libgdx-audio-lifecycle

libgdx-audio-lifecycle is a skill for Claude Code from kyu-n/gdx-claude-skills. It costs 50 tokens per session (1,373 once invoked), scanned A, original, MIT.

A reference for libGDX audio APIs, covering short sound effects and longer streamed music. It explains how audio files behave across desktop, Android, and iOS.

In plain words
What is it for?
Use it to play, loop, adjust, and stop sound effects; stream background music; manage playback instances; and handle WAV, MP3, and OGG files on supported platforms.
Why use it?
It helps choose the right loading method and avoid platform-specific playback problems, including unsupported audio formats and incorrect pause or resume behavior.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the gdx-claude-skills plugin — 28 skills shipped together

Good fit Use it to play, loop, adjust, and stop sound effects; stream background music; manage playback instances; and handle WAV, MP3, and OGG files on supported platforms.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/kyu-n/gdx-claude-skills/libgdx-audio-lifecycle
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add kyu-n/gdx-claude-skills --skill libgdx-audio-lifecycle
Clone the repo
git clone --depth 1 https://github.com/kyu-n/gdx-claude-skills

Made for: Claude Code.

Or install gdx-claude-skills, the plugin that ships this one along with the rest of its 28 skills.

Wrote this? Show the measurements

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README.md
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Per session 50 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,373 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00050 $0.01373
Opus 5 $0.00025 $0.00687
Sonnet 5 $0.00010 $0.00275
Haiku 4.5 $0.00005 $0.00137

Measured 12d ago against content hash 12fc89f5bb77, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

libgdx-audio-lifecycle scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/libgdx-audio-lifecycle/SKILL.md · 139 lines

How it starts

The opening of the file, as written. The whole thing — 139 lines — stays where its author put it; the contents beside it link to each section on GitHub.

libGDX Audio

Quick reference for libGDX audio APIs. Covers Sound, Music, platform gotchas, and common audio patterns.

Audio: Sound vs Music

Sound Music
Loading Fully into memory Streamed from disk
Use for Short effects (<1MB on Android) Background tracks, long audio
Concurrent Multiple instances via play() One stream per Music object
Auto pause/resume No Yes (libGDX handles automatically)

Formats: WAV, MP3, OGG all supported. OGG not supported on iOS — use WAV or MP3.

Sound API

Sound snd = Gdx.audio.newSound(Gdx.files.internal("click.wav"));

// play() returns instance ID (long).
long id = snd.play();                          // default volume
long id = snd.play(volume);                    // volume: [0, 1]
long id = snd.play(volume, pitch, pan);        // pitch: [0.5, 2.0], pan: [-1, 1]

long id = snd.loop();                          // same overloads as play()
long id = snd.loop(volume, pitch, pan);

// Per-instance control (pass the id from play/loop)
snd.setVolume(id, volume);
snd.setPitch(id, pitch);
snd.setPan(id, pan, volume);                   // NOTE: pan+volume together
snd.setLooping(id, true);
snd.stop(id);
snd.pause(id);
snd.resume(id);

// All-instance control (no id)
snd.stop();
snd.pause();
snd.resume();

snd.dispose();                                 // MUST call when done

In non-trivial projects, prefer loading audio via AssetManager rather than raw Gdx.audio.newSound(). AssetManager handles disposal via unload() and supports async loading.

Gotchas:

  • Pan only works on mono sounds (stereo sounds ignore pan).
  • Android: uncompressed PCM must be <1MB for Sound. Use Music for larger files.
  • play() on an already-playing Sound plays it concurrently (new instance).
  • Behavior when exceeding platform limits is backend-dependent — sounds may silently fail to play. Do not rely on the return value to detect this.
  • play() called in create() can silently fail on Android before the audio system is fully initialized. Defer initial sound playback to the first render() frame or use a boolean flag.

Read the full file on GitHub · 139 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 139 lines · 50 tokens per session scan A 12fc89f5bb77

Subscribe to this mod's changes

libgdx-audio-lifecycle is a skill published in the GitHub repository kyu-n/gdx-claude-skills (4 stars, last pushed 7mo ago), licensed MIT. It adds 50 tokens to every session and 1,373 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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