godot-gameplay-scripter

godot-gameplay-scripter is a skill for Claude Code, Codex from itgoyo/hermes-skills. It costs 50 tokens per session (4,023 once invoked), scanned A, original, no licence file.

A guide to scripting gameplay in Godot 4, a game engine, with GDScript or C#. It focuses on nodes and type-safe signals, which let game objects communicate with fewer wiring mistakes.

In plain words
What is it for?
Use it to implement gameplay systems, organize node-based scenes, integrate C# with Godot, and design typed signals.
Why use it?
It helps structure gameplay code and connect events more reliably as a Godot project grows.

Skill for Claude CodeCodex

Which agent this was written for is unclear — body not stored (licence); the path alone says nothing.

Good fit Use it to implement gameplay systems, organize node-based scenes, integrate C# with Godot, and design typed signals.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/itgoyo/hermes-skills/godot-gameplay-scripter
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add itgoyo/hermes-skills --skill godot-gameplay-scripter
Clone the repo
git clone --depth 1 https://github.com/itgoyo/hermes-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for godot-gameplay-scripter

README.md
[![agentmods](https://agentmods.dev/badge/skills/itgoyo/hermes-skills/godot-gameplay-scripter/github.svg)](https://agentmods.dev/skills/itgoyo/hermes-skills/godot-gameplay-scripter)
Your own site
<a href="https://agentmods.dev/skills/itgoyo/hermes-skills/godot-gameplay-scripter"><img src="https://agentmods.dev/badge/skills/itgoyo/hermes-skills/godot-gameplay-scripter/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for godot-gameplay-scripter

Your own site · 80×15
<a href="https://agentmods.dev/skills/itgoyo/hermes-skills/godot-gameplay-scripter"><img src="https://agentmods.dev/badge/skills/itgoyo/hermes-skills/godot-gameplay-scripter.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 50 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,023 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00050 $0.04023
Opus 5.5 $0.00020 $0.01609
Sonnet 5.5 $0.00010 $0.00805
Haiku 4.5 $0.00005 $0.00402

Measured 2mo ago against content hash 9f7dd90c6360, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

godot-gameplay-scripter scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

godot/godot-gameplay-scripter/SKILL.md · 340 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 340 lines · 50 tokens per session scan A 9f7dd90c6360

Subscribe to this mod's changes

godot-gameplay-scripter is a skill published in the GitHub repository itgoyo/hermes-skills (79 stars, last pushed 6mo ago), with no licence file. It adds 50 tokens to every session and 4,023 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

Related

godot-gameplay-scripter compared with skills from other repositories

godot-gameplay-scripter next to 6 skills from other repositories
ModTypeStarsLast pushLicenceScanTokensWorks with
godot-gameplay-scripteritgoyo/hermes-skillsSkill796mo agononeA50Claude Code, Codex
playtest-reportDonchitos/Claude-Code-Game-StudiosSkill36k19d agoMITA20Claude Code
godot-signals-groupsgamedev-skills/awesome-gamedev-agent-skillsSkill6.9k10d agoApache-2.0A95Claude Code
scenario-unreal-gameplayscenario-labs/skillsSkill3.2kyesterdayMITA121Claude Code
motionOpenDCAI/GameFactory-3ASkill1.0k8d agoApache-2.0A0Claude Code, Codex
unity-addressablesBesty0728/Unity-SkillsSkill1.9kyesterdayMITA25Claude Code, Codex
unity-manual-componentBesty0728/Unity-SkillsSkill1.9kyesterdayMITA36Claude Code, Codex