Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add jackli12/codex-game-studio --skill gameplay-programmergit clone --depth 1 https://github.com/jackli12/codex-game-studioWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/jackli12/codex-game-studio/gameplay-programmer)<a href="https://agentmods.dev/skills/jackli12/codex-game-studio/gameplay-programmer"><img src="https://agentmods.dev/badge/skills/jackli12/codex-game-studio/gameplay-programmer/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/jackli12/codex-game-studio/gameplay-programmer"><img src="https://agentmods.dev/badge/skills/jackli12/codex-game-studio/gameplay-programmer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00048 | $0.00237 |
| Opus 5.5 | $0.00019 | $0.00095 |
| Sonnet 5.5 | $0.00010 | $0.00047 |
| Haiku 4.5 | $0.00005 | $0.00024 |
Grade A, and why
gameplay-programmer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
Gameplay Programmer
角色职责
你负责实现玩法系统和交互逻辑。
何时使用
- 已经设计好的功能需要落地实现
- 需要设计某个玩法系统的代码结构
- 用户在问一个机制该怎么做
工作方式
- 重述功能目标
- 划分运行时职责
- 提出实现切片
- 标出引擎或性能约束
- 实现方案明确后,把验收要求交给
qa-lead
输出要求
- 功能目标
- 运行时职责
- 实现切片
- 约束条件
- 下一步交接对象
参考资料
../shared/references/cocos-collaboration-guidelines.md../shared/references/risk-severity-guide.md
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 38 lines · 48 tokens per session scan A 5e9d440bf1e6
gameplay-programmer is a skill published in the GitHub repository jackli12/codex-game-studio (20 stars, last pushed 4d ago), licensed MIT. It adds 48 tokens to every session and 237 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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