accessible-game-development

accessible-game-development is a skill for Claude Code, Codex from Lord1Egypt/awesome-skill-forge. It costs 48 tokens per session (438 once invoked), scanned A, original, MIT.

A set of instructions for building HTML games that blind and low-vision users can play with a keyboard and screen reader. Screen readers read page content and state changes aloud.

In plain words
What is it for?
It guides accessible game interfaces using keyboard navigation, ARIA labels, spoken updates, visible focus indicators, clear colors, and accessible dialogs.
Why use it?
It helps developers account for users who cannot rely on visual controls, mouse input, or color alone.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit It guides accessible game interfaces using keyboard navigation, ARIA labels, spoken updates, visible focus indicators, clear colors, and accessible dialogs.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/lord1egypt/awesome-skill-forge/accessible-game-development
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Lord1Egypt/awesome-skill-forge --skill accessible-game-development
Clone the repo
git clone --depth 1 https://github.com/Lord1Egypt/awesome-skill-forge

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for accessible-game-development

README.md
[![agentmods](https://agentmods.dev/badge/skills/lord1egypt/awesome-skill-forge/accessible-game-development/github.svg)](https://agentmods.dev/skills/lord1egypt/awesome-skill-forge/accessible-game-development)
Your own site
<a href="https://agentmods.dev/skills/lord1egypt/awesome-skill-forge/accessible-game-development"><img src="https://agentmods.dev/badge/skills/lord1egypt/awesome-skill-forge/accessible-game-development/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for accessible-game-development

Your own site · 80×15
<a href="https://agentmods.dev/skills/lord1egypt/awesome-skill-forge/accessible-game-development"><img src="https://agentmods.dev/badge/skills/lord1egypt/awesome-skill-forge/accessible-game-development.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 48 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 438 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00048 $0.00438
Opus 5 $0.00024 $0.00219
Sonnet 5 $0.00010 $0.00088
Haiku 4.5 $0.00005 $0.00044

Measured 9d ago against content hash 96decf1e5a0e, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

accessible-game-development scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

community/clawhub/a/accessible-game-development/SKILL.md · 41 lines

What it actually says

无障碍HTML游戏开发技能

按照《无障碍HTML游戏开发规范》开发适配屏幕阅读器的HTML游戏,支持国内争渡读屏,兼顾全盲/低视力用户。

规范文件

accessible-html-game-development-spec.md - 完整开发规范

使用方式

当用户提到「无障碍游戏开发」、「开发无障碍游戏」、「accessible game」等关键词时,自动触发本技能:

  1. 读取完整开发规范
  2. 根据规范要求指导/生成无障碍HTML游戏代码
  3. 检查代码是否符合无障碍标准(ARIA语义、键盘导航、动态更新等)
  4. 提供符合规范的最佳实践建议

核心原则

  1. 全盲用户体验优先,兼顾低视力和明眼陪伴
  2. 所有操作必须能通过键盘+屏幕阅读器完成,不需要鼠标
  3. 每个可交互元素必须让读屏读出完整准确的当前信息
  4. 视觉美观辅助理解,不影响读屏操作

检查清单

开发完成后需要验证:

  • 所有可交互元素都能Tab聚焦
  • 每个可聚焦元素有完整的aria-label包含所有信息
  • 状态变化后正确更新所有aria-label
  • 常用操作有accesskey快捷键
  • 有aria-live状态区域播报动态更新
  • 焦点有清晰可见的轮廓
  • 颜色区分清晰,兼顾低视力
  • 模态对话框正确使用ARIA dialog属性
  • 选项选择用按钮直接点击,不需要单选+确认
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 41 lines · 0 tokens per session scan A 96decf1e5a0e

Subscribe to this mod's changes

accessible-game-development is a skill published in the GitHub repository Lord1Egypt/awesome-skill-forge (2 stars, last pushed 3mo ago), licensed MIT. It adds 48 tokens to every session and 438 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.