authoring-godot-prompter-skills

authoring-godot-prompter-skills is a skill for Claude Code from jame581/GodotPrompter. It costs 60 tokens per session (659 once invoked), scanned A, original, MIT.

A set of rules for writing or editing GodotPrompter skills and agent definitions in a software repository.

In plain words
What is it for?
Use it when authoring or updating SKILL.md files or agent definitions, then checking them with the repository's validation script.
Why use it?
It keeps these files consistent with the repository's required metadata, section order, examples, cross-references, and size limits.

Skill for Claude Code

Written for Claude Code: installed under .claude/. Also seen: mentions CLAUDE.md.

Part of the godot-prompter plugin — 61 skills, 9 agents, 2 hooks shipped together

Good fit Use it when authoring or updating SKILL.md files or agent definitions, then checking them with the repository's validation script.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/jame581/godotprompter/authoring-godot-prompter-skills
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add jame581/GodotPrompter --skill authoring-godot-prompter-skills
Clone the repo
git clone --depth 1 https://github.com/jame581/GodotPrompter

Made for: Claude Code.

Or install godot-prompter, the plugin that ships this one along with the rest of its 61 skills, 9 agents, 2 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for authoring-godot-prompter-skills

README.md
[![agentmods](https://agentmods.dev/badge/skills/jame581/godotprompter/authoring-godot-prompter-skills/github.svg)](https://agentmods.dev/skills/jame581/godotprompter/authoring-godot-prompter-skills)
Your own site
<a href="https://agentmods.dev/skills/jame581/godotprompter/authoring-godot-prompter-skills"><img src="https://agentmods.dev/badge/skills/jame581/godotprompter/authoring-godot-prompter-skills/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for authoring-godot-prompter-skills

Your own site · 80×15
<a href="https://agentmods.dev/skills/jame581/godotprompter/authoring-godot-prompter-skills"><img src="https://agentmods.dev/badge/skills/jame581/godotprompter/authoring-godot-prompter-skills.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 60 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 659 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00060 $0.00659
Opus 5.5 $0.00024 $0.00264
Sonnet 5.5 $0.00012 $0.00132
Haiku 4.5 $0.00006 $0.00066

Measured 1mo ago against content hash 50c63f791d08, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

authoring-godot-prompter-skills scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/authoring-godot-prompter-skills/SKILL.md · 62 lines

How it starts

The opening of the file, as written. The whole thing — 62 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Authoring GodotPrompter skills and agents

File format templates for this repo. See the root CLAUDE.md for the conventions and size budget that govern the content itself.

SKILL.md format

Every skill must start with YAML frontmatter:

---
name: skill-name
description: Use when [trigger] — [brief scope]
---

Followed by:

  1. Title and intro
  2. Related skills line: > **Related skills:** **skill-a** for X, **skill-b** for Y.
  3. Numbered sections with patterns and examples
  4. GDScript first, then C# equivalent (use gdscript and csharp language tags)
  5. Implementation checklist at the end

C# parity

The validator also checks C# parity inside references/*.md (csharp-parity-*-reference), so Pattern X moves stay enforced. Files that section by language (## C#, ## Dash (C#), ### … — C#) are checked file-level instead of per-section; a heading that merely mentions C# in prose is not a partition.

When a section genuinely cannot have a C# counterpart, mark that section — never the whole skill:

<!-- csharp-parity: n/a — C# is statically typed; there is no untyped alternative to contrast -->

It works in both SKILL.md and references/*.md. The reason is mandatory; omitting it is an error (checked on every marker, not only on sections missing C#), because an exemption that cannot say why is indistinguishable from an example nobody wrote. A reason may contain < and >, and a marker inside a fenced block is ignored, so a file can document the marker without exempting itself.

Do not reach for the two blunter tools instead: adding the skill to GDSCRIPT_ONLY_BY_DESIGN exempts every section in it, and renaming a heading to "… (GDScript)" trips the language-partition check and silently downgrades the entire file to a file-level check. Both hide real gaps in neighbouring sections.

A fenced ```gdscript block containing only comments is not a code example — it is prose in a fence, and it will be flagged as an unpaired GDScript block. Write it as prose or a bullet list.

Read the full file on GitHub · 62 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago Changed · +16 lines · +13 tokens per session 50c63f791d08
  2. 1mo ago First seen · 46 lines · 47 tokens per session scan A 50f8c85a4e3f

Subscribe to this mod's changes

authoring-godot-prompter-skills is a skill published in the GitHub repository jame581/GodotPrompter (877 stars, last pushed 3d ago), licensed MIT. It adds 60 tokens to every session and 659 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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