libgdx-box2d

libgdx-box2d is a skill for Claude Code from kyu-n/gdx-claude-skills. It costs 128 tokens per session (3,391 once invoked), scanned A, original, MIT.

A libGDX wrapper around Box2D, a physics engine for simulating bodies, gravity, collisions, and joints. It provides the objects and callbacks needed to build a physical game world.

In plain words
What is it for?
Use it to create static, moving, and dynamic bodies; define shapes and fixtures; apply collision filters; respond to contact events; connect bodies with joints; and display physics debugging information.
Why use it?
It helps keep physics calculations in realistic meter-based units and use a stable fixed time step, reducing unreliable movement and collision results.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the gdx-claude-skills plugin — 28 skills shipped together

Good fit Use it to create static, moving, and dynamic bodies; define shapes and fixtures; apply collision filters; respond to contact events; connect bodies with joints; and display physics debugging information.

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Install with agentmods
npx agentmods add skills/kyu-n/gdx-claude-skills/libgdx-box2d
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add kyu-n/gdx-claude-skills --skill libgdx-box2d
Clone the repo
git clone --depth 1 https://github.com/kyu-n/gdx-claude-skills

Made for: Claude Code.

Or install gdx-claude-skills, the plugin that ships this one along with the rest of its 28 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for libgdx-box2d

README.md
[![agentmods](https://agentmods.dev/badge/skills/kyu-n/gdx-claude-skills/libgdx-box2d/github.svg)](https://agentmods.dev/skills/kyu-n/gdx-claude-skills/libgdx-box2d)
Your own site
<a href="https://agentmods.dev/skills/kyu-n/gdx-claude-skills/libgdx-box2d"><img src="https://agentmods.dev/badge/skills/kyu-n/gdx-claude-skills/libgdx-box2d/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for libgdx-box2d

Your own site · 80×15
<a href="https://agentmods.dev/skills/kyu-n/gdx-claude-skills/libgdx-box2d"><img src="https://agentmods.dev/badge/skills/kyu-n/gdx-claude-skills/libgdx-box2d.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 128 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,391 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00128 $0.03391
Opus 5 $0.00064 $0.01695
Sonnet 5 $0.00026 $0.00678
Haiku 4.5 $0.00013 $0.00339

Measured 12d ago against content hash b78ffa25ccf4, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

libgdx-box2d scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/libgdx-box2d/SKILL.md · 280 lines

How it starts

The opening of the file, as written. The whole thing — 280 lines — stays where its author put it; the contents beside it link to each section on GitHub.

libGDX Box2D Physics

Quick reference for the libGDX Box2D JNI wrapper (com.badlogic.gdx.physics.box2d.*). Covers World, Body, Fixture, Shape, filtering, contacts, joints, debug rendering, and the PPM pattern.

Units — Box2D Works in Meters

Box2D is tuned for objects 0.1–10 meters. Using pixel coordinates causes sluggish movement (internal velocity cap is 2 units/timestep).

Approach 1 — PPM constant:

public static final float PPM = 100f; // 100 pixels = 1 meter

// Creating bodies:    bodyDef.position.set(pixelX / PPM, pixelY / PPM);
// Rendering sprites:  sprite.setPosition(body.getPosition().x * PPM, body.getPosition().y * PPM);
// Debug renderer:     debugRenderer.render(world, camera.combined.cpy().scl(PPM));

Approach 2 — Camera in meters (cleaner):

camera = new OrthographicCamera();
camera.setToOrtho(false, viewportWidthMeters, viewportHeightMeters);
// All game logic in meters. Debug renderer uses camera.combined directly.
debugRenderer.render(world, camera.combined);

World

World world = new World(new Vector2(0, -10f), true); // gravity, doSleep

Fixed timestep — the accumulator pattern (REQUIRED):

private static final float TIME_STEP = 1 / 60f;
private static final int VELOCITY_ITERATIONS = 6;
private static final int POSITION_ITERATIONS = 2;
private float accumulator = 0;

private void stepPhysics(float deltaTime) {
    float frameTime = Math.min(deltaTime, 0.25f); // cap to prevent spiral of death
    accumulator += frameTime;
    while (accumulator >= TIME_STEP) {
        world.step(TIME_STEP, VELOCITY_ITERATIONS, POSITION_ITERATIONS);
        accumulator -= TIME_STEP;
    }
}

DO NOT pass Gdx.graphics.getDeltaTime() directly to world.step() — variable timestep causes tunneling and non-deterministic behavior.

Key methods:

world.setContactListener(listener);                // ContactListener
world.setContactFilter(filter);                    // ContactFilter — boolean shouldCollide(Fixture, Fixture)
world.setGravity(new Vector2(0, -10f));
world.getGravity();                                // returns REUSED Vector2 — copy if storing
world.isLocked();                                  // true during step — cannot modify world

// Queries — coordinates in meters (world units)
world.QueryAABB(callback, lowerX, lowerY, upperX, upperY);  // note: capital Q
world.rayCast(callback, point1, point2);                     // Vector2 or float overloads

// Bulk retrieval — clears array first, then populates
Array<Body> bodies = new Array<>();
world.getBodies(bodies);                           // NOT a return-value method

world.dispose();                                   // MUST call when done

Read the full file on GitHub · 280 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 280 lines · 128 tokens per session scan A b78ffa25ccf4

Subscribe to this mod's changes

libgdx-box2d is a skill published in the GitHub repository kyu-n/gdx-claude-skills (4 stars, last pushed 7mo ago), licensed MIT. It adds 128 tokens to every session and 3,391 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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