game-juice

A design workflow for making browser interfaces feel like Japanese gacha or casual mobile games. Gacha games commonly use repeated rewards, effects, and feedback to make actions feel lively, especially on tall phone screens.

In plain words
What is it for?
It is for adding damage numbers, hit effects, screen shake, springy buttons, combo feedback, and other game-feel details to browser UI, especially in a vertical 9:16 layout.
Why use it?
It helps communicate game state through visible and physical-feeling responses instead of making interactions feel flat. It focuses on feedback such as impacts, shakes, and animated controls.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/json-object/claude-code/game-juice
Any agent
npx skills add JSON-OBJECT/claude-code --skill game-juice
Clone the repo
git clone --depth 1 https://github.com/JSON-OBJECT/claude-code

Made for: Claude Code, Codex.

Per session 153 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,689 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 1 finding. Scan, not verified.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00153 $0.03689
Opus 5 $0.00077 $0.01844
Sonnet 5 $0.00031 $0.00738
Haiku 4.5 $0.00015 $0.00369

Measured 2d ago against content hash 750cab8e8362, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

game-juice scanned grade A with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Makes network callslowCapability

Not a fault in itself. Listed so you know the mod talks to something, and to what.

async function loadSfx(name, url){ buffers[name] = await ctx.decodeAudioData(await fetch(url).then(r=>r.arrayBuffer())); }
plugins/deep-thinking/skills/game-juice/SKILL.md · 192 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 192 lines · 153 tokens per session scan A 750cab8e8362

Subscribe to this mod's changes

game-juice is a skill published in the GitHub repository JSON-OBJECT/claude-code (2 stars, last pushed 13d ago), with no licence file. It adds 153 tokens to every session and 3,689 once invoked, about $0.0008 per session on Opus 5. A static security scan graded it A with 1 finding (makes network calls). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other skills, from other repositories

canvas

Display, present, and render HTML content on connected Otto nodes (Mac app, iOS, Android). Show on device, preview on mobile, push to screen, or navigate to a URL on any connected node. Use for games, visualizations, dashboards, interactive demos, and live-reloading development previews. Supports presenting, hiding…

elizaOS/eliza · 91 tokens

ios-simulator-browser

Stream an explicit iOS Simulator through pinned serve-sim into the T3 Code in-app browser or another agent browser. Use on Apple Silicon macOS when the user should watch simulator verification live or when browser-visible simulator evidence is needed.

pingdotgg/t3code · 52 tokens

argent-device-interact

Interact with an iOS simulator, Android emulator, or Chromium (CDP) app using argent MCP tools. Use when tapping UI elements, performing gestures, scrolling/swiping, typing text, pressing hardware buttons, launching apps, opening URLs, taking screenshots, waiting for an element to appear or disappear, or checking…

software-mansion/argent · 73 tokens

argent-tv-interact

Control and inspect TV apps via argent — Apple TV (tvOS), Android TV (leanback), and Amazon Fire TV (Vega). Boot the target, read focus, navigate with the D-pad remote, type, screenshot, and on Vega debug the JS runtime (evaluate, console logs, network inspector). Use when a task targets a TV (runtimeKind "tv", or…

software-mansion/argent · 107 tokens

asc-app-create-ui

Create a new App Store Connect app record via browser automation. Use when there is no public API for app creation and you need an agent to drive the New App form.

rorkai/app-store-connect-cli-skills · 39 tokens

android-ui-automation

Automate Android apps that have no public API or web version by driving the UI layer through the Accessibility Service. Handles: deep-link launch (open an app into a specific screen), intelligent node location (find a button or text by fuzzy match, not exact text), tap-and-verify (confirm an action had its effect)…

OpenMinis/MinisSkills · 171 tokens