team-performance-dashboard

team-performance-dashboard is a skill for Claude Code, Codex from LaGrowthMachine/gtm-system. It costs 235 tokens per session (7,014 once invoked), scanned A, original, MIT.

A live four-tab dashboard built from your La Growth Machine data, a sales-outreach platform. It ranks senders, such as sales representatives, by replies and conversions and highlights leads that may be losing interest.

In plain words
What is it for?
Use it to review team reply and conversion performance, identify at-risk leads, and create a coaching playbook from successful campaigns.
Why use it?
It helps sales leaders see which representatives and campaigns produce real results, spot promising leads going cold, and share effective campaign patterns as coaching guidance.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: mentions Claude Code.

Good fit Use it to review team reply and conversion performance, identify at-risk leads…

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/lagrowthmachine/gtm-system/team-performance-dashboard
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add LaGrowthMachine/gtm-system --skill team-performance-dashboard
Clone the repo
git clone --depth 1 https://github.com/LaGrowthMachine/gtm-system

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for team-performance-dashboard

README.md
[![agentmods](https://agentmods.dev/badge/skills/lagrowthmachine/gtm-system/team-performance-dashboard.svg)](https://agentmods.dev/skills/lagrowthmachine/gtm-system/team-performance-dashboard)
Your own site
<a href="https://agentmods.dev/skills/lagrowthmachine/gtm-system/team-performance-dashboard"><img src="https://agentmods.dev/badge/skills/lagrowthmachine/gtm-system/team-performance-dashboard.svg" alt="Measured on agentmods" height="20"></a>
Per session 235 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 7,014 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00235 $0.07014
Opus 5 $0.00118 $0.03507
Sonnet 5 $0.00047 $0.01403
Haiku 4.5 $0.00023 $0.00701

Measured 7d ago against content hash 5f27ef973624, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

team-performance-dashboard scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/get-qualified-meetings/team-performance-dashboard/SKILL.md · 400 lines

How it starts

The opening of the file, as written. The whole thing — 400 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Team Performance Dashboard

Generate the user's own Team Performance Dashboard: a four-tab live artifact built from their La Growth Machine (LGM) data, ranked by sender identity (rep). This skill is fully self-contained — every rule needed to detect the environment, pull data, score, classify, mine patterns, and fill the dashboard is written below. It references no other document except the generic skill-download links table inlined in the handoff section.

Job to be done

Every week, show a head of sales who's generating the most replies and the most actual conversions and why, which hot leads are going cold, and how to spread what the best campaigns do across the reps who are behind — as coaching, not a scoreboard.

Three hard rules, always

  1. Only ever show the downloading user's data. Pull exclusively from their connected MCPs. Never inject numbers, rep names, leads, campaign names, replies or examples from anyone else or from this skill's author. The template ships empty; it is filled at runtime with their live values. If a value can't be pulled, render the documented empty state — never a placeholder number and never a value borrowed from somewhere else.
  2. Rank for visibility, coach without punishing. Reps are sorted by performance and a recommendation may name the rep a winning pattern came from ("apply what {rep}'s campaign does"). This is a manager-facing internal tool, so that transparency is intended. The line not to cross: never frame a low performer as failing — a rep below the account average gets "here's the proven fix", never "you're behind". No rep is hidden to spare feelings.
  3. The output is a LIVE, INTERACTIVE ARTIFACT — never a saved .html file and never a raw code block. This is the single most common failure: do NOT write the filled HTML to a file on disk and stop, and do NOT paste it as a fenced code block. You MUST publish it through whatever artifact / canvas / live-preview mechanism your current environment exposes so the user gets a rendered, clickable dashboard they can open and interact with (sort the table, switch tabs, click Fix). On claude.ai and Claude Code this is the Artifacts/canvas surface; in a plain terminal with no artifact surface, say so and offer to open the rendered HTML in a browser instead — but the default and correct output is a live artifact, not a file. Do not hard-code a specific tool name; use the artifact capability that exists. On a refresh, update the existing artifact rather than creating a new one. assets/dashboard-template.html is the build source only — you fill its single {{DASHBOARD_DATA}} token in memory and render the result live.

Read the full file on GitHub · 400 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 400 lines · 235 tokens per session scan A 5f27ef973624

Subscribe to this mod's changes

team-performance-dashboard is a skill published in the GitHub repository LaGrowthMachine/gtm-system (34 stars, last pushed 19d ago), licensed MIT. It adds 235 tokens to every session and 7,014 once invoked, about $0.0012 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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