jackli12

20 mods across 1 repository, 11 stars between them.

audio-designer

01

jackli12/codex-game-studio

Skill Claude CodeCodex

A role guide for planning the sound of a game feature, including its sound effects, background music, technical requirements, and delivery priorities.

11 3mo ago A 52 tokens original MIT

creative-director

02

jackli12/codex-game-studio

Skill Claude CodeCodex

A creative-planning guide for deciding a game's theme, mood, visual style, world, and overall presentation.

11 3mo ago A 48 tokens original MIT

define-game-concept

03

jackli12/codex-game-studio

Skill Claude CodeCodex

A planning guide for shaping a game concept before detailed design begins. It focuses on the intended players, the game's central appeal, the fantasy it offers, and the experience it should create.

11 3mo ago A 48 tokens original MIT

design-ui-flow

04

jackli12/codex-game-studio

Skill Claude CodeCodex

A guide for turning game menus, heads-up displays (HUDs), onboarding, and other screen sequences into wireframes and interaction plans.

11 3mo ago A 63 tokens original MIT

game-designer

05

jackli12/codex-game-studio

Skill Claude CodeCodex

A game-design role that turns a game idea into playable rules, systems, progression, onboarding, and high-level level structure.

11 3mo ago A 54 tokens original MIT

game-director

06

jackli12/codex-game-studio

Skill Claude CodeCodex

A game-direction role for choosing the player experience and deciding which game concept or gameplay direction should lead. The core loop is the repeated set of actions that forms the main play experience.

11 3mo ago A 54 tokens original MIT

gameplay-programmer

07

jackli12/codex-game-studio

Skill Claude CodeCodex

A game-development guide for turning planned gameplay features, player interactions, and game systems into implementation steps and code structure.

11 3mo ago A 48 tokens original MIT

implement-feature

08

jackli12/codex-game-studio

Skill Claude CodeCodex

A planning role that turns a designed game or system feature into implementable work. It separates design decisions, technical tasks, coding tasks, and required assets or interface work.

11 3mo ago A 51 tokens original MIT

plan-production

09

jackli12/codex-game-studio

Skill Claude CodeCodex

A production-planning guide for turning a game's design into milestones, priorities, delivery phases, and clear boundaries.

11 3mo ago A 51 tokens original MIT

prepare-release

10

jackli12/codex-game-studio

Skill Claude CodeCodex

A final release-preparation role for a game build. It checks whether the build, configuration, testing, rollback plan, and delivery materials are ready.

11 3mo ago A 54 tokens original MIT

producer

11

jackli12/codex-game-studio

Skill Claude CodeCodex

A game-production planning role for controlling scope, priorities, milestones, and delivery order. Scope means the work included in a planned version.

11 3mo ago A 48 tokens original MIT

qa-lead

12

jackli12/codex-game-studio

Skill Claude CodeCodex

A quality-assurance planning role for deciding how a game project will be tested before delivery or release. Smoke testing is a short check that the main functions work; regression testing checks that changes did not break existing functions.

11 3mo ago A 53 tokens original MIT

release-manager

13

jackli12/codex-game-studio

Skill Claude CodeCodex

A release-readiness checklist for game builds. A build is a version of a game prepared for testing or delivery.

11 3mo ago A 48 tokens original MIT

run-qa-pass

14

jackli12/codex-game-studio

Skill Claude CodeCodex

A quality-assurance planning and checking role for game features or builds. A smoke test is a quick basic check, while regression testing checks that existing behavior still works.

11 3mo ago A 61 tokens original MIT

start-game-project

15

jackli12/codex-game-studio

Skill Claude CodeCodex

A planning skill for turning a rough game idea into a short project brief. It defines the intended platform, players, experience, starting scope, and next handoff.

11 3mo ago A 61 tokens original MIT

studio-orchestrator

16

jackli12/codex-game-studio

Skill Claude CodeCodex

A coordination guide for game development projects. It identifies the project stage and routes work to the most suitable specialist role or workflow.

11 3mo ago A 63 tokens original MIT

tech-director

17

jackli12/codex-game-studio

Skill Claude CodeCodex

A game-technology planning role that chooses architecture, sets implementation boundaries, and assesses technical risks.

11 3mo ago A 51 tokens original MIT

ui-ux-designer

18

jackli12/codex-game-studio

Skill Claude CodeCodex

A user-interface and experience planning role that defines screen layouts, information structure, user flows, and interface behavior.

11 3mo ago A 56 tokens original MIT

visual-artist

19

jackli12/codex-game-studio

Skill Claude CodeCodex

A game-art planning role that defines visual direction and lists the images, interface elements, and other assets a feature needs.

11 3mo ago A 52 tokens original MIT

write-gdd

20

jackli12/codex-game-studio

Skill Claude CodeCodex

A game design document writer. A game design document is a structured description of a game’s concept, gameplay systems, and production needs.

11 3mo ago A 51 tokens original MIT