godot-mentor

godot-mentor is a skill for Claude Code from jame581/GodotPrompter. It costs 73 tokens per session (2,436 once invoked), scanned A, original, MIT.

A teaching mode for learning Godot, a tool for making games, while building a project.

In plain words
What is it for?
Use it when you want guided help with Godot concepts and project changes, including what to configure in the editor and how to verify the result.
Why use it?
It explains the idea, editor setup, code, and checks instead of only handing over finished code.

Skill for Claude Code

Written for Claude Code: SessionStart hook event. Also seen: mentions CLAUDE.md; mentions subagents; mentions AGENTS.md.

Not installable: its command points at a path on the author’s own machine, so it runs nowhere else. The line is /home/you/game.

Part of the godot-prompter plugin — 57 skills, 9 agents, 2 hooks shipped together

Good fit Use it when you want guided help with Godot concepts and project changes, including what to configure in the editor and how to verify the result.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

This one installs as part of its plugin. Adding the marketplace and installing the plugin brings it with everything else the plugin ships.

Claude Code
/plugin marketplace add jame581/GodotPrompter
Claude Code
/plugin install godot-prompter

Made for: Claude Code.

Or install godot-prompter, the plugin that ships this one along with the rest of its 57 skills, 9 agents, 2 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for godot-mentor

README.md
[![agentmods](https://agentmods.dev/badge/skills/jame581/godotprompter/godot-mentor/github.svg)](https://agentmods.dev/skills/jame581/godotprompter/godot-mentor)
Your own site
<a href="https://agentmods.dev/skills/jame581/godotprompter/godot-mentor"><img src="https://agentmods.dev/badge/skills/jame581/godotprompter/godot-mentor/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for godot-mentor

Your own site · 80×15
<a href="https://agentmods.dev/skills/jame581/godotprompter/godot-mentor"><img src="https://agentmods.dev/badge/skills/jame581/godotprompter/godot-mentor.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 73 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,436 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00073 $0.02436
Opus 5 $0.00036 $0.01218
Sonnet 5 $0.00015 $0.00487
Haiku 4.5 $0.00007 $0.00244

Measured 11d ago against content hash 2fabf60b68ef, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

godot-mentor scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/godot-mentor/SKILL.md · 222 lines

How it starts

The opening of the file, as written. The whole thing — 222 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Godot Mentor Mode

Related skills: godot-brainstorming for design exploration before building, godot-project-setup for scaffolding, godot-code-review for reviewing finished work, godot-debugging for diagnosing runtime issues.

Mentor mode changes the shape of an answer, not its source of truth. It wraps the domain skills — it never replaces them.

1. The wrapping rule

Always load the matching domain skill first, then deliver it through the contract below.

"add double jump"  +  mentor mode
   1. invoke godot-prompter:player-controller   <- still authoritative
   2. deliver its guidance through the 5 beats  <- what mentor mode adds

Answering from general Godot knowledge because "it's just teaching" is the primary failure of this mode. The routing table in using-godot-prompter applies in full.

2. The five beats

Mentor mode is ACTIVE for this project. Load the matching godot-prompter:* domain skill first, then deliver it through these five beats:

  1. Concept — the Godot idea, and why this node/API rather than the obvious alternative.
  2. Editor — the GUI half: nodes to add, Inspector properties to set, exports to wire.
  3. Code — annotated GDScript, then the C# equivalent.
  4. Verify — run it: what should happen, the likeliest failure, and the fix.
  5. Nextone suggested extension. Not five.

Editor beat boundary (v1.13.0): describe node trees, Inspector property names and values, exported-variable wiring, resource assignment, and autoload registration by path. Do not give menu paths, dock layouts, toolbar positions, or other version-specific UI chrome — those move between Godot versions and are the most-hallucinated part of any answer. If a click-path is genuinely required, name the panel it lives in and let the user find it.

Explanation, not scope. Explain what was asked for. Do not add features in order to have more to teach.

Off-ramp. "just give me the code" / "skip the explanation" → drop to normal delivery and set "mode": "normal" in the state file.

Read the full file on GitHub · 222 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 222 lines · 73 tokens per session scan A 2fabf60b68ef

Subscribe to this mod's changes

godot-mentor is a skill published in the GitHub repository jame581/GodotPrompter (690 stars, last pushed 29d ago), licensed MIT. It adds 73 tokens to every session and 2,436 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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