libgdx-box2dlights

libgdx-box2dlights is a skill for Claude Code from kyu-n/gdx-claude-skills. It costs 89 tokens per session (3,767 once invoked), scanned A, original, MIT.

A Java and Kotlin reference for box2dlights, a separate libGDX library that creates 2D lights and shadows using Box2D shapes as obstacles.

In plain words
What is it for?
It is for adding point, cone, directional, and chain lights, ambient light, shadow effects, filtering, and lights attached to Box2D bodies.
Why use it?
It prevents confusion between this 2D lighting system and libGDX's separate 3D lighting features, and helps diagnose rendering or positioning problems.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the gdx-claude-skills plugin — 28 skills shipped together

Good fit It is for adding point, cone, directional, and chain lights, ambient light, shadow effects, filtering, and lights attached to Box2D bodies.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/kyu-n/gdx-claude-skills/libgdx-box2dlights
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add kyu-n/gdx-claude-skills --skill libgdx-box2dlights
Clone the repo
git clone --depth 1 https://github.com/kyu-n/gdx-claude-skills

Made for: Claude Code.

Or install gdx-claude-skills, the plugin that ships this one along with the rest of its 28 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for libgdx-box2dlights

README.md
[![agentmods](https://agentmods.dev/badge/skills/kyu-n/gdx-claude-skills/libgdx-box2dlights/github.svg)](https://agentmods.dev/skills/kyu-n/gdx-claude-skills/libgdx-box2dlights)
Your own site
<a href="https://agentmods.dev/skills/kyu-n/gdx-claude-skills/libgdx-box2dlights"><img src="https://agentmods.dev/badge/skills/kyu-n/gdx-claude-skills/libgdx-box2dlights/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for libgdx-box2dlights

Your own site · 80×15
<a href="https://agentmods.dev/skills/kyu-n/gdx-claude-skills/libgdx-box2dlights"><img src="https://agentmods.dev/badge/skills/kyu-n/gdx-claude-skills/libgdx-box2dlights.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 89 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,767 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00089 $0.03767
Opus 5 $0.00044 $0.01884
Sonnet 5 $0.00018 $0.00753
Haiku 4.5 $0.00009 $0.00377

Measured 12d ago against content hash 80f2e1536771, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

libgdx-box2dlights scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/libgdx-box2dlights/SKILL.md · 314 lines

How it starts

The opening of the file, as written. The whole thing — 314 lines — stays where its author put it; the contents beside it link to each section on GitHub.

libGDX box2dlights

Quick reference for box2dlights — a 2D lighting library using Box2D raycasting for shadow generation. Covers RayHandler, light types, filtering, rendering order, and PPM integration. This is a separate library, not part of core libGDX.

This is NOT the 3D Environment/lighting system. box2dlights is exclusively for 2D shadow-casting lights using Box2D fixtures as occluders.

Gradle Dependencies

// Core module
implementation "com.badlogicgames.box2dlights:box2dlights:1.5"

// ALSO requires gdx-box2d — add explicitly (do not rely on transitive dep)
implementation "com.badlogicgames.gdx:gdx-box2d:$gdxVersion"
// Plus gdx-box2d-platform natives per target platform (see libgdx-box2d skill)

// GWT/HTML5 — add sources
implementation "com.badlogicgames.box2dlights:box2dlights:1.5:sources"
// GdxDefinition.gwt.xml:
//   <inherits name="Box2DLights" />

The published 1.5 POM references libGDX 1.6.2 but works with newer versions. Always add your own gdx-box2d dependency at the correct version.

Class Hierarchy

Light (abstract) implements Disposable
  ├── PositionalLight (abstract)
  │     ├── PointLight
  │     └── ConeLight
  ├── DirectionalLight
  └── ChainLight

PositionalLight is an intermediate abstract class — many position/body methods live there.

RayHandler

Central manager. Requires a Box2D World (used for shadow raycasting). Even if you don't want shadows, you must pass a World.

// Construction — FBO defaults to Gdx.graphics.getWidth()/4 x getHeight()/4
RayHandler rayHandler = new RayHandler(world);
RayHandler rayHandler = new RayHandler(world, options);                      // RayHandlerOptions
RayHandler rayHandler = new RayHandler(world, fboWidth, fboHeight);
RayHandler rayHandler = new RayHandler(world, fboWidth, fboHeight, options); // RayHandlerOptions

RayHandlerOptions — pass to constructor for gamma correction, diffuse mode, pseudo-3D:

RayHandlerOptions options = new RayHandlerOptions();
options.setGammaCorrection(true);
options.setDiffuse(true);
RayHandler rayHandler = new RayHandler(world, fboWidth, fboHeight, options);

Read the full file on GitHub · 314 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 314 lines · 89 tokens per session scan A 80f2e1536771

Subscribe to this mod's changes

libgdx-box2dlights is a skill published in the GitHub repository kyu-n/gdx-claude-skills (4 stars, last pushed 7mo ago), licensed MIT. It adds 89 tokens to every session and 3,767 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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