libgdx-controllers

libgdx-controllers is a skill for Claude Code from kyu-n/gdx-claude-skills. It costs 69 tokens per session (2,180 once invoked), scanned A, original, MIT.

A libGDX extension for detecting and reading game controllers such as gamepads. It includes events and mappings that describe controls consistently across different controllers.

In plain words
What is it for?
Use it to support gamepad buttons, sticks, directional pads, multiple controllers, controller discovery, and dead-zone handling in Java or Kotlin games.
Why use it?
It avoids hard-coding each controller's button numbers and helps handle controllers being connected, disconnected, or having unused input ranges near their center position.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the gdx-claude-skills plugin — 28 skills shipped together

Good fit Use it to support gamepad buttons, sticks, directional pads, multiple controllers, controller discovery, and dead-zone handling in Java or Kotlin games.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/kyu-n/gdx-claude-skills/libgdx-controllers
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add kyu-n/gdx-claude-skills --skill libgdx-controllers
Clone the repo
git clone --depth 1 https://github.com/kyu-n/gdx-claude-skills

Made for: Claude Code.

Or install gdx-claude-skills, the plugin that ships this one along with the rest of its 28 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for libgdx-controllers

README.md
[![agentmods](https://agentmods.dev/badge/skills/kyu-n/gdx-claude-skills/libgdx-controllers/github.svg)](https://agentmods.dev/skills/kyu-n/gdx-claude-skills/libgdx-controllers)
Your own site
<a href="https://agentmods.dev/skills/kyu-n/gdx-claude-skills/libgdx-controllers"><img src="https://agentmods.dev/badge/skills/kyu-n/gdx-claude-skills/libgdx-controllers/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for libgdx-controllers

Your own site · 80×15
<a href="https://agentmods.dev/skills/kyu-n/gdx-claude-skills/libgdx-controllers"><img src="https://agentmods.dev/badge/skills/kyu-n/gdx-claude-skills/libgdx-controllers.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 69 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,180 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00069 $0.02180
Opus 5 $0.00034 $0.01090
Sonnet 5 $0.00014 $0.00436
Haiku 4.5 $0.00007 $0.00218

Measured 11d ago against content hash 3a24ea62b9b0, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

libgdx-controllers scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/libgdx-controllers/SKILL.md · 240 lines

How it starts

The opening of the file, as written. The whole thing — 240 lines — stays where its author put it; the contents beside it link to each section on GitHub.

libGDX gdx-controllers Extension (2.x)

Reference for the gdx-controllers 2.x extension — controller discovery, input polling, event-driven input, cross-controller mapping, and common patterns.

This covers gdx-controllers 2.x (the current standalone extension). The old 1.x API bundled with libGDX core is deprecated and has a completely different interface. Do NOT use the old API.

1.x vs 2.x — Critical Differences

Old 1.x (DEPRECATED) New 2.x (USE THIS)
Gradle group com.badlogic.gdx:gdx-controllers com.badlogicgames.gdx-controllers:gdx-controllers-core
ControllerListener 8 methods: povMoved, xSliderMoved, ySliderMoved, accelerometerMoved, etc. 5 methods only: connected, disconnected, buttonDown, buttonUp, axisMoved
Mapping None — hardcode button numbers controller.getMapping()ControllerMapping
D-pad PovDirection enum Buttons via mapping.buttonDpadUp/Down/Left/Right
Package com.badlogic.gdx.controllers com.badlogic.gdx.controllers (same package, different artifact)

If you see PovDirection, xSliderMoved, ySliderMoved, or accelerometerMoved — that's the old 1.x API. Stop and switch to 2.x.

Gradle Dependencies

// In gradle.properties:
controllersVersion=2.2.5

// core module:
implementation "com.badlogicgames.gdx-controllers:gdx-controllers-core:$controllersVersion"

// desktop (lwjgl3) module:
implementation "com.badlogicgames.gdx-controllers:gdx-controllers-desktop:$controllersVersion"

// android module:
implementation "com.badlogicgames.gdx-controllers:gdx-controllers-android:$controllersVersion"

// ios module:
implementation "com.badlogicgames.gdx-controllers:gdx-controllers-ios:$controllersVersion"

The group ID is com.badlogicgames.gdx-controllers, NOT com.badlogic.gdx. The old com.badlogic.gdx:gdx-controllers is the deprecated 1.x API.

Controller Discovery

// Get all currently connected controllers
Array<Controller> controllers = Controllers.getControllers();

// Never assume a controller is available at startup
if (controllers.size > 0) {
    Controller controller = controllers.first();
    Gdx.app.log("Input", "Found: " + controller.getName());
}

Read the full file on GitHub · 240 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 240 lines · 69 tokens per session scan A 3a24ea62b9b0

Subscribe to this mod's changes

libgdx-controllers is a skill published in the GitHub repository kyu-n/gdx-claude-skills (4 stars, last pushed 7mo ago), licensed MIT. It adds 69 tokens to every session and 2,180 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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