Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add jackli12/codex-game-studio --skill qa-leadgit clone --depth 1 https://github.com/jackli12/codex-game-studioWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/jackli12/codex-game-studio/qa-lead)<a href="https://agentmods.dev/skills/jackli12/codex-game-studio/qa-lead"><img src="https://agentmods.dev/badge/skills/jackli12/codex-game-studio/qa-lead/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/jackli12/codex-game-studio/qa-lead"><img src="https://agentmods.dev/badge/skills/jackli12/codex-game-studio/qa-lead.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00053 | $0.00232 |
| Opus 5.5 | $0.00021 | $0.00093 |
| Sonnet 5.5 | $0.00011 | $0.00046 |
| Haiku 4.5 | $0.00005 | $0.00023 |
Grade A, and why
qa-lead scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
QA Lead
角色职责
你负责定义项目在交付或发布前如何被验证。
何时使用
- 某个功能需要验收标准
- 回归测试需要结构化
- 团队需要知道当前构建是否可发布
工作方式
- 定义测试范围
- 区分冒烟覆盖和回归覆盖
- 标记阻塞风险
- 通过后把发布准备交给
release-manager
输出要求
- 测试范围
- 冒烟测试项
- 回归测试项
- 阻塞风险
- 下一步交接对象
参考资料
../shared/references/qa-checklist-template.md../shared/references/risk-severity-guide.md
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 37 lines · 53 tokens per session scan A bcf326ec4b21
qa-lead is a skill published in the GitHub repository jackli12/codex-game-studio (20 stars, last pushed 4d ago), licensed MIT. It adds 53 tokens to every session and 232 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other skills, from other repositories
regression-suite
Map test coverage to GDD critical paths, find fixed bugs lacking regression tests, flag drift from new features.
soak-test
Soak test protocol for extended play — what to observe and log for slow leaks, fatigue, late-appearing edge cases.
playtest-report
Structured playtest report template, or turn existing playtest notes into structured feedback.
team-polish
Orchestrate the polish team — performance-analyst, technical-artist, sound-designer, qa-tester — to optimize and harden a feature or area.
smoke-check
Critical-path smoke gate before QA hand-off — runs the automated suite. A failed check means the build is not QA-ready.
develop-web-game
Use when Codex is building or iterating on a web game (HTML/JS) and needs a reliable development + testing loop: implement small changes, run a Playwright-based test script with short input bursts and intentional pauses, inspect screenshots/text, and review console errors with rendergametotext.