grab-asset

grab-asset is a skill for Claude Code from ivala2081/vibe-game. It costs 85 tokens per session (1,350 once invoked), scanned A, original, no licence file.

An asset-finding and importing workflow for Unity, a game-development engine. It searches free or Creative Commons Zero sources for art and sound effects that fit the project's visual style, and can create procedural placeholders when needed.

In plain words
What is it for?
Use it to find and import game art and sound effects, or generate placeholder sound-effect settings and shader textures for a Unity project.
Why use it?
It reduces the manual work of searching for suitable game assets and setting them up correctly in Unity. It also provides temporary assets when no suitable source is found.

Skill for Claude Code

Written for Claude Code: disable-model-invocation in frontmatter.

Part of the vibe-game plugin — 11 skills, 4 agents, 2 hooks shipped together

Good fit Use it to find and import game art and sound effects, or generate placeholder sound-effect settings and shader textures for a Unity project.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/ivala2081/vibe-game/grab-asset
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add ivala2081/vibe-game --skill grab-asset
Clone the repo
git clone --depth 1 https://github.com/ivala2081/vibe-game

Made for: Claude Code.

Or install vibe-game, the plugin that ships this one along with the rest of its 11 skills, 4 agents, 2 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for grab-asset

README.md
[![agentmods](https://agentmods.dev/badge/skills/ivala2081/vibe-game/grab-asset/github.svg)](https://agentmods.dev/skills/ivala2081/vibe-game/grab-asset)
Your own site
<a href="https://agentmods.dev/skills/ivala2081/vibe-game/grab-asset"><img src="https://agentmods.dev/badge/skills/ivala2081/vibe-game/grab-asset/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for grab-asset

Your own site · 80×15
<a href="https://agentmods.dev/skills/ivala2081/vibe-game/grab-asset"><img src="https://agentmods.dev/badge/skills/ivala2081/vibe-game/grab-asset.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 85 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,350 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 1 finding. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00085 $0.01350
Opus 5 $0.00043 $0.00675
Sonnet 5 $0.00017 $0.00270
Haiku 4.5 $0.00009 $0.00135

Measured 11d ago against content hash 4ca0e07489c0, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

grab-asset scanned grade A with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Makes network callslowCapability

Not a fault in itself. Listed so you know the mod talks to something, and to what.

4. **Offer to download + import** if the user picks one. (Note: actual downloading depends on having `curl` / WebFetch / browser open.)
skills/grab-asset/SKILL.md · 122 lines

The source is not reproduced here

A licence we could not identify

The repository carries a LICENSE file, but it is custom or dual enough that GitHub cannot name it and neither can this catalogue. Unknown terms are not permission, so the body is not copied here. Read the licence at the source and decide for yourself.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 122 lines · 85 tokens per session scan A 4ca0e07489c0

Subscribe to this mod's changes

grab-asset is a skill published in the GitHub repository ivala2081/vibe-game (4 stars, last pushed 3mo ago), with no licence file. It adds 85 tokens to every session and 1,350 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 1 finding (makes network calls). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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