one-design-language

one-design-language is a skill for Claude Code, Codex from lahkiri/xeo-forge. It costs 56 tokens per session (246 once invoked), scanned A, original, MIT.

A design rule for Xeo Forge interfaces that requires every screen to use the shared visual settings in globals.css, such as colors, spacing, corner shapes, and text sizes. It also requires icons to come from the shared icon file.

In plain words
What is it for?
Use it when creating or changing user-interface components, especially when choosing visual values or adding icons.
Why use it?
It prevents each screen from inventing slightly different visual styles and keeps the interface consistent as it grows.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it when creating or changing user-interface components, especially when choosing visual values or adding icons.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/lahkiri/xeo-forge/one-design-language
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add lahkiri/xeo-forge --skill one-design-language
Clone the repo
git clone --depth 1 https://github.com/lahkiri/xeo-forge

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for one-design-language

README.md
[![agentmods](https://agentmods.dev/badge/skills/lahkiri/xeo-forge/one-design-language/github.svg)](https://agentmods.dev/skills/lahkiri/xeo-forge/one-design-language)
Your own site
<a href="https://agentmods.dev/skills/lahkiri/xeo-forge/one-design-language"><img src="https://agentmods.dev/badge/skills/lahkiri/xeo-forge/one-design-language/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for one-design-language

Your own site · 80×15
<a href="https://agentmods.dev/skills/lahkiri/xeo-forge/one-design-language"><img src="https://agentmods.dev/badge/skills/lahkiri/xeo-forge/one-design-language.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 56 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 246 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00056 $0.00246
Opus 5 $0.00028 $0.00123
Sonnet 5 $0.00011 $0.00049
Haiku 4.5 $0.00006 $0.00025

Measured 9d ago against content hash 8826c6f03dfe, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

one-design-language scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/one-design-language/SKILL.md · 9 lines

What it actually says

Every Xeo Forge interface change reuses the established token vocabulary: spacing steps, radii, the ink/content/line/signal color roles, and the type scale defined in app/globals.css. When a component appears to need a new color, radius, or spacing value, the agent treats that as a design-system gap to resolve first — either an existing token already covers the need (usually) or the new token is added once, centrally, with a name that describes its role rather than its appearance.

Screen-local CSS classes that duplicate token effects (a bespoke shadow here, a one-off radius there) are treated as defects, not shortcuts. The same discipline applies to icons: components/icons.tsx is the only source of glyphs, and unicode symbols standing in for icons are removed on sight. The test the agent applies: if two screens implement the same visual idea differently, one of them is wrong.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 9 lines · 56 tokens per session scan A 8826c6f03dfe

Subscribe to this mod's changes

one-design-language is a skill published in the GitHub repository lahkiri/xeo-forge (11 stars, last pushed 6d ago), licensed MIT. It adds 56 tokens to every session and 246 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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