fire

fire is a skill for Claude Code, Codex from SummerEngine/summer-engine-agent. It costs 68 tokens per session (6,702 once invoked), scanned A, original, MIT.

A continuously animated flame made from game particles and a shader, which is code that controls how the particles look. It is anchored to an object or location in a Godot scene.

In plain words
What is it for?
Use it for torches, candles, campfires, bonfires, braziers, persistent dragon fire, and other flames that stay in the game world.
Why use it?
It provides a reusable real-time fire effect without treating fire as a video or fixed image.

Skill for Claude CodeCodex

Part of the summer plugin — 80 skills, 2 commands, 2 hooks, 1 MCP server shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/summerengine/summer-engine-agent/fire
Any agent
npx skills add SummerEngine/summer-engine-agent --skill fire
Clone the repo
git clone --depth 1 https://github.com/SummerEngine/summer-engine-agent

Made for: Claude Code, Codex.

Or install summer, the plugin that ships this one along with the rest of its 80 skills, 2 commands, 2 hooks, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for fire

README.md
[![agentmods](https://agentmods.dev/badge/skills/summerengine/summer-engine-agent/fire.svg)](https://agentmods.dev/skills/summerengine/summer-engine-agent/fire)
Your own site
<a href="https://agentmods.dev/skills/summerengine/summer-engine-agent/fire"><img src="https://agentmods.dev/badge/skills/summerengine/summer-engine-agent/fire.svg" alt="Measured on agentmods" height="20"></a>
Per session 68 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 6,702 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00068 $0.06702
Opus 5 $0.00034 $0.03351
Sonnet 5 $0.00014 $0.01340
Haiku 4.5 $0.00007 $0.00670

Measured yesterday against content hash b4222b2aa59e, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

fire scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

  • fire — 86% identical, 205 lines differ
skills/visual-effects/recipes/fire/SKILL.md · 475 lines

How it starts

The opening of the file, as written. The whole thing — 475 lines — stays where its author put it; the contents beside it link to each section on GitHub.

fire — Animated Particle Flames

Fire in games is almost never a video clip and never an AI-generated sprite. It's a pile of additive billboard quads emitted from a cone, each running a noise-distorted UV through a hot color ramp (red → orange → yellow → smoky alpha-out). Think Skyrim torches, Doom Eternal's pyre, BotW's bonfires — all built from this same recipe with different dials. This skill writes the shader, the controller, and the node tree, then wires them into the open scene. Authoring, not generating.

When to use

  • "Add fire to this torch."
  • "Make a campfire / bonfire / hearth flame."
  • "Light the brazier."
  • "I need a candle flame on this candlestick."
  • "The dragon needs a flame breath" (use this for the persistent emitter; pair with a one-shot muzzle-flash for the burst).
  • The player set something on fire and you need a continuous, physically-anchored flame.

When NOT to use

  • The user wants an object to burn away (mesh disintegrating with a fire edge) — route to dissolve. Fire is a separate effect; pair them.
  • The user wants smoke without flame — go straight to smoke. (Most fires want a smoke trail above; spawn this recipe and add smoke on top.)
  • The user wants a one-frame muzzle flash from a gun — that's muzzle-flash, not fire.
  • The user wants 2D fire on a UI element — use canvas_item shader; this recipe is spatial/particles.
  • The user wants stylized magic flame (blue, purple, ethereal) — use this recipe and load the magic-fire variant in the cookbook below.

Recipe

1. Files to create

addons/vfx/_building-blocks/noise-3d-fbm.gdshaderinc   # copy from this skill FIRST
addons/vfx/fire/fire.gdshader              # spatial shader for the visual quad
addons/vfx/fire/fire_process.gdshader      # particle shader for the simulation
addons/vfx/fire/fire_controller.gd          # parameter dials + lifetime
addons/vfx/fire/fire.tscn                   # reusable scene (instantiate per torch)

fire.gdshader #includes the FBM noise file. A missing include is a hard compile error, so copy _building-blocks/noise-3d-fbm.gdshaderinc from this skill into res://addons/vfx/_building-blocks/ before writing the shader.

Read the full file on GitHub · 475 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 475 lines · 68 tokens per session scan A b4222b2aa59e

Subscribe to this mod's changes

fire is a skill published in the GitHub repository SummerEngine/summer-engine-agent (57 stars, last pushed today), licensed MIT. It adds 68 tokens to every session and 6,702 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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