libgdx-gdx-ai

libgdx-gdx-ai is a skill for Claude Code from kyu-n/gdx-claude-skills. It costs 140 tokens per session (2,793 once invoked), scanned A, original, MIT.

A programming reference for libGDX’s gdx-ai extension, a Java and Kotlin library for game movement, pathfinding, behavior trees, state machines, and scheduling.

In plain words
What is it for?
Use it when implementing steering behaviors, A* pathfinding, behavior trees, finite state machines, or scheduling in a libGDX game.
Why use it?
It gives agents the specific interfaces, formulas, formats, and setup details needed to write gdx-ai code correctly across libGDX platforms.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the gdx-claude-skills plugin — 28 skills shipped together

Good fit Use it when implementing steering behaviors, A* pathfinding, behavior trees, finite state machines, or scheduling in a libGDX game.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/kyu-n/gdx-claude-skills/libgdx-gdx-ai
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add kyu-n/gdx-claude-skills --skill libgdx-gdx-ai
Clone the repo
git clone --depth 1 https://github.com/kyu-n/gdx-claude-skills

Made for: Claude Code.

Or install gdx-claude-skills, the plugin that ships this one along with the rest of its 28 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for libgdx-gdx-ai

README.md
[![agentmods](https://agentmods.dev/badge/skills/kyu-n/gdx-claude-skills/libgdx-gdx-ai/github.svg)](https://agentmods.dev/skills/kyu-n/gdx-claude-skills/libgdx-gdx-ai)
Your own site
<a href="https://agentmods.dev/skills/kyu-n/gdx-claude-skills/libgdx-gdx-ai"><img src="https://agentmods.dev/badge/skills/kyu-n/gdx-claude-skills/libgdx-gdx-ai/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for libgdx-gdx-ai

Your own site · 80×15
<a href="https://agentmods.dev/skills/kyu-n/gdx-claude-skills/libgdx-gdx-ai"><img src="https://agentmods.dev/badge/skills/kyu-n/gdx-claude-skills/libgdx-gdx-ai.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 140 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,793 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00140 $0.02793
Opus 5 $0.00070 $0.01396
Sonnet 5 $0.00028 $0.00559
Haiku 4.5 $0.00014 $0.00279

Measured 12d ago against content hash 1921268ca37f, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

libgdx-gdx-ai scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/libgdx-gdx-ai/SKILL.md · 233 lines

How it starts

The opening of the file, as written. The whole thing — 233 lines — stays where its author put it; the contents beside it link to each section on GitHub.

libGDX gdx-ai Extension

Reference for steering behaviors, A* pathfinding, behavior trees, finite state machines, and scheduling in the gdx-ai extension.

Dependency

// In core module only — pure Java, no native dependencies
implementation "com.badlogicgames.gdx:gdx-ai:$aiVersion"

Works on all backends including headless. No platform-specific jars needed.

Steering Behaviors

Steerable Interface

Steerable<T extends Vector<T>> extends Location<T> and Limiter. Your entity implements it, providing: getPosition(), getOrientation(), setOrientation(), newLocation(), vectorToAngle(), angleToVector(), getLinearVelocity(), getAngularVelocity(), getBoundingRadius(), isTagged()/setTagged(), and all Limiter getters/setters for max linear/angular speed/acceleration.

vectorToAngle/angleToVector convention: vectorToAngle(v) = atan2(-v.x, v.y), angleToVector(out, a) sets out.x = -sin(a), out.y = cos(a). Getting this wrong causes steering to point in the wrong direction.

SteeringAcceleration — The Output Container

SteeringAcceleration<T> has public fields T linear and float angular. Create ONE per entity, reuse each frame: new SteeringAcceleration<>(new Vector2()).

calculateSteering() only fills the output container — it does NOT move the entity. You must apply the acceleration to velocity and position yourself each frame.

Common Setup Pattern

// 1. Create behavior — target via constructor or setter
Arrive<Vector2> arrive = new Arrive<>(steerable, targetLocation)
    .setArrivalTolerance(0.5f)        // stop within this distance
    .setDecelerationRadius(3f)        // start slowing here
    .setTimeToTarget(0.1f);           // response speed (lower = snappier)
// Or set target separately:
// Arrive<Vector2> arrive = new Arrive<>(steerable)
//     .setTarget(targetLocation)
//     ...;

// 2. Each frame — calculate then apply
arrive.calculateSteering(steeringOutput);
linearVelocity.mulAdd(steeringOutput.linear, deltaTime);
if (linearVelocity.len2() > maxLinearSpeed * maxLinearSpeed)
    linearVelocity.setLength(maxLinearSpeed);
position.mulAdd(linearVelocity, deltaTime);

Read the full file on GitHub · 233 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 233 lines · 140 tokens per session scan A 1921268ca37f

Subscribe to this mod's changes

libgdx-gdx-ai is a skill published in the GitHub repository kyu-n/gdx-claude-skills (4 stars, last pushed 7mo ago), licensed MIT. It adds 140 tokens to every session and 2,793 once invoked, about $0.0007 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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