game-design-director

game-design-director is a skill for Claude Code, Codex from Lagunaswift/GameDevelopmentAudit. It costs 208 tokens per session (1,450 once invoked), scanned A, original, MIT.

A coordinator for reviewing a game through several design perspectives, such as emotion, balance, difficulty, game feel, multiplayer, and rewards.

In plain words
What is it for?
Use it for full game audits, design reviews, repository reviews, and requests covering several game systems.
Why use it?
It helps organise broad or unclear design questions into the smallest set of focused reviews needed.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it for full game audits, design reviews, repository reviews, and requests covering several game systems.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/lagunaswift/gamedevelopmentaudit/game-design-director
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Lagunaswift/GameDevelopmentAudit --skill game-design-director
Clone the repo
git clone --depth 1 https://github.com/Lagunaswift/GameDevelopmentAudit

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-design-director

README.md
[![agentmods](https://agentmods.dev/badge/skills/lagunaswift/gamedevelopmentaudit/game-design-director/github.svg)](https://agentmods.dev/skills/lagunaswift/gamedevelopmentaudit/game-design-director)
Your own site
<a href="https://agentmods.dev/skills/lagunaswift/gamedevelopmentaudit/game-design-director"><img src="https://agentmods.dev/badge/skills/lagunaswift/gamedevelopmentaudit/game-design-director/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for game-design-director

Your own site · 80×15
<a href="https://agentmods.dev/skills/lagunaswift/gamedevelopmentaudit/game-design-director"><img src="https://agentmods.dev/badge/skills/lagunaswift/gamedevelopmentaudit/game-design-director.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 208 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,450 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00208 $0.01450
Opus 5 $0.00104 $0.00725
Sonnet 5 $0.00042 $0.00290
Haiku 4.5 $0.00021 $0.00145

Measured 11d ago against content hash 2a45d1b4a558, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

game-design-director scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/game-design-director/SKILL.md · 69 lines

How it starts

The opening of the file, as written. The whole thing — 69 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Game Design Director

Ten specialist skills audit a game from different angles. This skill decides which to run, in what order, and how to merge their findings into one report instead of nine. It also handles scope extensions: when the user says something like "add in the multiplayer aspects too", this skill maps that phrase to the right specialist, runs it against the material already in context, and integrates the new findings with the existing report rather than starting over.

Nine specialists adapt concepts from Tynan Sylvester's Designing Games (O'Reilly, 2013); game-feel-audit adapts Jan Willem Nijman's "The Art of Screenshake" talk (Vlambeer, 2013). Never reproduce either source's text.

The routing table

Match the user's request to lenses. Requests often need two or three; run the minimum set that covers the ask.

User signal Skill to read and run
Boring, flat, "not fun", unclear feature value, feedback-starved moments emotion-engine-audit
Bloat, feature creep, dominant strategy, exploit, special-case code, balance numbers elegance-audit
Too hard/easy, rage quits, stuck players, softlocks, tutorials, difficulty settings skill-curve-audit
Story, dialogue, lore, agency, LLM narration, emergent drama, worldbuilding game-narrative-tools
Choices feel obvious/random, overwhelm, dead time, AI readability, info on screen decision-flow-audit
Progression, loot, grind, retention, streaks, monetisation-adjacent loops reward-psychology-audit
HUD, controls, input feel, latency, guidance, popups, accessibility game-interface-audit
Flat/weak/floaty action, juice, screenshake, hitstop, impact, camera feel, polish pass game-feel-audit
PvP, co-op, griefing, matchmaking, reads and mixups, team incentives multiplayer-dynamics-audit
What to build next, playtest design, feedback interpretation, roadmap, prototyping playtest-protocol

To run a specialist: locate its SKILL.md by name in the available skills and read it before producing that section of the audit. Never improvise a lens from this table's one-line summary; the specialist holds the actual checks.

Read the full file on GitHub · 69 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 69 lines · 208 tokens per session scan A 2a45d1b4a558

Subscribe to this mod's changes

game-design-director is a skill published in the GitHub repository Lagunaswift/GameDevelopmentAudit (5 stars, last pushed 1mo ago), licensed MIT. It adds 208 tokens to every session and 1,450 once invoked, about $0.0010 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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