Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add kyu-n/gdx-claude-skills --skill libgdx-audio-lifecyclegit clone --depth 1 https://github.com/kyu-n/gdx-claude-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/kyu-n/gdx-claude-skills/libgdx-audio-lifecycle)<a href="https://agentmods.dev/skills/kyu-n/gdx-claude-skills/libgdx-audio-lifecycle"><img src="https://agentmods.dev/badge/skills/kyu-n/gdx-claude-skills/libgdx-audio-lifecycle/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/kyu-n/gdx-claude-skills/libgdx-audio-lifecycle"><img src="https://agentmods.dev/badge/skills/kyu-n/gdx-claude-skills/libgdx-audio-lifecycle.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00050 | $0.01373 |
| Opus 5 | $0.00025 | $0.00687 |
| Sonnet 5 | $0.00010 | $0.00275 |
| Haiku 4.5 | $0.00005 | $0.00137 |
Grade A, and why
libgdx-audio-lifecycle scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 139 lines — stays where its author put it; the contents beside it link to each section on GitHub.
libGDX Audio
Quick reference for libGDX audio APIs. Covers Sound, Music, platform gotchas, and common audio patterns.
Audio: Sound vs Music
| Sound | Music | |
|---|---|---|
| Loading | Fully into memory | Streamed from disk |
| Use for | Short effects (<1MB on Android) | Background tracks, long audio |
| Concurrent | Multiple instances via play() |
One stream per Music object |
| Auto pause/resume | No | Yes (libGDX handles automatically) |
Formats: WAV, MP3, OGG all supported. OGG not supported on iOS — use WAV or MP3.
Sound API
Sound snd = Gdx.audio.newSound(Gdx.files.internal("click.wav"));
// play() returns instance ID (long).
long id = snd.play(); // default volume
long id = snd.play(volume); // volume: [0, 1]
long id = snd.play(volume, pitch, pan); // pitch: [0.5, 2.0], pan: [-1, 1]
long id = snd.loop(); // same overloads as play()
long id = snd.loop(volume, pitch, pan);
// Per-instance control (pass the id from play/loop)
snd.setVolume(id, volume);
snd.setPitch(id, pitch);
snd.setPan(id, pan, volume); // NOTE: pan+volume together
snd.setLooping(id, true);
snd.stop(id);
snd.pause(id);
snd.resume(id);
// All-instance control (no id)
snd.stop();
snd.pause();
snd.resume();
snd.dispose(); // MUST call when done
In non-trivial projects, prefer loading audio via AssetManager rather than raw Gdx.audio.newSound(). AssetManager handles disposal via unload() and supports async loading.
Gotchas:
- Pan only works on mono sounds (stereo sounds ignore pan).
- Android: uncompressed PCM must be <1MB for Sound. Use Music for larger files.
play()on an already-playing Sound plays it concurrently (new instance).- Behavior when exceeding platform limits is backend-dependent — sounds may silently fail to play. Do not rely on the return value to detect this.
play()called increate()can silently fail on Android before the audio system is fully initialized. Defer initial sound playback to the firstrender()frame or use a boolean flag.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 139 lines · 50 tokens per session scan A 12fc89f5bb77
libgdx-audio-lifecycle is a skill published in the GitHub repository kyu-n/gdx-claude-skills (4 stars, last pushed 7mo ago), licensed MIT. It adds 50 tokens to every session and 1,373 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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