Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add kyu-n/gdx-claude-skills --skill libgdx-mathgit clone --depth 1 https://github.com/kyu-n/gdx-claude-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/kyu-n/gdx-claude-skills/libgdx-math)<a href="https://agentmods.dev/skills/kyu-n/gdx-claude-skills/libgdx-math"><img src="https://agentmods.dev/badge/skills/kyu-n/gdx-claude-skills/libgdx-math/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/kyu-n/gdx-claude-skills/libgdx-math"><img src="https://agentmods.dev/badge/skills/kyu-n/gdx-claude-skills/libgdx-math.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00065 | $0.03619 |
| Opus 5 | $0.00032 | $0.01809 |
| Sonnet 5 | $0.00013 | $0.00724 |
| Haiku 4.5 | $0.00006 | $0.00362 |
Grade A, and why
libgdx-math scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 269 lines — stays where its author put it; the contents beside it link to each section on GitHub.
libGDX Math Utilities
Quick reference for com.badlogic.gdx.math.*. Covers vectors, matrices, quaternion, interpolation, intersection/collision, shapes, and math helpers.
CRITICAL: Vectors Mutate In Place
Almost every Vector2/Vector3 method mutates this and returns this for chaining. This is the #1 source of bugs.
Vector2 a = new Vector2(1, 2);
Vector2 b = new Vector2(3, 4);
a.add(b); // a is now (4, 6) — b unchanged
a.cpy().add(b); // returns new (4, 6) — a unchanged
a.sub(b).nor(); // a mutated TWICE — subtracted then normalized
This applies to: set(), add(), sub(), scl(), nor(), lerp(), rotate*(), limit(), clamp(), setLength(), mulAdd(), setZero(), setToRandomDirection().
Vector2
new Vector2() // (0, 0)
new Vector2(float x, float y)
new Vector2(Vector2 v) // copy constructor EXISTS
// Static constants (WARNING: mutable — treat as read-only)
Vector2.X // (1, 0)
Vector2.Y // (0, 1)
Vector2.Zero // (0, 0)
Key methods beyond the obvious (set, add, sub, scl, nor, lerp, setZero, cpy — all mutating, return this):
limit(float)/limit2(float)— cap magnitude (limit2 avoids sqrt)clamp(float min, float max)— clamp magnitudesetLength(float)/setLength2(float)— set magnitudemulAdd(Vector2, float)—this += vec * scalarmul(Matrix3)— transform by Matrix3 only, NOT Matrix4crs(Vector2)— returns float (2D cross product is a scalar)len2(),dst2()— squared versions (prefer for comparisons, avoids sqrt)
Angle & Rotation (Vector2 only)
Use Deg suffix methods. Non-suffixed versions are deprecated:
angleDeg()/angleDeg(Vector2 ref)— degrees 0–360angleRad()/angleRad(Vector2 ref)— radiansrotateDeg(float)/rotateRad(float)— rotate vectorrotateAroundDeg(Vector2 ref, float deg)— rotate around pointsetAngleDeg(float)/setAngleRad(float)— set directionrotate90(int dir)—dir >= 0= CCW,dir < 0= CW- DEPRECATED:
angle(),rotate(float),setAngle(float),rotateAround(Vector2, float)— useDegversions
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 269 lines · 65 tokens per session scan A 90cade257cb2
libgdx-math is a skill published in the GitHub repository kyu-n/gdx-claude-skills (4 stars, last pushed 7mo ago), licensed MIT. It adds 65 tokens to every session and 3,619 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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