
IdoCohen560/claude-unity-game-studio
Skill Claude Code
MemoryPack high-performance binary serialization for Unity including custom formatters, versioning, and performance patterns.
IdoCohen560/claude-unity-game-studio
Skill Claude Code
Unity NavMesh pathfinding patterns, safety checks, and performance optimization.
IdoCohen560/claude-unity-game-studio
Skill Claude Code
Object pooling patterns for Unity to reduce GC allocations and improve performance.
IdoCohen560/claude-unity-game-studio
Skill Claude Code
Unity physics patterns including character controllers, collision handling, and tunneling prevention.
IdoCohen560/claude-unity-game-studio
Skill Claude Code
PrimeTween high-performance tweening library patterns for animations, UI, and sequencing.
IdoCohen560/claude-unity-game-studio
Skill Claude Code
Unity profiling patterns including ProfilerMarkers, FrameTimingManager, memory profiling, and performance budgets.
IdoCohen560/claude-unity-game-studio
Skill Claude Code
Unity ScriptableObject patterns for data management, configuration, and runtime systems.
IdoCohen560/claude-unity-game-studio
Skill Claude Code needs its repo
Sentry Unity SDK integration patterns for error tracking, performance monitoring, transactions, spans, and custom instrumentation.
IdoCohen560/claude-unity-game-studio
Skill Claude Code
State machine patterns for Unity including hierarchical states, async transitions, and cleanup safety.
IdoCohen560/claude-unity-game-studio
Skill Claude Code
Unity Test Framework patterns for EditMode and PlayMode tests including async testing, mocking, and test organization.
IdoCohen560/claude-unity-game-studio
Skill Claude Code
Unity UI patterns including Canvas optimization, list virtualization, and mobile-friendly UI.
IdoCohen560/claude-unity-game-studio
Skill Claude Code
UniTask async/await patterns for Unity including cancellation, lifecycle binding, and coroutine interop.
IdoCohen560/claude-unity-game-studio
Skill Claude Code
VContainer dependency injection patterns for Unity including lifecycle management, scoped registrations, and common pitfalls.
IdoCohen560/claude-unity-game-studio
Skill Claude Code
Wwise audio middleware integration for Unity including events, banks, RTPC, spatial audio, and callback handling.
IdoCohen560/claude-unity-game-studio
Skill Claude Code
Unity 6 2D game development guide. Use when building 2D games, working with sprites, sprite atlas, SpriteRenderer, tilemaps, 2D physics (Rigidbody2D, Collider2D), 2D lighting, sorting layers, or sorting groups. Based on Unity 6.3 LTS documentation.
IdoCohen560/claude-unity-game-studio
Skill Claude Code
Unity 3D math correctness patterns. Catches common mistakes with coordinate spaces, Quaternion, Vector3, Plane, Bounds, Transform hierarchies, raycasting projection, and floating-point precision. PATTERN format: WHEN/WRONG/RIGHT/GOTCHA. Based on Unity 6.3 LTS documentation.
IdoCohen560/claude-unity-game-studio
Skill Claude Code
Unity 6 AI and navigation guide. Use when working with NavMesh, pathfinding, NavMeshAgent, NavMeshSurface, NavMeshObstacle, off-mesh links, or Unity Sentis (ML model inference). Covers AI navigation package, runtime NavMesh baking, and common AI patterns like state machines and behavior trees. Based on Unity 6.3 LTS…
IdoCohen560/claude-unity-game-studio
Skill Claude Code
Unity 6 animation system guide. Use when working with Animator Controllers, animation state machines, blend trees, animation clips, Avatar system, humanoid rigs, root motion, animation events, Timeline, or Cinemachine. Based on Unity 6.3 LTS documentation.
IdoCohen560/claude-unity-game-studio
Skill Claude Code
Unity async and coroutine correctness patterns. Catches common mistakes with Awaitable double-await, missing cancellation tokens, thread context after BackgroundThreadAsync, coroutine error swallowing, batch mode WaitForEndOfFrame, and Addressables handle leaks. PATTERN format: WHEN/WRONG/RIGHT/GOTCHA. Based on Unity…
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: