Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add kyu-n/gdx-claude-skills --skill libgdx-framebuffer-pixmapgit clone --depth 1 https://github.com/kyu-n/gdx-claude-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/kyu-n/gdx-claude-skills/libgdx-framebuffer-pixmap)<a href="https://agentmods.dev/skills/kyu-n/gdx-claude-skills/libgdx-framebuffer-pixmap"><img src="https://agentmods.dev/badge/skills/kyu-n/gdx-claude-skills/libgdx-framebuffer-pixmap/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/kyu-n/gdx-claude-skills/libgdx-framebuffer-pixmap"><img src="https://agentmods.dev/badge/skills/kyu-n/gdx-claude-skills/libgdx-framebuffer-pixmap.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00089 | $0.03928 |
| Opus 5 | $0.00044 | $0.01964 |
| Sonnet 5 | $0.00018 | $0.00786 |
| Haiku 4.5 | $0.00009 | $0.00393 |
Grade A, and why
libgdx-framebuffer-pixmap scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 368 lines — stays where its author put it; the contents beside it link to each section on GitHub.
libGDX FrameBuffer & Pixmap
Quick reference for render-to-texture (FBO) and CPU-side pixel manipulation. Covers FrameBuffer, GLFrameBuffer, FloatFrameBuffer, Pixmap, PixmapIO, and Color int conversions.
FrameBuffer (FBO)
com.badlogic.gdx.graphics.glutils.FrameBuffer extends GLFrameBuffer<Texture>, implements Disposable.
Construction
// Standard — width/height in PIXELS, not world units
FrameBuffer fbo = new FrameBuffer(Pixmap.Format.RGBA8888, width, height, hasDepth);
FrameBuffer fbo = new FrameBuffer(Pixmap.Format.RGBA8888, width, height, hasDepth, hasStencil);
// Typical: match screen resolution
FrameBuffer fbo = new FrameBuffer(Pixmap.Format.RGBA8888,
Gdx.graphics.getBackBufferWidth(), Gdx.graphics.getBackBufferHeight(), false);
hasDepthadds a 16-bit depth renderbuffer (GL_DEPTH_COMPONENT16).hasStenciladds an 8-bit stencil renderbuffer (GL_STENCIL_INDEX8).- Width/height are pixel dimensions. Do NOT pass world units or viewport units.
begin() / end() Pattern
fbo.begin();
// Binds FBO + sets glViewport to FBO dimensions.
// Does NOT save previous framebuffer or viewport state.
ScreenUtils.clear(0, 0, 0, 1); // MUST clear — previous frame persists otherwise
batch.setProjectionMatrix(camera.combined);
batch.begin();
// ... render scene into FBO ...
batch.end();
fbo.end();
// Unbinds FBO (binds default framebuffer) + restores viewport to back buffer size.
end(int x, int y, int width, int height) — restores a specific viewport instead of auto-detecting back buffer size.
Gotchas:
begin()does NOT save previous state.end()ALWAYS unbinds to the default framebuffer. There is no stack.- You MUST clear after
begin()— the FBO retains content from the previous frame. - The camera/projection matrix used inside the FBO should match the FBO's dimensions, not the screen.
Drawing the FBO Texture to Screen
The FBO texture is vertically flipped (OpenGL renders Y-up but textures sample Y-down). You MUST flip it:
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 10d ago First seen · 368 lines · 89 tokens per session scan A 3c02e7011dd6
libgdx-framebuffer-pixmap is a skill published in the GitHub repository kyu-n/gdx-claude-skills (4 stars, last pushed 7mo ago), licensed MIT. It adds 89 tokens to every session and 3,928 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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