libgdx-headless-backend

libgdx-headless-backend is a skill for Claude Code from kyu-n/gdx-claude-skills. It costs 75 tokens per session (2,085 once invoked), scanned A, original, MIT.

A libGDX backend for running Java or Kotlin game code without a screen, sound, or player input. libGDX is a framework for making games and simulations.

In plain words
What is it for?
Use it for dedicated game servers, continuous-integration tests of non-visual code, procedural content generated during builds, and simulations that do not render graphics.
Why use it?
It lets servers, automated tests, build tools, and simulations use libGDX without needing a graphical environment. This avoids relying on a desktop window or graphics hardware.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the gdx-claude-skills plugin — 28 skills shipped together

Good fit Use it for dedicated game servers, continuous-integration tests of non-visual code, procedural content generated during builds, and simulations that do not render graphics.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/kyu-n/gdx-claude-skills/libgdx-headless-backend
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add kyu-n/gdx-claude-skills --skill libgdx-headless-backend
Clone the repo
git clone --depth 1 https://github.com/kyu-n/gdx-claude-skills

Made for: Claude Code.

Or install gdx-claude-skills, the plugin that ships this one along with the rest of its 28 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

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README.md
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Your own site
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Your own site · 80×15
<a href="https://agentmods.dev/skills/kyu-n/gdx-claude-skills/libgdx-headless-backend"><img src="https://agentmods.dev/badge/skills/kyu-n/gdx-claude-skills/libgdx-headless-backend.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 75 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,085 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00075 $0.02085
Opus 5 $0.00037 $0.01043
Sonnet 5 $0.00015 $0.00417
Haiku 4.5 $0.00007 $0.00209

Measured 11d ago against content hash 51ec1540a0e0, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

libgdx-headless-backend scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/libgdx-headless-backend/SKILL.md · 178 lines

How it starts

The opening of the file, as written. The whole thing — 178 lines — stays where its author put it; the contents beside it link to each section on GitHub.

libGDX Headless Backend

Reference for running libGDX without a display, audio, or input — for servers, CI/testing, procedural generation, and headless simulation. Lives in the gdx-backend-headless module.

Setup

import com.badlogic.gdx.backends.headless.HeadlessApplication;
import com.badlogic.gdx.backends.headless.HeadlessApplicationConfiguration;

public class ServerLauncher {
    public static void main(String[] args) {
        HeadlessApplicationConfiguration config = new HeadlessApplicationConfiguration();
        config.updatesPerSecond = 20;  // render() called 20 times/sec
        new HeadlessApplication(new MyServerListener(), config);
    }
}

Dependency (Gradle):

implementation "com.badlogicgames.gdx:gdx-backend-headless:$gdxVersion"
implementation "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop"

HeadlessApplicationConfiguration

The only important field is updatesPerSecond — an int controlling how often render() is called.

updatesPerSecond value Behavior Use case
20 render() called 20 times/sec Game server at 20 tick rate
60 (default) render() called 60 times/sec Wastes CPU on a server — always set explicitly
0 Never sleep between calls (run as fast as possible) Batch processing, benchmarking
Negative (e.g. -1) render() is NOT called at all One-shot tasks that do all work in create()

CRITICAL — use updatesPerSecond, not the old float field:

// ✅ CORRECT — updatesPerSecond is an int
config.updatesPerSecond = 20;

// ❌ WRONG — renderInterval was removed; this will not compile on 1.9.14+
// config.renderInterval = 1 / 20f;   // DO NOT USE

For servers: Always set updatesPerSecond to match your desired tick rate. The default (60) runs at 60fps which wastes CPU on a headless server.

For one-shot tasks (generate data then exit): Do all work in create() and call Gdx.app.exit(). Set updatesPerSecond = -1 so render() is never called, or leave it at default — if your create() calls exit(), it won't matter.

Read the full file on GitHub · 178 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 178 lines · 75 tokens per session scan A 51ec1540a0e0

Subscribe to this mod's changes

libgdx-headless-backend is a skill published in the GitHub repository kyu-n/gdx-claude-skills (4 stars, last pushed 7mo ago), licensed MIT. It adds 75 tokens to every session and 2,085 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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