pixijs-2d

pixijs-2d is a skill for Claude Code, Codex from Kevin-Liu-01/Agent-Machines. It costs 108 tokens per session (5,492 once invoked), scanned A, a copy of pixijs-2d, MIT.

A browser graphics engine for drawing fast, interactive 2D scenes with sprites, particles, shapes, and visual effects.

In plain words
What is it for?
Use it for 2D browser games, particle effects, sprite animation, canvas interfaces, and overlays on 3D scenes.
Why use it?
It handles large numbers of moving or interactive graphics more efficiently than basic page elements alone.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it for 2D browser games, particle effects, sprite animation, canvas interfaces, and overlays on 3D scenes.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/kevin-liu-01/agent-machines/pixijs-2d
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Kevin-Liu-01/Agent-Machines --skill pixijs-2d
Clone the repo
git clone --depth 1 https://github.com/Kevin-Liu-01/Agent-Machines

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for pixijs-2d

README.md
[![agentmods](https://agentmods.dev/badge/skills/kevin-liu-01/agent-machines/pixijs-2d/github.svg)](https://agentmods.dev/skills/kevin-liu-01/agent-machines/pixijs-2d)
Your own site
<a href="https://agentmods.dev/skills/kevin-liu-01/agent-machines/pixijs-2d"><img src="https://agentmods.dev/badge/skills/kevin-liu-01/agent-machines/pixijs-2d/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for pixijs-2d

Your own site · 80×15
<a href="https://agentmods.dev/skills/kevin-liu-01/agent-machines/pixijs-2d"><img src="https://agentmods.dev/badge/skills/kevin-liu-01/agent-machines/pixijs-2d.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 108 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 5,492 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00108 $0.05492
Opus 5 $0.00054 $0.02746
Sonnet 5 $0.00022 $0.01098
Haiku 4.5 $0.00011 $0.00549

Measured 8d ago against content hash bbae14f6bd72, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

pixijs-2d scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to pixijs-2d — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

knowledge/skills/pixijs-2d/SKILL.md · 936 lines

How it starts

The opening of the file, as written. The whole thing — 936 lines — stays where its author put it; the contents beside it link to each section on GitHub.

PixiJS 2D Rendering Skill

Fast, lightweight 2D rendering engine for creating interactive graphics, particle effects, and canvas-based applications using WebGL/WebGPU.


When to Use This Skill

Trigger this skill when you encounter:

  • "Create 2D particle effects" or "animated particles"
  • "2D sprite animation" or "sprite sheet handling"
  • "Interactive canvas graphics" or "2D game"
  • "UI overlays on 3D scenes" or "HUD layer"
  • "Draw shapes programmatically" or "vector graphics API"
  • "Optimize rendering performance" or "thousands of sprites"
  • "Apply visual filters" or "blur/displacement effects"
  • "Lightweight 2D engine" or "alternative to Canvas2D"

Use PixiJS for: High-performance 2D rendering (up to 100,000+ sprites), particle systems, interactive UI, 2D games, data visualization with WebGL acceleration.

Don't use for: 3D graphics (use Three.js/R3F), simple animations (use Motion/GSAP), basic DOM manipulation.


Core Concepts

1. Application & Renderer

The entry point for PixiJS applications:

import { Application } from 'pixi.js';

const app = new Application();

await app.init({
  width: 800,
  height: 600,
  backgroundColor: 0x1099bb,
  antialias: true,  // Smooth edges
  resolution: window.devicePixelRatio || 1
});

document.body.appendChild(app.canvas);

Key Properties:

  • app.stage: Root container for all display objects
  • app.renderer: WebGL/WebGPU renderer instance
  • app.ticker: Update loop for animations
  • app.screen: Canvas dimensions

2. Sprites & Textures

Core visual elements loaded from images:

import { Assets, Sprite } from 'pixi.js';

// Load texture
const texture = await Assets.load('path/to/image.png');

// Create sprite
const sprite = new Sprite(texture);
sprite.anchor.set(0.5);  // Center pivot
sprite.position.set(400, 300);
sprite.scale.set(2);  // 2x scale
sprite.rotation = Math.PI / 4;  // 45 degrees
sprite.alpha = 0.8;  // 80% opacity
sprite.tint = 0xff0000;  // Red tint

app.stage.addChild(sprite);

Read the full file on GitHub · 936 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 936 lines · 108 tokens per session scan A bbae14f6bd72

Subscribe to this mod's changes

pixijs-2d is a skill published in the GitHub repository Kevin-Liu-01/Agent-Machines (29 stars, last pushed yesterday), licensed MIT. It adds 108 tokens to every session and 5,492 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to pixijs-2d, differing in 0 lines, and is treated as a copy.

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