minecraft-agent-skills: Skill for Claude Code

.agents/skills/minecraft-resource-pack/SKILL.md

minecraft-resource-pack is a skill for Claude Code, Codex from Jahrome907/minecraft-agent-skills. It costs 55 tokens per session (3,624 once invoked), scanned A, original, MIT.

A guide for creating and debugging Minecraft resource packs, which are folders or ZIP files that change client visuals and sounds without Java code. It covers textures, models, block states, item definitions, sounds, fonts, animations, and shaders.

In plain words
What is it for?
Use it to build client-side resource packs for Minecraft 26.x and 1.21.x, including visual, audio, font, animation, and shader assets.
Why use it?
It helps you change Minecraft's appearance or audio while keeping those assets separate from gameplay code. It also provides version-specific pack metadata guidance.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: reads .claude/ paths; installed under .agents/ (shared by several agents).

This is Jahrome907/minecraft-agent-skills's own configuration. It tells Claude Code and Codex how to work on minecraft-agent-skills itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything minecraft-agent-skills configures →

Reuse

Borrowing it

Nothing to install: this file belongs to Jahrome907/minecraft-agent-skills. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/Jahrome907/minecraft-agent-skills/main/.agents/skills/minecraft-resource-pack/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/Jahrome907/minecraft-agent-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for minecraft-resource-pack

README.md
[![agentmods](https://agentmods.dev/badge/skills/jahrome907/minecraft-agent-skills/minecraft-resource-pack/github.svg)](https://agentmods.dev/skills/jahrome907/minecraft-agent-skills/minecraft-resource-pack)
Your own site
<a href="https://agentmods.dev/skills/jahrome907/minecraft-agent-skills/minecraft-resource-pack"><img src="https://agentmods.dev/badge/skills/jahrome907/minecraft-agent-skills/minecraft-resource-pack/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for minecraft-resource-pack

Your own site · 80×15
<a href="https://agentmods.dev/skills/jahrome907/minecraft-agent-skills/minecraft-resource-pack"><img src="https://agentmods.dev/badge/skills/jahrome907/minecraft-agent-skills/minecraft-resource-pack.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 55 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,624 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 1 finding, up to medium

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • medium Rogue Agent · line 41
    Skill establishes unauthorized persistence across sessions via cron jobs, startup scripts, or state files. Session persistence allows an attacker to maintain access beyond the current interaction.
    Fix: Remove any persistence mechanisms (cron jobs, startup scripts, state files). Skills should not maintain state across sessions without explicit user consent.
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00055 $0.03624
Opus 5 $0.00028 $0.01812
Sonnet 5 $0.00011 $0.00725
Haiku 4.5 $0.00006 $0.00362

Measured 3d ago against content hash 18b19130309e, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

minecraft-resource-pack scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

The scan reads SKILL.md. This mod also ships 2 executable files (scripts/jq-shim.mjs, scripts/validate-resource-pack.sh), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/minecraft-resource-pack/SKILL.md · 440 lines

How it starts

The opening of the file, as written. The whole thing — 440 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Minecraft Resource Pack Skill

What Is a Resource Pack?

A resource pack is a folder (or .zip) that overrides or adds Minecraft's visual and audio assets: textures, models, sounds, language files, and fonts. No Java or mod loader is required for those vanilla assets.

Routing Boundaries

  • Use when: the deliverable is visual/audio assets (textures, models, sounds, fonts) in resource-pack format.
  • Do not use when: the task requires gameplay logic or runtime behavior changes (use minecraft-datapack, minecraft-plugin-dev, or minecraft-modding).
  • Do not use when: the task is server infrastructure/runtime administration (minecraft-server-admin).

Pack Metadata

Minecraft Version Preferred pack metadata
1.21 / 1.21.1 pack_format: 34
1.21.2 / 1.21.3 pack_format: 42
1.21.4 pack_format: 46
1.21.5 pack_format: 55
1.21.6 pack_format: 63
1.21.7 / 1.21.8 pack_format: 64
1.21.9 / 1.21.10 min_format: [69, 0], max_format: [69, 0]
1.21.11 min_format: [75, 0], max_format: [75, 0]
26.1 min_format: [84, 0], max_format: [84, 0]
26.2 min_format: [88, 0], max_format: [88, 0]

Use legacy pack_format only for resource formats below 65 (through 1.21.8). Resource format 65 and later require both min_format and max_format; use [major, minor] for exact patch targeting, including .0 such as [84, 0]. An integer or [major] min_format means [major, 0]; an integer or [major] max_format permits every minor version on that major line. Do not write decimal JSON numbers. A legacy-only pack can use its integer pack_format alone. A range whose min_format includes a legacy format needs integer pack_format and supported_formats; do not include supported_formats for a modern-only range.


Directory Layout

my-pack/
├── pack.mcmeta
├── pack.png                   ← 64×64 icon (optional)
└── assets/
    └── minecraft/             ← override vanilla (or <namespace>/ for new packs)
        ├── models/
        │   ├── block/
        │   │   └── stone.json
        │   └── item/
        │       └── diamond_sword.json
        ├── items/              ← 1.21.4+ item model definitions
        │   └── diamond_sword.json
        ├── blockstates/
        │   └── stone.json
        ├── textures/
        │   ├── block/
        │   │   └── stone.png
        │   ├── item/
        │   │   └── diamond_sword.png
        │   ├── gui/
        │   │   └── sprites/
        │   │       └── my_sprite.png
        │   └── entity/
        │       └── zombie/
        │           └── zombie.png
        ├── sounds/
        │   └── custom/
        │       └── my_sound.ogg
        ├── sounds.json
        ├── font/
        │   └── default.json
        └── lang/
            └── en_us.json

Read the full file on GitHub · 440 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago Changed · -95 lines 18b19130309e
  2. 11d ago First seen · 535 lines · 55 tokens per session scan A 52f9ecac5706

Subscribe to this mod's changes

minecraft-resource-pack is a skill published in the GitHub repository Jahrome907/minecraft-agent-skills (136 stars, last pushed 4d ago), licensed MIT. It adds 55 tokens to every session and 3,624 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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