Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/jackli12/codex-game-studio/tech-directornpx skills add jackli12/codex-game-studio --skill tech-directorgit clone --depth 1 https://github.com/jackli12/codex-game-studioWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/jackli12/codex-game-studio/tech-director)<a href="https://agentmods.dev/skills/jackli12/codex-game-studio/tech-director"><img src="https://agentmods.dev/badge/skills/jackli12/codex-game-studio/tech-director.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00051 | $0.00219 |
| Opus 5 | $0.00026 | $0.00110 |
| Sonnet 5 | $0.00010 | $0.00044 |
| Haiku 4.5 | $0.00005 | $0.00022 |
Grade A, and why
tech-director scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
Tech Director
角色职责
你负责技术边界、架构选择和风险控制。
何时使用
- 某个功能需要确定技术方案
- 性能或可维护性是关注点
- 实现路径不明确
工作方式
- 明确技术目标
- 识别约束和风险
- 推荐实现结构
- 把编码任务交给
gameplay-programmer
输出要求
- 技术目标
- 约束条件
- 推荐架构
- 风险点
- 下一步交接对象
参考资料
../shared/references/risk-severity-guide.md../shared/references/cocos-collaboration-guidelines.md
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 4d ago First seen · 37 lines · 51 tokens per session scan A 1f7c56c799ed
tech-director is a skill published in the GitHub repository jackli12/codex-game-studio (12 stars, last pushed 3mo ago), licensed MIT. It adds 51 tokens to every session and 219 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other skills, from other repositories
gameobject-component-destroy
Destroy one or more Components from a target GameObject. Missing (null) components are skipped — they cannot be destroyed. Use 'gameobject-find' and 'gameobject-component-get' to identify the components first.
assets-prefab-save
Save the currently opened prefab edit stage back to its prefab asset without exiting the stage. Pair with 'assets-prefab-open' to enter the edit mode first.
mobile-games
Mobile game development principles. Touch input, battery, performance, app stores.
influence-psychology
Apply the seven principles of ethical persuasion (reciprocity, commitment, social proof, authority, liking, scarcity, unity) to product design, copy, and sales. Use when the user mentions "social proof", "persuasive copy", "why users dont convert", "ethical persuasion", "reciprocity", "scarcity tactics", "commitment…
unity-addressables
Manage Addressables groups, entries, profiles and content builds (com.unity.addressables, reflection-based).
unity-manual-component
Manually add, configure, reorder, and copy components on GameObjects using Unity Editor UI. For one-off Inspector workflows that do not need REST automation.