libgdx-application-lifecycle

libgdx-application-lifecycle is a skill for Claude Code from kyu-n/gdx-claude-skills. It costs 67 tokens per session (2,194 once invoked), scanned A, original, MIT.

A reference for the stages of a libGDX application, from creation and resizing through drawing, pausing, resuming, and shutdown. The application lifecycle is the order in which these callbacks run.

In plain words
What is it for?
Use it when structuring an ApplicationListener or ApplicationAdapter, handling frame timing, responding to window or app state changes, and disposing of resources correctly.
Why use it?
It clarifies where initialization, game updates, drawing, pause handling, and cleanup belong. It also helps prevent resources such as textures and sounds from staying allocated after the game closes.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the gdx-claude-skills plugin — 28 skills shipped together

Good fit Use it when structuring an ApplicationListener or ApplicationAdapter, handling frame timing, responding to window or app state changes, and disposing of resources correctly.

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Install with agentmods
npx agentmods add skills/kyu-n/gdx-claude-skills/libgdx-application-lifecycle
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add kyu-n/gdx-claude-skills --skill libgdx-application-lifecycle
Clone the repo
git clone --depth 1 https://github.com/kyu-n/gdx-claude-skills

Made for: Claude Code.

Or install gdx-claude-skills, the plugin that ships this one along with the rest of its 28 skills.

Wrote this? Show the measurements

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README.md
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Per session 67 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,194 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00067 $0.02194
Opus 5 $0.00034 $0.01097
Sonnet 5 $0.00013 $0.00439
Haiku 4.5 $0.00007 $0.00219

Measured 11d ago against content hash b704de4729e6, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

libgdx-application-lifecycle scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/libgdx-application-lifecycle/SKILL.md · 210 lines

How it starts

The opening of the file, as written. The whole thing — 210 lines — stays where its author put it; the contents beside it link to each section on GitHub.

libGDX Application Lifecycle

Reference for ApplicationListener, ApplicationAdapter, lifecycle method order, frame-independent updates, resource disposal, and platform-specific pause/resume behavior.

ApplicationListener Interface

public interface ApplicationListener {
    void create();             // App created — OpenGL context now available
    void resize(int w, int h); // Window/viewport resized
    void render();             // Called every frame (update + draw combined)
    void pause();              // App losing focus / going to background
    void resume();             // App regaining focus / returning to foreground
    void dispose();            // App shutting down — release all resources
}

There is no update() method. All game logic and drawing happen in render().

ApplicationAdapter (Use This)

ApplicationAdapter implements ApplicationListener with empty defaults. Extend it and override only what you need — avoids boilerplate empty methods.

// YES — extend ApplicationAdapter
public class MyGame extends ApplicationAdapter { ... }

// NO — don't implement ApplicationListener directly unless you need all 6 methods
public class MyGame implements ApplicationListener { ... }

Lifecycle Order

create() → resize(w,h) → [render() loop] → pause() → dispose()
                          ↕
                   pause() ↔ resume()

Startup: create()resize(w, h)render() ... Exit: pause()dispose()

On Android, dispose() may not be called if the OS kills the process while backgrounded. Save critical state in pause(), not dispose().

Initialization: create(), Not the Constructor

All GPU/audio/file initialization must happen inside create(). The OpenGL context and libGDX subsystems (Gdx.graphics, Gdx.audio, Gdx.files, etc.) do not exist until create() is called. Constructing a Texture, SpriteBatch, or any GL-dependent object as a field initializer or in the constructor will crash.

Read the full file on GitHub · 210 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 210 lines · 67 tokens per session scan A b704de4729e6

Subscribe to this mod's changes

libgdx-application-lifecycle is a skill published in the GitHub repository kyu-n/gdx-claude-skills (4 stars, last pushed 7mo ago), licensed MIT. It adds 67 tokens to every session and 2,194 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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