lore-weave: Skill for Claude Code

.agents/skills/aif-review/SKILL.md

aif-review is a skill for Claude Code from letuhao/lore-weave. It costs 66 tokens per session (3,131 once invoked), scanned A, original, AGPL-3.0.

A code-review aid for examining staged changes or a pull request, which is a proposed code change submitted for review. It looks for bugs, security issues, slow code, and departures from good practice.

In plain words
What is it for?
Use it to review local staged changes, inspect a pull request, or check whether code has likely problems.
Why use it?
It provides a focused check before code is merged or shared. An optional fresh-context check can validate the reported findings.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: installed under .agents/ (shared by several agents).

This is letuhao/lore-weave's own configuration. It tells Claude Code how to work on lore-weave itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything lore-weave configures →

Reuse

Borrowing it

Nothing to install: this file belongs to letuhao/lore-weave. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/letuhao/lore-weave/main/.agents/skills/aif-review/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/letuhao/lore-weave

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for aif-review

README.md
[![agentmods](https://agentmods.dev/badge/skills/letuhao/lore-weave/aif-review/github.svg)](https://agentmods.dev/skills/letuhao/lore-weave/aif-review)
Your own site
<a href="https://agentmods.dev/skills/letuhao/lore-weave/aif-review"><img src="https://agentmods.dev/badge/skills/letuhao/lore-weave/aif-review/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for aif-review

Your own site · 80×15
<a href="https://agentmods.dev/skills/letuhao/lore-weave/aif-review"><img src="https://agentmods.dev/badge/skills/letuhao/lore-weave/aif-review.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 66 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,131 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00066 $0.03131
Opus 5 $0.00033 $0.01566
Sonnet 5 $0.00013 $0.00626
Haiku 4.5 $0.00007 $0.00313

Measured 9d ago against content hash a8d3eb06f698, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

aif-review scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/aif-review/SKILL.md · 302 lines

The source is not reproduced here

Licensed AGPL-3.0

The repository is licensed AGPL-3.0, which this catalogue does not treat as permission to reproduce the file. Read it at the source.

Read it on GitHub

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 302 lines · 66 tokens per session scan A a8d3eb06f698

Subscribe to this mod's changes

aif-review is a skill published in the GitHub repository letuhao/lore-weave (24 stars, last pushed yesterday), licensed AGPL-3.0. It adds 66 tokens to every session and 3,131 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

design-npc

Use when the user wants to design an enemy, NPC, boss, companion, civilian, or wave-spawned mob's behavior. Walks perception, personality knobs, intent layer, action state machine, telegraphs, defeat handling, and group emergence — outputs a state-machine GDScript stub plus the recommended node tree. Trigger on…

SummerEngine/summer-engine-agent · 101 tokens

facial-and-lipsync

Use when the user has a voice-over (or wants one) and needs the character's mouth to actually move with the words — phoneme extraction from audio, mapping to viseme blendshapes, plus emotional facial expressions (smile, frown, surprise). Trigger on "lipsync", "lip sync", "talking head", "phonemes", "viseme", "facial…

SummerEngine/summer-engine-agent · 104 tokens

fps-controller

Use when building an FPS, first-person movement, or a 3D character that walks, jumps, and reacts to external forces — production-quality first-person controller with WASD, mouse look, jump, coyote time, jump buffering, air control, and external-velocity handling. Trigger on "FPS", "first-person", "WASD", "character…

SummerEngine/summer-engine-agent · 89 tokens

game-feel

Use when a Summer game "feels flat", "lacks impact", "needs juice", or "needs punch", or the user asks for hit feedback, screen shake, camera shake, audio ducking, or general game feel. Walks through Summer Engine's hit-flash, trauma camera shake, and audio-ducking stack, wired so one hit fires all three. Trigger on…

SummerEngine/summer-engine-agent · 118 tokens

fire

Use when authoring a fire visual effect — animated flames built with a particle shader, GPUParticles3D, and a noise-based color ramp. Trigger on "torch", "campfire", "bonfire", "flame", "fire effect", "burning", "make this thing on fire", "candle".

SummerEngine/summer-engine-agent · 68 tokens

smoke

Use when authoring a smoke visual effect — a slow-rising column or puff of soft particles built with a noise + density falloff shader on a quad mesh, GPUParticles3D. Trigger on "smoke", "smoke trail", "puff", "chimney smoke", "smoke from a fire", "steam", "fog cloud", "explosion smoke".

SummerEngine/summer-engine-agent · 81 tokens