game-asset-forge

game-asset-forge is a skill for Codex from lov-team/akasha-grimoire. It costs 88 tokens per session (1,111 once invoked), scanned A, original, no licence file.

A game-art workflow for creating, editing, and checking assets ready to import into a game engine, including characters, scenes, interfaces, icons, tilesets, effects, sprites, and animation frames.

In plain words
What is it for?
Use it to make game art, icon sets, terrain tiles, nine-slice panels, visual effects, sprites, and animation frames, then stage and verify them for import.
Why use it?
It helps keep game assets consistent and checks that files such as transparent images, tiles, panels, and animation loops are ready for engine use.

Skill for Codex

Written for Codex: agents/openai.yaml present.

Good fit Use it to make game art, icon sets, terrain tiles, nine-slice panels, visual effects, sprites, and animation frames, then stage and verify them for import.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/lov-team/akasha-grimoire/game-asset-forge
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add lov-team/akasha-grimoire --skill game-asset-forge
Clone the repo
git clone --depth 1 https://github.com/lov-team/akasha-grimoire

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-asset-forge

README.md
[![agentmods](https://agentmods.dev/badge/skills/lov-team/akasha-grimoire/game-asset-forge/github.svg)](https://agentmods.dev/skills/lov-team/akasha-grimoire/game-asset-forge)
Your own site
<a href="https://agentmods.dev/skills/lov-team/akasha-grimoire/game-asset-forge"><img src="https://agentmods.dev/badge/skills/lov-team/akasha-grimoire/game-asset-forge/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for game-asset-forge

Your own site · 80×15
<a href="https://agentmods.dev/skills/lov-team/akasha-grimoire/game-asset-forge"><img src="https://agentmods.dev/badge/skills/lov-team/akasha-grimoire/game-asset-forge.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 88 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,111 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00088 $0.01111
Opus 5 $0.00044 $0.00556
Sonnet 5 $0.00018 $0.00222
Haiku 4.5 $0.00009 $0.00111

Measured 11d ago against content hash 6ccac57894f7, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

game-asset-forge scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/game-asset-forge/SKILL.md · 56 lines

The source is not reproduced here

A licence we could not identify

The repository carries a LICENSE file, but it is custom or dual enough that GitHub cannot name it and neither can this catalogue. Unknown terms are not permission, so the body is not copied here. Read the licence at the source and decide for yourself.

Read it on GitHub

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 56 lines · 88 tokens per session scan A 6ccac57894f7

Subscribe to this mod's changes

game-asset-forge is a skill published in the GitHub repository lov-team/akasha-grimoire (10 stars, last pushed 2d ago), with no licence file. It adds 88 tokens to every session and 1,111 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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