Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add Logiiiii/unity-agent-skills --skill jahro-troubleshootinggit clone --depth 1 https://github.com/Logiiiii/unity-agent-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/logiiiii/unity-agent-skills/jahro-troubleshooting)<a href="https://agentmods.dev/skills/logiiiii/unity-agent-skills/jahro-troubleshooting"><img src="https://agentmods.dev/badge/skills/logiiiii/unity-agent-skills/jahro-troubleshooting/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/logiiiii/unity-agent-skills/jahro-troubleshooting"><img src="https://agentmods.dev/badge/skills/logiiiii/unity-agent-skills/jahro-troubleshooting.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00065 | $0.02357 |
| Opus 5 | $0.00032 | $0.01179 |
| Sonnet 5 | $0.00013 | $0.00471 |
| Haiku 4.5 | $0.00006 | $0.00236 |
Grade A, and why
jahro-troubleshooting scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
100% identical to jahro-troubleshooting — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 282 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Jahro Troubleshooting
Diagnose and fix common Jahro issues. Follow the decision tree for the reported symptom.
Diagnostic Approach
- Identify the symptom — match to a decision tree below
- Walk the tree — check conditions in priority order
- Apply fix — provide code snippet or configuration change
- VERIFY — "Enter Play Mode, reproduce the original issue"
- If still broken — continue down the tree or escalate
Issue: Commands Not Appearing
The user added [JahroCommand] attributes but commands don't show in the console.
Decision Tree
Commands not appearing
├── Is the method static or instance?
│ ├── Instance → Is RegisterObject called?
│ │ ├── No → FIX: Add OnEnable/OnDisable registration
│ │ └── Yes → Is the object active in scene?
│ │ ├── No → Object never enables → RegisterObject never runs
│ │ └── Yes → Continue below
│ └── Static → Continue below
├── Is the correct assembly selected?
│ └── Check Tools → Jahro Settings → Assemblies Selection
│ └── Is the assembly containing this class checked?
│ ├── No → FIX: Select the assembly
│ └── Yes → Continue below
├── Is Jahro enabled?
│ ├── Check Jahro.Enabled at runtime (log it)
│ ├── Check JAHRO_DISABLE in Scripting Define Symbols
│ └── Check Auto-disable + build type
├── Is the method public?
│ └── Private/internal methods → FIX: Make public
├── Are parameter types supported?
│ └── Only: int, float, bool, string, Vector2, Vector3, enum
│ └── Custom class params → FIX: Change to supported type
└── Assembly scanning order issue?
└── Static commands discovered at startup; if class loaded late,
try manual RegisterObject or dynamic registration
Fix: Missing RegisterObject
// Add to the class with instance [JahroCommand] methods:
void OnEnable() => Jahro.RegisterObject(this);
void OnDisable() => Jahro.UnregisterObject(this);
Fix: Wrong assembly selected
- Open Tools → Jahro Settings → General Settings
- Under Assemblies Selection, check the assembly containing your class
- Your main game assembly is typically
Assembly-CSharp
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 10d ago First seen · 282 lines · 65 tokens per session scan A be4b11628672
jahro-troubleshooting is a skill published in the GitHub repository Logiiiii/unity-agent-skills (3 stars, last pushed yesterday), licensed MIT. It adds 65 tokens to every session and 2,357 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to jahro-troubleshooting, differing in 0 lines, and is treated as a copy.
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