design-concept-art-brief

design-concept-art-brief is a skill for Claude Code from jeffreytse/grimoire-core. It costs 53 tokens per session (1,580 once invoked), scanned A, original, MIT.

A written brief for concept art in game, film, or animation production, covering visual direction, references, tone, deliverables, and technical requirements.

In plain words
What is it for?
Use it to prepare concept-art assignments and align artists on what to create, how it should look, and which files to deliver.
Why use it?
It gives artists the same direction before production begins, reducing inconsistent interpretations and costly changes later.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the grimoire-art plugin — 18 skills shipped together

Good fit Use it to prepare concept-art assignments and align artists on what to create, how it should look, and which files to deliver.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/jeffreytse/grimoire-core/design-concept-art-brief
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add jeffreytse/grimoire-core --skill design-concept-art-brief
Clone the repo
git clone --depth 1 https://github.com/jeffreytse/grimoire-core

Made for: Claude Code.

Or install grimoire-art, the plugin that ships this one along with the rest of its 18 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for design-concept-art-brief

README.md
[![agentmods](https://agentmods.dev/badge/skills/jeffreytse/grimoire-core/design-concept-art-brief/github.svg)](https://agentmods.dev/skills/jeffreytse/grimoire-core/design-concept-art-brief)
Your own site
<a href="https://agentmods.dev/skills/jeffreytse/grimoire-core/design-concept-art-brief"><img src="https://agentmods.dev/badge/skills/jeffreytse/grimoire-core/design-concept-art-brief/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for design-concept-art-brief

Your own site · 80×15
<a href="https://agentmods.dev/skills/jeffreytse/grimoire-core/design-concept-art-brief"><img src="https://agentmods.dev/badge/skills/jeffreytse/grimoire-core/design-concept-art-brief.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 53 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,580 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00053 $0.01580
Opus 5 $0.00026 $0.00790
Sonnet 5 $0.00011 $0.00316
Haiku 4.5 $0.00005 $0.00158

Measured 11d ago against content hash e06a51312ec4, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

design-concept-art-brief scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/art/illustration/skills/design-concept-art-brief/SKILL.md · 90 lines

How it starts

The opening of the file, as written. The whole thing — 90 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Design Concept Art Brief

Design a concept art brief for game or film pre-production — specifying visual direction, tone, reference materials, deliverable formats, and technical requirements so artists can execute cohesively before production begins.

Why This Is Best Practice

Why best: A written brief front-loads visual decisions to the cheapest stage of production — sketch iteration — instead of leaving artists to guess and discovering misalignment after expensive assets are built. Adopted by: Every major game studio (Ubisoft, Naughty Dog, Epic Games, Riot Games) and animation/film production company (Pixar, ILM, Weta Digital) uses formal concept art briefs as the primary art direction tool in pre-production. The Concept Art Association's professional development resources document this workflow. Without a brief, individual artists interpret direction inconsistently, producing visually fragmented results that require expensive iteration. Impact: Pre-production concept art is the cheapest moment to make visual decisions — changes to a sketch cost minutes; changes to a modeled, textured, rigged asset cost days or weeks. A precise brief ensures the artist explores the right design space on the first pass. Studios report that clear briefs reduce iteration cycles by 40–60% compared to verbal direction alone. The brief also serves as contractual documentation for freelance artists: scope, deliverables, rights, and deadlines in writing prevent disputes.

Steps

1. Establish the production context

Before writing any creative direction, document the production facts:

  • Project name and type: feature film, episodic animation, AAA game, mobile game, indie game, comic
  • Art direction lead: who is approving the work; how many approval rounds are in scope
  • Subject: character, creature, environment, vehicle, prop, UI element, or key art
  • Intended use: character sheet for rigging, environment illustration for mood-setting, key art for marketing, style exploration

Read the full file on GitHub · 90 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 90 lines · 53 tokens per session scan A e06a51312ec4

Subscribe to this mod's changes

design-concept-art-brief is a skill published in the GitHub repository jeffreytse/grimoire-core (4 stars, last pushed 22d ago), licensed MIT. It adds 53 tokens to every session and 1,580 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.