Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add kyu-n/gdx-claude-skills --skill libgdx-box2dlightsgit clone --depth 1 https://github.com/kyu-n/gdx-claude-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/kyu-n/gdx-claude-skills/libgdx-box2dlights)<a href="https://agentmods.dev/skills/kyu-n/gdx-claude-skills/libgdx-box2dlights"><img src="https://agentmods.dev/badge/skills/kyu-n/gdx-claude-skills/libgdx-box2dlights/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/kyu-n/gdx-claude-skills/libgdx-box2dlights"><img src="https://agentmods.dev/badge/skills/kyu-n/gdx-claude-skills/libgdx-box2dlights.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00089 | $0.03767 |
| Opus 5 | $0.00044 | $0.01884 |
| Sonnet 5 | $0.00018 | $0.00753 |
| Haiku 4.5 | $0.00009 | $0.00377 |
Grade A, and why
libgdx-box2dlights scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 314 lines — stays where its author put it; the contents beside it link to each section on GitHub.
libGDX box2dlights
Quick reference for box2dlights — a 2D lighting library using Box2D raycasting for shadow generation. Covers RayHandler, light types, filtering, rendering order, and PPM integration. This is a separate library, not part of core libGDX.
This is NOT the 3D Environment/lighting system. box2dlights is exclusively for 2D shadow-casting lights using Box2D fixtures as occluders.
Gradle Dependencies
// Core module
implementation "com.badlogicgames.box2dlights:box2dlights:1.5"
// ALSO requires gdx-box2d — add explicitly (do not rely on transitive dep)
implementation "com.badlogicgames.gdx:gdx-box2d:$gdxVersion"
// Plus gdx-box2d-platform natives per target platform (see libgdx-box2d skill)
// GWT/HTML5 — add sources
implementation "com.badlogicgames.box2dlights:box2dlights:1.5:sources"
// GdxDefinition.gwt.xml:
// <inherits name="Box2DLights" />
The published 1.5 POM references libGDX 1.6.2 but works with newer versions. Always add your own gdx-box2d dependency at the correct version.
Class Hierarchy
Light (abstract) implements Disposable
├── PositionalLight (abstract)
│ ├── PointLight
│ └── ConeLight
├── DirectionalLight
└── ChainLight
PositionalLight is an intermediate abstract class — many position/body methods live there.
RayHandler
Central manager. Requires a Box2D World (used for shadow raycasting). Even if you don't want shadows, you must pass a World.
// Construction — FBO defaults to Gdx.graphics.getWidth()/4 x getHeight()/4
RayHandler rayHandler = new RayHandler(world);
RayHandler rayHandler = new RayHandler(world, options); // RayHandlerOptions
RayHandler rayHandler = new RayHandler(world, fboWidth, fboHeight);
RayHandler rayHandler = new RayHandler(world, fboWidth, fboHeight, options); // RayHandlerOptions
RayHandlerOptions — pass to constructor for gamma correction, diffuse mode, pseudo-3D:
RayHandlerOptions options = new RayHandlerOptions();
options.setGammaCorrection(true);
options.setDiffuse(true);
RayHandler rayHandler = new RayHandler(world, fboWidth, fboHeight, options);
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 314 lines · 89 tokens per session scan A 80f2e1536771
libgdx-box2dlights is a skill published in the GitHub repository kyu-n/gdx-claude-skills (4 stars, last pushed 7mo ago), licensed MIT. It adds 89 tokens to every session and 3,767 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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