libgdx-lwjgl3-desktop

libgdx-lwjgl3-desktop is a skill for Claude Code from kyu-n/gdx-claude-skills. It costs 94 tokens per session (2,438 once invoked), scanned A, original, MIT.

The current libGDX backend for running games on desktop computers through LWJGL3, a library that connects Java games to desktop windows and input. It provides the desktop launcher and window settings.

In plain words
What is it for?
Use it to start a desktop game, configure its title and size, switch between windowed and fullscreen modes, control frame rates and vertical synchronization, set icons, access files, customize the cursor, and use the clipboard.
Why use it?
It gives desktop builds a defined entry point and handles settings that differ from mobile or other platforms. It also avoids accidentally using the older LWJGL2 launcher classes.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the gdx-claude-skills plugin — 28 skills shipped together

Good fit Use it to start a desktop game, configure its title and size, switch between windowed and fullscreen modes, control frame rates and vertical synchronization, set icons, access files, customize the cursor, and use the clipboard.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/kyu-n/gdx-claude-skills/libgdx-lwjgl3-desktop
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add kyu-n/gdx-claude-skills --skill libgdx-lwjgl3-desktop
Clone the repo
git clone --depth 1 https://github.com/kyu-n/gdx-claude-skills

Made for: Claude Code.

Or install gdx-claude-skills, the plugin that ships this one along with the rest of its 28 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for libgdx-lwjgl3-desktop

README.md
[![agentmods](https://agentmods.dev/badge/skills/kyu-n/gdx-claude-skills/libgdx-lwjgl3-desktop/github.svg)](https://agentmods.dev/skills/kyu-n/gdx-claude-skills/libgdx-lwjgl3-desktop)
Your own site
<a href="https://agentmods.dev/skills/kyu-n/gdx-claude-skills/libgdx-lwjgl3-desktop"><img src="https://agentmods.dev/badge/skills/kyu-n/gdx-claude-skills/libgdx-lwjgl3-desktop/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for libgdx-lwjgl3-desktop

Your own site · 80×15
<a href="https://agentmods.dev/skills/kyu-n/gdx-claude-skills/libgdx-lwjgl3-desktop"><img src="https://agentmods.dev/badge/skills/kyu-n/gdx-claude-skills/libgdx-lwjgl3-desktop.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 94 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,438 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00094 $0.02438
Opus 5 $0.00047 $0.01219
Sonnet 5 $0.00019 $0.00488
Haiku 4.5 $0.00009 $0.00244

Measured 12d ago against content hash 317482fea3f3, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

libgdx-lwjgl3-desktop scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/libgdx-lwjgl3-desktop/SKILL.md · 188 lines

How it starts

The opening of the file, as written. The whole thing — 188 lines — stays where its author put it; the contents beside it link to each section on GitHub.

libGDX LWJGL3 Desktop Backend

Reference for the LWJGL3 desktop launcher, window configuration, fullscreen/windowed management, desktop lifecycle behavior, file access, and common gotchas.

LWJGL3 is the current desktop backend. The old LwjglApplication / LwjglApplicationConfiguration classes are the legacy LWJGL2 backend — do NOT use them. Always use Lwjgl3Application and Lwjgl3ApplicationConfiguration.

Launcher Class

The desktop launcher lives in the desktop module, not in core. It contains the main() method.

package com.example.game.lwjgl3;

import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application;
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration;
import com.example.game.MyGame;

public class DesktopLauncher {
    public static void main(String[] args) {
        Lwjgl3ApplicationConfiguration config = new Lwjgl3ApplicationConfiguration();
        config.setTitle("My Game");
        config.setWindowedMode(1280, 720);
        config.useVsync(true);
        config.setForegroundFPS(60);
        config.setWindowIcon("icons/icon128.png", "icons/icon32.png", "icons/icon16.png"); // JPEG, PNG, or BMP
        config.setIdleFPS(15); // reduce CPU when unfocused/iconified
        new Lwjgl3Application(new MyGame(), config);
    }
}

Never put main() in the core module. Core is cross-platform; the launcher is platform-specific.

Configuration Quick Reference

Method Purpose
setTitle(String) Window title bar text
setWindowedMode(w, h) Initial window size in pixels
useVsync(boolean) Sync frame rate to monitor refresh rate
setForegroundFPS(int) Software cap on render loop FPS
setWindowIcon(String...) Window/taskbar icons — JPEG, PNG, or BMP
setIdleFPS(int) Render rate when unfocused/iconified (default 60)
setResizable(boolean) Allow user to resize window
setDecorated(boolean) Show/hide title bar and borders
setFullscreenMode(DisplayMode) Start in fullscreen
setBackBufferConfig(r,g,b,a,depth,stencil,samples) Color/depth/stencil bits and MSAA
pauseWhenLostFocus(boolean) When true, fires pause()/resume() on focus loss/gain (not just iconify). Default: false
setWindowListener(Lwjgl3WindowListener) Window event callbacks (focus, iconify, file drop)

Read the full file on GitHub · 188 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 188 lines · 94 tokens per session scan A 317482fea3f3

Subscribe to this mod's changes

libgdx-lwjgl3-desktop is a skill published in the GitHub repository kyu-n/gdx-claude-skills (4 stars, last pushed 7mo ago), licensed MIT. It adds 94 tokens to every session and 2,438 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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