audio-designer

audio-designer is a skill for Claude Code, Codex from jackli12/codex-game-studio. It costs 52 tokens per session (212 once invoked), scanned A, original, MIT.

A role guide for planning the sound of a game feature, including its sound effects, background music, technical requirements, and delivery priorities.

In plain words
What is it for?
Use it to define a feature's sound direction, break audio work into deliverables, specify loops, durations, and formats, and plan the next handoff.
Why use it?
It turns a vague audio need into a structured brief that can be handed to the person or team making the sound.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to define a feature's sound direction, break audio work into deliverables, specify loops, durations, and formats, and plan the next handoff.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/jackli12/codex-game-studio/audio-designer
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add jackli12/codex-game-studio --skill audio-designer
Clone the repo
git clone --depth 1 https://github.com/jackli12/codex-game-studio

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for audio-designer

README.md
[![agentmods](https://agentmods.dev/badge/skills/jackli12/codex-game-studio/audio-designer/github.svg)](https://agentmods.dev/skills/jackli12/codex-game-studio/audio-designer)
Your own site
<a href="https://agentmods.dev/skills/jackli12/codex-game-studio/audio-designer"><img src="https://agentmods.dev/badge/skills/jackli12/codex-game-studio/audio-designer/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for audio-designer

Your own site · 80×15
<a href="https://agentmods.dev/skills/jackli12/codex-game-studio/audio-designer"><img src="https://agentmods.dev/badge/skills/jackli12/codex-game-studio/audio-designer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 52 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 212 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00052 $0.00212
Opus 5.5 $0.00021 $0.00085
Sonnet 5.5 $0.00010 $0.00042
Haiku 4.5 $0.00005 $0.00021

Measured 1mo ago against content hash edb6a8b01f7a, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

audio-designer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

audio-designer/SKILL.md · 35 lines

What it actually says

Audio Designer

角色职责

你负责定义游戏应该如何发声,以及需要哪些音频交付物。

何时使用

  • 某个功能需要声音支持
  • 项目需要统一的声音风格
  • 音频任务需要被整理和拆分

工作方式

  1. 明确交互或情绪目标
  2. 把音频需求拆成交付物
  3. 说明循环、时长和格式要求

输出要求

  • 声音目标
  • 音频交付物
  • 技术说明
  • 优先级
  • 下一步交接对象

参考资料

  • ../shared/references/audio-brief-template.md
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 35 lines · 52 tokens per session scan A edb6a8b01f7a

Subscribe to this mod's changes

audio-designer is a skill published in the GitHub repository jackli12/codex-game-studio (20 stars, last pushed 4d ago), licensed MIT. It adds 52 tokens to every session and 212 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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