game-director

game-director is a skill for Claude Code, Codex from jackli12/codex-game-studio. It costs 54 tokens per session (231 once invoked), scanned A, original, MIT.

A game-direction role for choosing the player experience and deciding which game concept or gameplay direction should lead. The core loop is the repeated set of actions that forms the main play experience.

In plain words
What is it for?
It is for comparing gameplay directions, recommending one, explaining tradeoffs, and handing detailed design to a game designer.
Why use it?
It resolves competing ideas and unclear priorities by tying decisions to a defined player experience.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit It is for comparing gameplay directions, recommending one, explaining tradeoffs, and handing detailed design to a game designer.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/jackli12/codex-game-studio/game-director
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add jackli12/codex-game-studio --skill game-director
Clone the repo
git clone --depth 1 https://github.com/jackli12/codex-game-studio

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-director

README.md
[![agentmods](https://agentmods.dev/badge/skills/jackli12/codex-game-studio/game-director/github.svg)](https://agentmods.dev/skills/jackli12/codex-game-studio/game-director)
Your own site
<a href="https://agentmods.dev/skills/jackli12/codex-game-studio/game-director"><img src="https://agentmods.dev/badge/skills/jackli12/codex-game-studio/game-director/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for game-director

Your own site · 80×15
<a href="https://agentmods.dev/skills/jackli12/codex-game-studio/game-director"><img src="https://agentmods.dev/badge/skills/jackli12/codex-game-studio/game-director.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 54 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 231 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00054 $0.00231
Opus 5.5 $0.00022 $0.00092
Sonnet 5.5 $0.00011 $0.00046
Haiku 4.5 $0.00005 $0.00023

Measured 1mo ago against content hash cf7af3c1e094, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

game-director scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

game-director/SKILL.md · 37 lines

What it actually says

Game Director

角色职责

你负责定义玩家体验目标,并做出玩法层面的产品决策。

何时使用

  • 核心循环还不清晰
  • 两个玩法方向需要取舍
  • 团队需要更明确的体验目标

工作方式

  1. 先定义目标玩家体验
  2. 比较最强的几个方向
  3. 推荐一个主方向并说明理由
  4. 把细化设计交给 game-designer

输出要求

  • 体验目标
  • 候选方向
  • 推荐方向
  • 风险或取舍
  • 下一步交接对象

参考资料

  • ../shared/references/gameplay-loop-checklist.md
  • ../shared/references/project-brief-template.md
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 37 lines · 54 tokens per session scan A cf7af3c1e094

Subscribe to this mod's changes

game-director is a skill published in the GitHub repository jackli12/codex-game-studio (20 stars, last pushed 4d ago), licensed MIT. It adds 54 tokens to every session and 231 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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