unreal-bp

unreal-bp is a skill for Claude Code, Codex from lilklon/UEBlueprintMCP. It costs 108 tokens per session (4,832 once invoked), scanned A, original, no licence file.

A skill for working with Unreal Engine, a tool for building games and 3D applications, through MCP. It supports editor automation and work with Blueprints, Unreal's visual scripting graphs.

In plain words
What is it for?
Use it to create and connect Blueprint nodes, spawn actors, control the viewport, build UMG interface widgets, create materials and shaders, set up components and variables, and handle events.
Why use it?
It helps an agent perform Unreal Engine editing tasks through structured operations instead of manual editor work.

Skill for Claude CodeCodex

Which agent this was written for is unclear — body not stored (licence); the path alone says nothing.

Good fit Use it to create and connect Blueprint nodes, spawn actors, control the viewport, build UMG interface widgets, create materials and shaders, set up components and variables, and handle events.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/lilklon/ueblueprintmcp/docs
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add lilklon/UEBlueprintMCP --skill docs
Clone the repo
git clone --depth 1 https://github.com/lilklon/UEBlueprintMCP

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unreal-bp

README.md
[![agentmods](https://agentmods.dev/badge/skills/lilklon/ueblueprintmcp/docs/github.svg)](https://agentmods.dev/skills/lilklon/ueblueprintmcp/docs)
Your own site
<a href="https://agentmods.dev/skills/lilklon/ueblueprintmcp/docs"><img src="https://agentmods.dev/badge/skills/lilklon/ueblueprintmcp/docs/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unreal-bp

Your own site · 80×15
<a href="https://agentmods.dev/skills/lilklon/ueblueprintmcp/docs"><img src="https://agentmods.dev/badge/skills/lilklon/ueblueprintmcp/docs.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 108 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,832 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00108 $0.04832
Opus 5.5 $0.00043 $0.01933
Sonnet 5.5 $0.00022 $0.00966
Haiku 4.5 $0.00011 $0.00483

Measured 2mo ago against content hash 3bc1c8c7596b, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

unreal-bp scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

docs/SKILL.md · 466 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 466 lines · 108 tokens per session scan A 3bc1c8c7596b

Subscribe to this mod's changes

unreal-bp is a skill published in the GitHub repository lilklon/UEBlueprintMCP (37 stars, last pushed 8mo ago), with no licence file. It adds 108 tokens to every session and 4,832 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

unreal-bp compared with skills from other repositories

unreal-bp next to 6 skills from other repositories
ModTypeStarsLast pushLicenceScanTokensWorks with
unreal-bplilklon/UEBlueprintMCPSkill378mo agononeA108Claude Code, Codex
playtest-reportDonchitos/Claude-Code-Game-StudiosSkill36k18d agoMITA20Claude Code
godot-signals-groupsgamedev-skills/awesome-gamedev-agent-skillsSkill6.9k9d agoApache-2.0A95Claude Code
scenario-unreal-gameplayscenario-labs/skillsSkill3.2kyesterdayMITA121Claude Code
motionOpenDCAI/GameFactory-3ASkill1.0k8d agoApache-2.0A0Claude Code, Codex
unity-addressablesBesty0728/Unity-SkillsSkill1.9kyesterdayMITA25Claude Code, Codex
unity-manual-componentBesty0728/Unity-SkillsSkill1.9kyesterdayMITA36Claude Code, Codex