Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add kyu-n/gdx-claude-skills --skill libgdx-lwjgl3-desktopgit clone --depth 1 https://github.com/kyu-n/gdx-claude-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/kyu-n/gdx-claude-skills/libgdx-lwjgl3-desktop)<a href="https://agentmods.dev/skills/kyu-n/gdx-claude-skills/libgdx-lwjgl3-desktop"><img src="https://agentmods.dev/badge/skills/kyu-n/gdx-claude-skills/libgdx-lwjgl3-desktop/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/kyu-n/gdx-claude-skills/libgdx-lwjgl3-desktop"><img src="https://agentmods.dev/badge/skills/kyu-n/gdx-claude-skills/libgdx-lwjgl3-desktop.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00094 | $0.02438 |
| Opus 5 | $0.00047 | $0.01219 |
| Sonnet 5 | $0.00019 | $0.00488 |
| Haiku 4.5 | $0.00009 | $0.00244 |
Grade A, and why
libgdx-lwjgl3-desktop scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 188 lines — stays where its author put it; the contents beside it link to each section on GitHub.
libGDX LWJGL3 Desktop Backend
Reference for the LWJGL3 desktop launcher, window configuration, fullscreen/windowed management, desktop lifecycle behavior, file access, and common gotchas.
LWJGL3 is the current desktop backend. The old LwjglApplication / LwjglApplicationConfiguration classes are the legacy LWJGL2 backend — do NOT use them. Always use Lwjgl3Application and Lwjgl3ApplicationConfiguration.
Launcher Class
The desktop launcher lives in the desktop module, not in core. It contains the main() method.
package com.example.game.lwjgl3;
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application;
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration;
import com.example.game.MyGame;
public class DesktopLauncher {
public static void main(String[] args) {
Lwjgl3ApplicationConfiguration config = new Lwjgl3ApplicationConfiguration();
config.setTitle("My Game");
config.setWindowedMode(1280, 720);
config.useVsync(true);
config.setForegroundFPS(60);
config.setWindowIcon("icons/icon128.png", "icons/icon32.png", "icons/icon16.png"); // JPEG, PNG, or BMP
config.setIdleFPS(15); // reduce CPU when unfocused/iconified
new Lwjgl3Application(new MyGame(), config);
}
}
Never put main() in the core module. Core is cross-platform; the launcher is platform-specific.
Configuration Quick Reference
| Method | Purpose |
|---|---|
setTitle(String) |
Window title bar text |
setWindowedMode(w, h) |
Initial window size in pixels |
useVsync(boolean) |
Sync frame rate to monitor refresh rate |
setForegroundFPS(int) |
Software cap on render loop FPS |
setWindowIcon(String...) |
Window/taskbar icons — JPEG, PNG, or BMP |
setIdleFPS(int) |
Render rate when unfocused/iconified (default 60) |
setResizable(boolean) |
Allow user to resize window |
setDecorated(boolean) |
Show/hide title bar and borders |
setFullscreenMode(DisplayMode) |
Start in fullscreen |
setBackBufferConfig(r,g,b,a,depth,stencil,samples) |
Color/depth/stencil bits and MSAA |
pauseWhenLostFocus(boolean) |
When true, fires pause()/resume() on focus loss/gain (not just iconify). Default: false |
setWindowListener(Lwjgl3WindowListener) |
Window event callbacks (focus, iconify, file drop) |
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 188 lines · 94 tokens per session scan A 317482fea3f3
libgdx-lwjgl3-desktop is a skill published in the GitHub repository kyu-n/gdx-claude-skills (4 stars, last pushed 7mo ago), licensed MIT. It adds 94 tokens to every session and 2,438 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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