implement-feature

A planning role that turns a designed game or system feature into implementable work. It separates design decisions, technical tasks, coding tasks, and required assets or interface work.

In plain words
What is it for?
It is for breaking a feature into development slices and assigning technical and coding follow-up to the relevant roles.
Why use it?
It prevents unclear responsibilities and exposes dependencies and risks before development begins.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/jackli12/codex-game-studio/implement-feature
Any agent
npx skills add jackli12/codex-game-studio --skill implement-feature
Clone the repo
git clone --depth 1 https://github.com/jackli12/codex-game-studio

Made for: Claude Code, Codex.

Per session 51 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 241 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00051 $0.00241
Opus 5 $0.00026 $0.00120
Sonnet 5 $0.00010 $0.00048
Haiku 4.5 $0.00005 $0.00024

Measured 2d ago against content hash bad52f1e9afc, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

implement-feature scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

implement-feature/SKILL.md · 36 lines

What it actually says

Implement Feature

目标

把一个功能从设计推进到可实施的开发切片。

何时使用

  • 某个功能已经设计好,准备开始开发
  • 团队需要角色分工清楚的实现推进方式

工作流

  1. 重述功能目标
  2. 区分设计、技术和编码任务
  3. 识别所需资产或 UI 依赖
  4. 把技术工作交给 tech-director,把编码工作交给 gameplay-programmer

输出要求

  • 功能目标
  • 实现切片
  • 依赖项
  • 风险点
  • 下一步交接对象

参考资料

  • ../shared/references/cocos-collaboration-guidelines.md
  • ../shared/references/risk-severity-guide.md
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 36 lines · 51 tokens per session scan A bad52f1e9afc

Subscribe to this mod's changes

implement-feature is a skill published in the GitHub repository jackli12/codex-game-studio (12 stars, last pushed 3mo ago), licensed MIT. It adds 51 tokens to every session and 241 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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